255,618 Commits over 3,990 Days - 2.67cph!
Show edit history on signs
Add a search filter to easily look up all content by a particular user
Fixed unloader yellow light flag toggle
Unloader can unload wagons
Update resolution icons to better reflect their targets
Remove 16:10 and only keep the set steam deck resolution
Add steam deck & ultra wide aspect/resolution sizes in tool mode
Rather than unloading all at once, have the wagons progressively unload as the animation plays. A little more complex, but if e.g. your wagon is destroyed while unloading, it'll make more sense that you receive half the loot.
Update & add some audio surfaces
Added option to merge hugging cells
Commit underwater_lab_glass and EngineUI.prefab because Unity really wants to change them after the downgrade
Unloadable wagons fill and empty. Properly setting ore visuals (not animated yet).
Backup 2022/06/16 02:10:00 UTC
Add empty addon & gitignore
SImply move around
Scene clear color
Start of dungeon generator
Added copyable player id/name fields to cassette info
Subtract
71684 and
71722 - troubleshooting build issue
WIP map of the nexus in GameUI
Increased default max sprays per player (25 -> 40)
Fixed free spray sfx only playing for local player
Merge from media_projects
Show a crosshair when in free spray mode
Desaturate disabled shop items nicely. Add colors from the color palette to all upgrades.
Various tweaks to the UI and add PanelStyle extension and Style.SetLinearGradientBackground
▅▍▇ ▋▄█▆▆▅▅▊▅ ▅▋▇▍▍▋▆ ▇▍ ▆▉▆▄▉ ▍▍█▍ ▄▋█▊▌ ▊▅▊▋▋▄▄ ▊█▋▋▊▊▌▄ ▇▊▅▌▍▍█▅▋
Backup 2022/06/15 20:10:00 UTC
Tidy up / add MeleeWeapon and have Axe, Pickaxe, Sword inherit from it
Citizen: updated/added idle poses
Not committing animgraph yet; the implementation of idle noise is getting moved around & reorganized, with a few things still to be sorted out.
Differentiate axes for gameplay
Material alterations
Fixes from code review, gibs is enabled again on ent kill
ceiling halogen - lod0 and gib
Merge branch 'master' of sbox
Removed the 4 sword vmdls and have 1 with bodygroups. Add pickaxe world/view vmdl placeholder
Fixed range of all melee tools and weapons (divide range by voxel size)
Add NotoSansSymbols2-Regular and use it for the unknown items. Ensure randomized symbols for items are seeded by the item type
Add red values for resources the player cannot afford
Updated Laser particle
Merge branch 'main' of sbox-platformer
Test add text shadow to item name
Use correct particle for vortex bomb
Merge torch despawn + backspawn despawn
Merge repairable windows + ownerid fix
merge from shopfront fixes