155,990 Commits over 4,536 Days - 1.43cph!

4 Years Ago
Proper saving/loading
4 Years Ago
WIP saving/loading
4 Years Ago
Camera positioning fix, rotation reset option
4 Years Ago
soften industrial conveyor sounds a bunch
4 Years Ago
Proper rotation handles when moving joints
4 Years Ago
Make drone deployable lose control temporarily when getting damaged sometimes Remove protection from drone deployable
4 Years Ago
Fixed screen fill calculation
4 Years Ago
Fixed infinite camera update hook components being added!
4 Years Ago
Fixed camera centering on non-centered assets
4 Years Ago
SkinViewer scene edits
4 Years Ago
Finished the wooden desk prop Added a normal map for wood_panels_b texture
4 Years Ago
Automatically position the camera so the object is centered and filling a specified % of the screen at its maximum dimension
4 Years Ago
Add a mission ofjective type to have X of an item in your inventory, obtained in any way
4 Years Ago
Add mission objective type for crafting specific item(s)
4 Years Ago
Added some debug info
4 Years Ago
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4 Years Ago
mannequin models and textures #4
4 Years Ago
mannequin models and textures #3
4 Years Ago
mannequin models and textures #2
4 Years Ago
mannequin models and textures #1
4 Years Ago
Starting pass on gizmos for adjusting the pose of the mannequin, feels pretty bad right now but the fundamentals are there
4 Years Ago
Mannequin inventory behaviour now matches player clothing behaviour (can't equip a hazmat suit and other clothing)
4 Years Ago
Make the female version a prefab variant, better model placement
4 Years Ago
Added a female version (separate prefab/deployable)
4 Years Ago
Minimal init for skin viewer, fixed disconnection issue
4 Years Ago
Made mannequin specific head/torso/feet/etc prefabs (identical to defaults for now) Added a Mannequin skin set config to allow for new materials
4 Years Ago
Skin viewer finds the model's true centre and rotation pivots it around that point.
4 Years Ago
SkinViewer scene gets bootstrap setup and inputs. Basic model rotation.
4 Years Ago
Basic SkinViewer scene with lighting etc, based on ModelViewer scene. Added SkinViewer to the scene list for builds.
4 Years Ago
Testing out a player deployed clothing mannequin Currently works as a 7 slot inventory that player can deposit clothing into, spawns a default player model and displays the clothing Also supports showing skins on items
4 Years Ago
Neutral setup for guncam UI
4 Years Ago
Super minor bounce & screen brightness tweak.
4 Years Ago
Remaining widgets for AH gunner's screen
4 Years Ago
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4 Years Ago
Add a mission objective script which requires the player to press a button
4 Years Ago
Dressing progress
4 Years Ago
Wooden desk progress
4 Years Ago
Updated silo prefabs and meshes Added LODs to a few silo pieces
4 Years Ago
Framed poster prefabs
4 Years Ago
Warhead greybox
4 Years Ago
Fixed some issues with large textures Fixed textures of size 32768 trying to allocate way too much memory Disallow loading of textures above 64k on any side (with a warning) Added more info to "CFontTextureRegen: Failed to allocate X bytes" warning (and should also be less crash prone when it happens) Simplify gmod_tool code Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't TGA loading: do not try to read data if overflowed Simply displays better warning, it wasn't actually reading any data
4 Years Ago
Backup
4 Years Ago
Guncam progress & related files.
4 Years Ago
UI progress
4 Years Ago
Removed a few large but unused shaders from always included list
4 Years Ago
Scene/UI progress & related files
4 Years Ago
Changing the default pool prewarm count to 1 of each instead of 10 of each (some frequently used prefab types still prewarm with 100)
4 Years Ago
Missing file
4 Years Ago
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4 Years Ago
Roboto mono TMP asset