255,967 Commits over 3,990 Days - 2.67cph!
Split mapbuilder.tags
Material compiles
Temporary ladder rule
check your code you dumb cunt
improvements/fixes for manual path following & switching
Update mapbuilder.passbullets, blocksound
mapbuilder.npcclip
mapbuilder.sky
mapbuilder.teleportclip
mapbuilder.navclip
Cleanup
Remove CBaseEntity::FVisible
Remove Legacy Compile Collision Mesh
Update toolsblock_los
delete mapbuilder.infectedladder
Fire exit - lods, self illum and terry skin
Merge branch 'master' of sbox
Fix tool camera ALT + right click being incredibly sensitive
Hammer default layout remove auto vis, selection sets, undo history, map problems
Hammer: Reset camera speed mul with middle mouse button
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
Remove CBaseTrigger
Remove heatmapviz, smoke_fog_overlay, warp_overlay
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
Remove physics_npc_solver
Remove textstatsmgr
Remove last remaining references to vscript hanging around
Another cleaning pass on BasePlayer
Hammer: tidy up the outliner widget to make use of space better
https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png
https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png
Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars
https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png
https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png
Citizen: fixed LOD3 eyes + more animgraph comments
Citizen/animgraph: hooked up swimming idle anim
Animgraph: Allow bone merged models to be enabled/disabled
Fix incorrect morph position delta scaling
Merge branch 'master' of sbox
Merge branch 'master' into collisions
Remove unused
Clean up CMaterialCollisionGroupParams, use tags
Pass collision tags to physics builder
ShapePage show tags
Update playerclip material
Compile fix
Backup 2022/07/04 07:40:00 UTC
Fire exit - lods, self illum and terry skin
Merge branch 'master' of sbox
Merge branch 'master' of sbox
merge from hapis_conversion
Remove sockets on npc vending machines
Fix incorrect morph position delta scaling
Add graphics.aggresiveShadowLod convar, disables shadows on small meshes (<2m on all axis) on the last LOD level
Disabled 4 shadow casters on npc vending machines
Disabled ~40 shadow casters on lower LODS in the fishing village shop dressing (mostly small fish models)
Animgraph: Allow bone merged models to be enabled/disabled
Add graphics.ReportShadowCasters
Fix hold type not being set to none when we don't have a carriable
Merge from inventory_idle
Backup 2022/07/04 01:40:00 UTC
Tweaked head tilt for base anim
Improved layout on report bug dialog to better fit the offensive content option
Merge from adminpanel_ugc
Increased size of preview image for signs
Citizen/animgraph: hooked up swimming idle anim
Add PropertySheet.PropertyUpdated
Can generate launch configs from addon configs
Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons
Merge from adminpanel_ugc
Fixed expanded sign preview getting smaller each time the admin panel is opened
Fixed hanging sign image getting displayed backwards
Fixed pooling issues with pattern boomers in UGC panel
Added to all BaseOven, smelt multiple items per tick, loot all button
Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie
https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4
Backup 2022/07/03 19:40:00 UTC
Trickled in the previously applied small fixes.
Brought the fishing villages up to procmap spec.
Pass toolbar ref through event instead of exposing singleton
Reserve launcher toolbar in EditorMainWindow
Add launcher widget, remake it and add to toolbar on refresh
First draft for launch config editor UI
Backup 2022/07/03 13:40:00 UTC
Citizen: fixed LOD3 eyes + more animgraph comments
switch triggers over to be tagged
Tell entity its collision rules changed when tags added/removed
Tag water with water
Cleanup
Mock up collision rules
ThirdPersonCamera trace for solids
Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars
https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png
https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png
Hammer: tidy up the outliner widget to make use of space better
https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png
https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png
Fix player SimulateAnimation not using active controller which stopped noclip anims from working
Another cleaning pass on BasePlayer
Remove unused
Get rid of CCollisionAttributeWriter and VPhysicsCollisionAttribute_t clusterfuck