197,741 Commits over 4,140 Days - 1.99cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Refactor, sync engine storage data to the client
5 Years Ago
Added inventory stats UI for engine internal items. Simplified engine item code in general.
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed server compile
5 Years Ago
Biome grading WIP & fog minimums
5 Years Ago
Added proper LODs to all foliage_v3 ground plants
5 Years Ago
Wording change on engine internals UI
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] [UI] Regenerated font atlas's to include all characters from translation files to ensure no missing characters.
5 Years Ago
[D11] Fixed issue with effects coming from the network not playing correctly
5 Years Ago
wip gene UI rework to allow showing previous genes
5 Years Ago
[D11][#3822] Torches further adjusted to match steam.
5 Years Ago
[D11] [UI] Added missing translations for animal names and shop names.
5 Years Ago
DTLS code compiles ( Ivan doesn't have the sdks )
5 Years Ago
Send the EntityDestroy messages at Immediate priority to avoid the lag when picking up objects.
5 Years Ago
DTLS latency fix. Tested on collectible items.
5 Years Ago
Added fog control over time of day
5 Years Ago
[D11] Win64 client locked at 60
5 Years Ago
Phrases
5 Years Ago
Base & arctic biome volume stuff
5 Years Ago
[D11] Merge with main
5 Years Ago
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5 Years Ago
Manifest
5 Years Ago
Triangle floor frame greybox block Added a specific socket for triangle floor frame inserts
5 Years Ago
[D11] SceneToPrefab/SLOD update ALL
5 Years Ago
Ice sheet material fixes
5 Years Ago
more
5 Years Ago
[D11][UI] Made inventory sounds play though frontendsfx.
5 Years Ago
Floor half greybox/prefabs Tweaks to spiral stairs greybox to align with floor.half
5 Years Ago
+ Swaped out all the Halfs to Floats in the ice lake shader
5 Years Ago
+ Fixes to the ice lake
5 Years Ago
merge from main
5 Years Ago
You can now use LightmappedGeneric materials on brush entities with SetMaterial SetMaterial also works on translucent brushes
5 Years Ago
[D11] Ui Tweaks across many things
5 Years Ago
wip storing previous genes
5 Years Ago
[D11] Fixing Holosight Colour
5 Years Ago
[D11] Fixed heartbeat/wounded SFX
5 Years Ago
[D11][UI][Audio] Fixed info panel toggle sound from playing when moving item. Play blueprint_read sound via UI to match ui sounds
5 Years Ago
[D11] Fixed Margin on In-Game Options
5 Years Ago
[D11] [UI] Fixed Padding on fonts to ensure at least 10% SP to PD ratio to address grey boxes appearing on text. Added bold NotoSans font to prevent bold text in chinese/japanese/korean languages becoming hard to read.
5 Years Ago
[D11] Updates MainMenu Sprite Sheet with all the new icons, quick changes to some other UI elements
5 Years Ago
[D11] Specular fixes.
5 Years Ago
renamed certain games in the mountable games list to more closely match their actual names moved certain community made maps from cs(go) into their own cateogry (aim, awp, etc) Icons for maps that dont have them from l4d2 and csgo
5 Years Ago
[D11] [UI] Application Restart Translation Fix Test
5 Years Ago
Better error handling for Entity.SetBonePosition, GetBonePosition, SetBoneMatrix, GetBoneMatrix
5 Years Ago
[D11] Chainlink Fence LOD Distances.
5 Years Ago
[D11] Thatched Z-Fighting Fixes