255,621 Commits over 3,990 Days - 2.67cph!
Initial support for bounds hardware occlusion queries for water reflections
Fix recursion in event system handling private methods
Brawl players have combat stance and left click to punch
Tune player rotation and punch knockback to feel better
Added exposure eye adjustment for dark areas
Reverted weather profiles sky brightness to make shadows a bit brighter again
Increased ambient color intensity closer to the original value
Get rid of obsolete warnings on the Noise entity
Fixed caustics / shore blend
Event system handles private methods of base classes
Update [Obsolete] messages of Noise functions
Curve2D - JsonConvertor, create from float
CurveProperty
Fix curve popup causing errors by stealing hover focus
Curve manual json
PopupWidget
Add TimeRange and ValueRange to Curve2D
Add TimeRangeAttribute, ValueRangeAttribute
Reverse curve y axis so things make sense
CurveProperty calls signal changed
Revert System.Memory back to cs
41063 (4.5.5 -> 4.5.4)
Animgraph: Don't preserve fullscreen state on restore
Lighting iteration.
Decal emissiveness WIP.
Exhaust, dmg, impact & coupling WIP.
Backup 2022/06/16 14:10:00 UTC
Adjusted block damage particle
Tweaked ground plants and tree translucency settings to compensate for increased sunlight intensity
Tweaked tundra and temperate grass splats to be darker to compensate
Slightly lowered sun intensity
Environment quality tweaks to PlayerBuilding volumes
Made environment volume transition time longer
Tweaked remaining postprocess profiles to work with the new settings
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Animgraph: Add toggleable fullscreen layout ( Shift + Alt + Z )
merge from app_token_banning
Added the collector, fuel tank and bin back into the coaling tower external prefab
Add fireball particle effect for testing
Styling tweaks for tags and costs
Fixed Bullet.DamagePlayer not setting last collision type etc
Add ItemTag and some standard item tags. Add item tag support to Tooltip. Add item tags to all items.
Remove brew items on death
Added StatModifier and Player.Modifiers. Apply damage and speed modifiers accordingly for DamageBuff and SpeedBuff. Using a Health Brew will consume all of your stamina.
Fixed some bugs with wagon filling and emptying
Fill train wagons with charcoal, not Santa coal.
Add toast.show notification sound + announcement.show. Show an announcement when a Team Upgrade is purchased
Add buff.expired sound. Add BuffIcon. BaseBuff.Color and BaseBuff.Icon. Show all active buffs on the HUD.
Only call callback for embed lists when they are cleared if it did previously have one value
Core shaders with multiview and fixed instance strides for transforms
Add DisplayInfo.ForEnumValues() - which also returns the enum values
HandlePopup has tangent type switcher
https://files.facepunch.com/garry/20a2ce55-8d0d-4cbd-a216-acb97d57f34d.png
merge from launchsite_navmesh2
Added Player.RemoveBuff<T>() and added cloaked particle effect. Cloak a player properly when using the Stealth Brew.
Added changed callbacks for VarEmbedList (changed callbacks now work on lists of BaseNetworkable types)
Backup 2022/06/16 08:10:00 UTC
Merge from spraycan_tweaks