255,935 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
3 Years Ago
Just a test
3 Years Ago
Update voxels Update voxels
3 Years Ago
Update voxels
3 Years Ago
Undo all of that - it just isn't fast enough. AddMeshShape/UpdateMesh is too slow
3 Years Ago
Test
3 Years Ago
Try one per tick
3 Years Ago
Update voxels
3 Years Ago
Add vertex and collision updates to a concurrent queue after building them in a thread. Dequeue on the main thread and build the mesh and collision.
3 Years Ago
Backup 2022/07/02 07:40:00 UTC
3 Years Ago
Hammer: Add option for mousewheel speed boost
3 Years Ago
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
3 Years Ago
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
3 Years Ago
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
3 Years Ago
remaining new gunshots incl. silenced shots
3 Years Ago
Set Wooden Crate Gibs as debris
3 Years Ago
Backup 2022/07/02 01:40:00 UTC
3 Years Ago
Update voxels
3 Years Ago
Update voxels
3 Years Ago
Various optimizations and attempts at improved thread safety
3 Years Ago
Update voxels
3 Years Ago
Update voxels + atlases to use Sprite Size 64
3 Years Ago
Use concurrent bag for thread safety when adding potential spawnpoints during perlin chunk generation
3 Years Ago
Added sprite size input
3 Years Ago
Fix to use new shader / voxel atlas however the texture size is wrong atm
3 Years Ago
Fix naming
3 Years Ago
Add Util.Color to Facepunch.Voxels
3 Years Ago
Optimizations
3 Years Ago
Some optimizations
3 Years Ago
Fix ../'s in scss paths causing hotloads to fail
3 Years Ago
some more
3 Years Ago
Build fix !switch
3 Years Ago
Build !switch
3 Years Ago
Fix typo Killed transitions jump to final state before being removed
3 Years Ago
Backup 2022/07/01 19:40:00 UTC
3 Years Ago
Enabled crunch compression on some textures in the vehicle folder
3 Years Ago
Set light direction bias on translucent mat
3 Years Ago
Mat changes
3 Years Ago
Fix file name
3 Years Ago
removing a bunch of unused stuff :DDD
3 Years Ago
Enabled crunch compression on some textures in the nature folder
3 Years Ago
Added the 3 new monuments & surrounding spawns back in again.
3 Years Ago
Evaluate cubemaps and lights on compute shader
3 Years Ago
Citizen/animgraph: added new parameters
3 Years Ago
Fixed NRE when changing anti-aliasing mode MultiChoice control tweak !release
3 Years Ago
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera sped up SAR deploy duration/animation slightly increased m39 fire rate to match SAR adjusted m39 recoil toned down m39 ADS punch
3 Years Ago
Additional work on voxel atlas tool, try to copy over IntProperty
3 Years Ago
Better sound position for constraint break sound
3 Years Ago
Use new axis helper model for constraints Implement Break Limits for all constraints except for Pulley This includes Break input and OnBreak output Also moved Break Limit properties to a category as they are not that commonly used Pulley is currently bugged Properly cleanup constraint joints on entity removal Remove 'Follow teleport distance' property from constraints as it is not used Implement 'Enable Collisions' for all constraints (except for Pulley which is bugged) Merge branch 'master' of sbox
3 Years Ago
Build out CitizenAnimationHelper A few more parameters on CitizenAnimationHelper