129,109 Commits over 4,201 Days - 1.28cph!

6 Years Ago
New centre of mass icon, and centre of mass changes to better support upcoming explosion forces. More realistic positioning, using anti-roll to counteract the higher COM.
6 Years Ago
Add new TriggerWetness class to affect player wetness in a trigger Added a TriggerWetness volume to sprinklers
6 Years Ago
Subtractive merge from collider conditionals removal commit. Unfortunately the compound collider bug does seem to still be around.
6 Years Ago
Adjust panel UI
6 Years Ago
Support modules with liquid containers in the vehicle lift preview.
6 Years Ago
Unsaved changes
6 Years Ago
Added support for deployable guide meshes to display with a local rotation and position offset Flipped the fluid combiner so it places in the opposite orientation from the splitter
6 Years Ago
New fluid combiner material
6 Years Ago
Fix client compile :(
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
When using the vehicle lift, show a small loot panel for a selected vehicle module if that module itself has internal storage. Allows for more easily emptying modules to allow them to be moved or removed.
6 Years Ago
Fix compile errors
6 Years Ago
Merge from farming2
6 Years Ago
Merge from watercatchersupdated
6 Years Ago
Hooked up new animator states
6 Years Ago
modular car audio tweaks and polish
6 Years Ago
Add HasComponent extension methods for Component and GameObject
6 Years Ago
test exports
6 Years Ago
Build error fixes
6 Years Ago
Showing some gizmos to preview splits.
6 Years Ago
[D11] Fix for player not sending snapshots after force disconnect. In fact it fixes the logging, snapshots are still being sent.
6 Years Ago
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6 Years Ago
merge from parent
6 Years Ago
Backup
6 Years Ago
Exporting prefabs, loading them in game properly
6 Years Ago
Moved bandit town changes into prefabs to prevent issues with HDRP merge
6 Years Ago
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6 Years Ago
Code review: doClippingCheck
6 Years Ago
Code review: Remove garbage gen in TryGetItem
6 Years Ago
Code review: Changes to var
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Update the language used in some of the older strings
6 Years Ago
Add a convar to set the cooldown before a smart alarm can send another notification Automatically remove subscribed players from smart alarms if they don't have building privilege anymore
6 Years Ago
Runtime ECS placement test.
6 Years Ago
Disabled SRP batcher (perf test)
6 Years Ago
Merge from main
6 Years Ago
Fix teleport commands not working with sleepers
6 Years Ago
Fix teleport2marker teleporting you to the bottom of the ocean
6 Years Ago
Performing conversion as part of SceneToPrefab
6 Years Ago
Fixed gibs errors on smart alarm and receiver
6 Years Ago
Utils to clear out stuff that isn't needed post conversion
6 Years Ago
Properly reapplied 47976 (HDAdditionalLightData optimization)
6 Years Ago
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6 Years Ago
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6 Years Ago
Reapplied 47976 (HDAdditionalLightData optimization)
6 Years Ago
Fixed lit particle reverse fresnel opacity
6 Years Ago
Cliff/Rock decor prefab layer set to World
6 Years Ago
Increased minimum temperature inside a planter box
6 Years Ago
Increased growth and yield gene effectiveness
6 Years Ago