255,967 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Split mapbuilder.tags Material compiles Temporary ladder rule check your code you dumb cunt
3 Years Ago
improvements/fixes for manual path following & switching
3 Years Ago
Update mapbuilder.passbullets, blocksound mapbuilder.npcclip mapbuilder.sky mapbuilder.teleportclip mapbuilder.navclip Cleanup
3 Years Ago
Remove CBaseEntity::FVisible
3 Years Ago
Remove Legacy Compile Collision Mesh
3 Years Ago
Update toolsblock_los delete mapbuilder.infectedladder
3 Years Ago
merge from main
3 Years Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Fix tool camera ALT + right click being incredibly sensitive Hammer default layout remove auto vis, selection sets, undo history, map problems Hammer: Reset camera speed mul with middle mouse button Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level Remove CBaseTrigger Remove heatmapviz, smoke_fog_overlay, warp_overlay Remove base_curve_over_time, point_entity_fader, point_render_attr_curve Remove physics_npc_solver Remove textstatsmgr Remove last remaining references to vscript hanging around Another cleaning pass on BasePlayer Hammer: tidy up the outliner widget to make use of space better https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png Citizen: fixed LOD3 eyes + more animgraph comments Citizen/animgraph: hooked up swimming idle anim Animgraph: Allow bone merged models to be enabled/disabled Fix incorrect morph position delta scaling Merge branch 'master' of sbox Merge branch 'master' into collisions
3 Years Ago
Remove unused Clean up CMaterialCollisionGroupParams, use tags Pass collision tags to physics builder ShapePage show tags Update playerclip material Compile fix
3 Years Ago
Backup 2022/07/04 07:40:00 UTC
3 Years Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
merge from hapis_conversion
3 Years Ago
Remove sockets on npc vending machines
3 Years Ago
Fix incorrect morph position delta scaling
3 Years Ago
Add graphics.aggresiveShadowLod convar, disables shadows on small meshes (<2m on all axis) on the last LOD level Disabled 4 shadow casters on npc vending machines Disabled ~40 shadow casters on lower LODS in the fishing village shop dressing (mostly small fish models)
3 Years Ago
Animgraph: Allow bone merged models to be enabled/disabled
3 Years Ago
Merge from main
3 Years Ago
Add graphics.ReportShadowCasters
3 Years Ago
Fix hold type not being set to none when we don't have a carriable
3 Years Ago
Merge from main
3 Years Ago
Backups
3 Years Ago
Merge from inventory_idle
3 Years Ago
Backup 2022/07/04 01:40:00 UTC
3 Years Ago
Tweaked head tilt for base anim
3 Years Ago
Improved layout on report bug dialog to better fit the offensive content option
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Increased size of preview image for signs
3 Years Ago
Citizen/animgraph: hooked up swimming idle anim
3 Years Ago
Merge from main
3 Years Ago
Add PropertySheet.PropertyUpdated
3 Years Ago
Can generate launch configs from addon configs Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Fixed expanded sign preview getting smaller each time the admin panel is opened Fixed hanging sign image getting displayed backwards
3 Years Ago
Fixed pooling issues with pattern boomers in UGC panel
3 Years Ago
Added to all BaseOven, smelt multiple items per tick, loot all button
3 Years Ago
Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4
3 Years Ago
Backup 2022/07/03 19:40:00 UTC
3 Years Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.
3 Years Ago
Pass toolbar ref through event instead of exposing singleton
3 Years Ago
Reserve launcher toolbar in EditorMainWindow Add launcher widget, remake it and add to toolbar on refresh First draft for launch config editor UI
3 Years Ago
Backup 2022/07/03 13:40:00 UTC
3 Years Ago
Citizen source updates
3 Years Ago
Citizen: fixed LOD3 eyes + more animgraph comments
3 Years Ago
switch triggers over to be tagged
3 Years Ago
Tell entity its collision rules changed when tags added/removed Tag water with water Cleanup Mock up collision rules ThirdPersonCamera trace for solids
3 Years Ago
Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png
3 Years Ago
Hammer: tidy up the outliner widget to make use of space better https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png
3 Years Ago
Fix player SimulateAnimation not using active controller which stopped noclip anims from working
3 Years Ago
Another cleaning pass on BasePlayer
3 Years Ago
Remove unused Get rid of CCollisionAttributeWriter and VPhysicsCollisionAttribute_t clusterfuck