255,621 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Initial support for bounds hardware occlusion queries for water reflections
3 Years Ago
Fix recursion in event system handling private methods
3 Years Ago
Brawl players have combat stance and left click to punch Tune player rotation and punch knockback to feel better
3 Years Ago
Merge from nexus
3 Years Ago
Added exposure eye adjustment for dark areas
3 Years Ago
Reverted weather profiles sky brightness to make shadows a bit brighter again Increased ambient color intensity closer to the original value
3 Years Ago
Get rid of obsolete warnings on the Noise entity
3 Years Ago
Fixed caustics / shore blend
3 Years Ago
Curve refactor
3 Years Ago
Event system handles private methods of base classes Update [Obsolete] messages of Noise functions
3 Years Ago
Build !switch !release
3 Years Ago
Curve2D - JsonConvertor, create from float CurveProperty Fix curve popup causing errors by stealing hover focus Curve manual json PopupWidget Add TimeRange and ValueRange to Curve2D Add TimeRangeAttribute, ValueRangeAttribute Reverse curve y axis so things make sense CurveProperty calls signal changed
3 Years Ago
Subtract 71745
3 Years Ago
Revert System.Memory back to cs41063 (4.5.5 -> 4.5.4)
3 Years Ago
Animgraph: Don't preserve fullscreen state on restore
3 Years Ago
Lighting iteration. Decal emissiveness WIP. Exhaust, dmg, impact & coupling WIP.
3 Years Ago
Backup 2022/06/16 14:10:00 UTC
3 Years Ago
Adjusted block damage particle
3 Years Ago
Tweaked ground plants and tree translucency settings to compensate for increased sunlight intensity Tweaked tundra and temperate grass splats to be darker to compensate
3 Years Ago
Slightly lowered sun intensity Environment quality tweaks to PlayerBuilding volumes Made environment volume transition time longer Tweaked remaining postprocess profiles to work with the new settings
3 Years Ago
Fireball particle
3 Years Ago
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3 Years Ago
Animgraph: Add toggleable fullscreen layout ( Shift + Alt + Z )
3 Years Ago
merge from app_token_banning
3 Years Ago
Added the collector, fuel tank and bin back into the coaling tower external prefab
3 Years Ago
Build !release
3 Years Ago
Add fireball particle effect for testing
3 Years Ago
Better tags
3 Years Ago
Styling tweaks for tags and costs
3 Years Ago
Fixed Bullet.DamagePlayer not setting last collision type etc
3 Years Ago
Add ItemTag and some standard item tags. Add item tag support to Tooltip. Add item tags to all items.
3 Years Ago
Remove brew items on death
3 Years Ago
Added StatModifier and Player.Modifiers. Apply damage and speed modifiers accordingly for DamageBuff and SpeedBuff. Using a Health Brew will consume all of your stamina.
3 Years Ago
tp snapping wip
3 Years Ago
Fixed some bugs with wagon filling and emptying
3 Years Ago
Fill train wagons with charcoal, not Santa coal.
3 Years Ago
Add toast.show notification sound + announcement.show. Show an announcement when a Team Upgrade is purchased
3 Years Ago
Add buff.expired sound. Add BuffIcon. BaseBuff.Color and BaseBuff.Icon. Show all active buffs on the HUD.
3 Years Ago
Only call callback for embed lists when they are cleared if it did previously have one value
3 Years Ago
Core shaders with multiview and fixed instance strides for transforms
3 Years Ago
Add DisplayInfo.ForEnumValues() - which also returns the enum values HandlePopup has tangent type switcher https://files.facepunch.com/garry/20a2ce55-8d0d-4cbd-a216-acb97d57f34d.png
3 Years Ago
merge from launchsite_navmesh2
3 Years Ago
Added Player.RemoveBuff<T>() and added cloaked particle effect. Cloak a player properly when using the Stealth Brew.
3 Years Ago
Added changed callbacks for VarEmbedList (changed callbacks now work on lists of BaseNetworkable types)
3 Years Ago
Backup 2022/06/16 08:10:00 UTC
3 Years Ago
Refactor EditableCurve
3 Years Ago
merge from tp
3 Years Ago
merge from main
3 Years Ago
Merge from spraycan_tweaks
3 Years Ago
Better sfx logic