255,658 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Admin spawnable modular car prefabs - includes presets for 2, 3 and 4 mod setups. Each spawn with full health.
3 Years Ago
missing textures
3 Years Ago
Merge again
3 Years Ago
sign prefab
3 Years Ago
Give Prefabs.cs its missing Meta file
3 Years Ago
adding mat variation, logo, decal
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
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3 Years Ago
Fixed discrepancies between maximum wagon interaction distance and loot UI distance
3 Years Ago
Backup 2022/06/20 02:10:00 UTC
3 Years Ago
ItemContainer AddItem can now optionally respect max stack size, both for the item and for the container itself. Trains cars use this to fill correctly. Also fixed ItemContainer GetMaxTransferAmount returning 0 if stack size was unlimited.
3 Years Ago
Merge from main
3 Years Ago
Fixed NRE when using a mixing table with an extra item in the ingredients placed with an empty slot between it and the actual ingredients Mixing table will no longer be able to start in the above case (only affects low grade recipe as all other recipes use 4 ingredients)
3 Years Ago
Allow the player to see the loot in a loot wagon, but not take it out
3 Years Ago
Merge from main
3 Years Ago
Greybox scene backup
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Obsolete SetAnimGraphPreview, addons will probably fail otherwise because a command in base was using it
3 Years Ago
some compiled files it keeps generating
3 Years Ago
Remove animgraph_preview - no longer functional and can be done a better way
3 Years Ago
Debris created for half walls
3 Years Ago
Backup 2022/06/19 20:10:00 UTC
3 Years Ago
Rephrase climb & drop distance for nav paths
3 Years Ago
Tweak drop down costs & introduce WithDropDistanceCostScale to path builder This lets you scale how likely the AI will drop down rather than take an alternate route
3 Years Ago
Backup 2022/06/19 14:10:00 UTC
3 Years Ago
Stop monitors from stealing our C# attributes
3 Years Ago
Revert "Make monitors actually square & within the framebuffers bounds automatically" This reverts commit c2ba6f2de5bb5aa86f86e05bf6c9c306d9ac0ee8.
3 Years Ago
Make monitors actually square & within the framebuffers bounds automatically
3 Years Ago
Add background size transitions
3 Years Ago
ScenePortal now skips scratch render targets and we render the lifetime ourselves now
3 Years Ago
Backup 2022/06/19 08:10:00 UTC
3 Years Ago
Fix scratch render target errors for ScenePanel once and for all
3 Years Ago
Backup 2022/06/19 02:10:00 UTC
3 Years Ago
Add basic map saving and loading
3 Years Ago
Fix water refraction on VR Adjust pixelinput.hlsl to be contractually correct in Domain/Hull shaders Fix glass refraction shader on VR and lower internal resolutions
3 Years Ago
Backup 2022/06/18 20:10:00 UTC
3 Years Ago
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3 Years Ago
Fix debris not created on triangle foundations, spawn debris for window walls & low walls
3 Years Ago
Remove extra RendererLOD component on shopfront
3 Years Ago
Add SetWellKnownRenderTargetSize to scenesystem to arbitrarily change RTSIZE of an internal scratch render target Add SCENE_RTSIZE_VRFRAMEBUFFER and make it adjust to multiview size, avoids allocating 8K render target for framebuffer fetches on VR
3 Years Ago
Room detection https://files.facepunch.com/layla/1b1811b1/sbox_0165.mp4
3 Years Ago
Merge from nexus
3 Years Ago
Update FP.Nexus Automatically render and upload the map to the nexus at server boot Add a convar to force reupload it just in case
3 Years Ago
Revert System.Memory to 4.5.4 because of some Unity issues Add in APIs to check and upload zone map images
3 Years Ago
Pass our own depth texture & size to ScenePortal
3 Years Ago
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3 Years Ago
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3 Years Ago
Fix UI blurs and framebuffer fetches on VR
3 Years Ago
Backup 2022/06/18 14:10:00 UTC