255,584 Commits over 3,990 Days - 2.67cph!
vacuum tube anim updates, removed test anim
Moved a lot of material properties away from the material and controlled by code.
Additional cliff terrain checks to prevent spawning on rail in certain edge cases
Added coaling tower logo
Updated coaling tower prefab
Finished attach replay script
fire extinguisher - now uses proper particle effect for explosion
Merge branch 'master' of sbox
Working on replay attach script
merge from contact_reporting
▉█▇▌█ ▆▍▅█ ▆▄▉▄▇_▇▅▉▇▇▆_▊▄▋ - ▋▅█▋▉▄▉ ▅▇▆
Fixed ent_path_platform rotating unexpectedly at high speeds
Painted train topology in trainyard on rails
Slightly lowered sky brightness
Slightly lowered ambient and reflection intensity
Reduced the effect of environment volumes
Slightly reduced ambient color brightness
Tweaked weather clear sky brightness
Unlocking Day.LightIntensity and Night.LightIntensity so they can be set higher than 8
Add Color.WithAlphaMultiplied
GraphicsItem.Clip, GraphicsItem.ClipChildren
Re-styled the Storage, AirdropStore, ItemStore and TeamUpgrades dialogs to better fit theme
Fixed powerup UI flicker on unpause
Core shaders with multiview instancing support
Enable Multiview Instancing on code
Derailed the trainyard static trains
Backup 2022/06/15 08:10:00 UTC
Don't double render shadows
fixed hunter core2 dontRotate
nightmare hunter core2 dontRotate fix
Update edgerunner.json
Merge branch 'master' of SpaceUsurperUnity
Track the 5 latest unique players to make modifications to each paintable entity
Loosen decay prevention rules for ore wagons that have been emptied
Settinmg wagon ore level and material WIP
Add support for inspecting all frames of neon signs
Add skeleton brawl gamemode
First pass support for showing audio clips from cassettes with play/pause/delete controls
Scaled ore wagon LOD levels to match the other parts of the mesh (using CopyLODValues)
Backup 2022/06/15 02:10:00 UTC
First pass on a panel in the server admin UI to display all user generated content on a server
Currently works with all painted entities (signs, pumpkins, neon, etc)
Displays the painted content as well as a delete button to delete that content
Update color palette. Fix path errors. Change Vortex Bomb to an item.
Add ColorPalette static class. Update all items to use colors from that palette. Increase inventory icon sizes. Update item icons.
Merge 2019 Revert -> Trainyard Update. Reverts the branch to Unity 2019.4.7f1.
Removed temporary prefabs
Re-updated the test map terrain to its latest shape
Replaced BillBTestMap terrain with the older terrain asset file. 2020 had made the newer version incompatible.