255,935 Commits over 3,990 Days - 2.67cph!
Created bespoke gibs for train_wagon_loot
Updated train_wagon_fuel_tank gibs
Updated prefab scripts
Update voxels
Update voxels
Undo all of that - it just isn't fast enough. AddMeshShape/UpdateMesh is too slow
Add vertex and collision updates to a concurrent queue after building them in a thread. Dequeue on the main thread and build the mesh and collision.
Backup 2022/07/02 07:40:00 UTC
Hammer: Add option for mousewheel speed boost
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
remaining new gunshots incl. silenced shots
Set Wooden Crate Gibs as debris
Backup 2022/07/02 01:40:00 UTC
Various optimizations and attempts at improved thread safety
Update voxels + atlases to use Sprite Size 64
Use concurrent bag for thread safety when adding potential spawnpoints during perlin chunk generation
Fix to use new shader / voxel atlas however the texture size is wrong atm
Add Util.Color to Facepunch.Voxels
Fix ../'s in scss paths causing hotloads to fail
Fix typo
Killed transitions jump to final state before being removed
Backup 2022/07/01 19:40:00 UTC
Enabled crunch compression on some textures in the vehicle folder
Set light direction bias on translucent mat
removing a bunch of unused stuff :DDD
Enabled crunch compression on some textures in the nature folder
Added the 3 new monuments & surrounding spawns back in again.
Evaluate cubemaps and lights on compute shader
Citizen/animgraph: added new parameters
Fixed NRE when changing anti-aliasing mode
MultiChoice control tweak !release
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera
sped up SAR deploy duration/animation
slightly increased m39 fire rate to match SAR
adjusted m39 recoil
toned down m39 ADS punch
Additional work on voxel atlas tool, try to copy over IntProperty
Better sound position for constraint break sound
Use new axis helper model for constraints
Implement Break Limits for all constraints except for Pulley
This includes Break input and OnBreak output
Also moved Break Limit properties to a category as they are not that commonly used
Pulley is currently bugged
Properly cleanup constraint joints on entity removal
Remove 'Follow teleport distance' property from constraints as it is not used
Implement 'Enable Collisions' for all constraints
(except for Pulley which is bugged)
Merge branch 'master' of sbox
Build out CitizenAnimationHelper
A few more parameters on CitizenAnimationHelper