255,618 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Show edit history on signs Add a search filter to easily look up all content by a particular user
3 Years Ago
Fixed unloader yellow light flag toggle
3 Years Ago
Unloader can unload wagons
3 Years Ago
Update resolution icons to better reflect their targets
3 Years Ago
Remove 16:10 and only keep the set steam deck resolution
3 Years Ago
Add steam deck & ultra wide aspect/resolution sizes in tool mode
3 Years Ago
Rather than unloading all at once, have the wagons progressively unload as the animation plays. A little more complex, but if e.g. your wagon is destroyed while unloading, it'll make more sense that you receive half the loot.
3 Years Ago
Update & add some audio surfaces
3 Years Ago
Added option to merge hugging cells
3 Years Ago
Cleanup
3 Years Ago
Commit underwater_lab_glass and EngineUI.prefab because Unity really wants to change them after the downgrade
3 Years Ago
Unloadable wagons fill and empty. Properly setting ore visuals (not animated yet).
3 Years Ago
Backup 2022/06/16 02:10:00 UTC
3 Years Ago
Add empty addon & gitignore SImply move around Scene clear color Start of dungeon generator
3 Years Ago
Added copyable player id/name fields to cassette info
3 Years Ago
Initial prototype
3 Years Ago
Subtract 71684 and 71722 - troubleshooting build issue
3 Years Ago
Clean up
3 Years Ago
WIP map of the nexus in GameUI
3 Years Ago
Increased default max sprays per player (25 -> 40)
3 Years Ago
Fixed free spray sfx only playing for local player
3 Years Ago
Merge from media_projects
3 Years Ago
Merge from main
3 Years Ago
Show a crosshair when in free spray mode
3 Years Ago
Desaturate disabled shop items nicely. Add colors from the color palette to all upgrades.
3 Years Ago
Various tweaks to the UI and add PanelStyle extension and Style.SetLinearGradientBackground
3 Years Ago
▅▍▇ ▋▄█▆▆▅▅▊▅ ▅▋▇▍▍▋▆ ▇▍ ▆▉▆▄▉ ▍▍█▍ ▄▋█▊▌ ▊▅▊▋▋▄▄ ▊█▋▋▊▊▌▄ ▇▊▅▌▍▍█▅▋
3 Years Ago
Backup 2022/06/15 20:10:00 UTC
3 Years Ago
Fix weapon
3 Years Ago
Semicolon
3 Years Ago
Tidy up / add MeleeWeapon and have Axe, Pickaxe, Sword inherit from it
3 Years Ago
Citizen: updated/added idle poses Not committing animgraph yet; the implementation of idle noise is getting moved around & reorganized, with a few things still to be sorted out.
3 Years Ago
Differentiate axes for gameplay Material alterations
3 Years Ago
Fixes from code review, gibs is enabled again on ent kill
3 Years Ago
ceiling halogen - lod0 and gib Merge branch 'master' of sbox
3 Years Ago
Removed the 4 sword vmdls and have 1 with bodygroups. Add pickaxe world/view vmdl placeholder
3 Years Ago
Adjusted Trail Particle
3 Years Ago
Fixed range of all melee tools and weapons (divide range by voxel size)
3 Years Ago
Add NotoSansSymbols2-Regular and use it for the unknown items. Ensure randomized symbols for items are seeded by the item type Add red values for resources the player cannot afford
3 Years Ago
Coaling tower collector
3 Years Ago
Updated Laser particle Merge branch 'main' of sbox-platformer
3 Years Ago
Test add text shadow to item name
3 Years Ago
ugh Other fixes
3 Years Ago
Use correct particle for vortex bomb
3 Years Ago
Vortex Bomb Model
3 Years Ago
merge from main
3 Years Ago
Merge torch despawn + backspawn despawn
3 Years Ago
Merge from main
3 Years Ago
Merge repairable windows + ownerid fix
3 Years Ago
merge from shopfront fixes