255,331 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Add back reset nodes flashing orange
3 Years Ago
Fix subgraph crash in node tools mode
3 Years Ago
Updated charcoal texture / fixed specular map and tweaked resolution / reduced tilling in the charcoal_pile material and added a macro detail map
3 Years Ago
vsnd is a native type for ResourceTypeAttribute should fix the sound editor, this whole system is pretty messy though
3 Years Ago
Fix build errors
3 Years Ago
Add compiler for subgraph
3 Years Ago
Give nodes with icons more width
3 Years Ago
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3 Years Ago
Fix TypeLibrary.GetDescription( Type ) returning inherited types randomly which was causing prop_physics to become PropGib in Hammer and probably a load of other shit
3 Years Ago
Readded missing mapIO outputs to airboat vehicle Fixed gmod_language resetting to empty string on dedicated servers Added snd_buildcache to blocked command list
3 Years Ago
Fixes and basic initial tamed/wild switching implementation.
3 Years Ago
Citizen/animgraph: moved Pistol branch into group + further cleaning up & commenting
3 Years Ago
Backup 2022/05/30 12:50:00 UTC
3 Years Ago
material updates following texture changes
3 Years Ago
fixed gaps in powerplant sewer drains placement
3 Years Ago
merge from main
3 Years Ago
material updates following texture changes
3 Years Ago
Updated mud_a textures for new ones Added a gravel_b set for roof gravel and general construction gravel so as to stop using the terrain one in places that dont fit
3 Years Ago
Fix achievement names being off by 1 ID Added CLuaLocomotion.GetDesiredSpeed Added CLuaLocomotion.GetGroundNormal Made Player.GetPlayerInfo shared (was clientside only)
3 Years Ago
Initial commit
3 Years Ago
FPArms: adjustment features are now a subgraph
3 Years Ago
Update .addon
3 Years Ago
Fixed a typo in detail.vbsp Fixed Material() not being able to access gamemodes/ folder CreateConVar/AddConsoleCommand globals now ErrorNoHalt when command creation fails, instead of silently failing Can no longer create concmmands/convars with blocked names
3 Years Ago
Updated locomotive to include bogies with bones and couplers with bones for animating
3 Years Ago
Fix potential NPE in ChromiumBrowser
3 Years Ago
Scene backups
3 Years Ago
Updated charcoal textures for new ones
3 Years Ago
Refactor subgraph manager so we don't have to manually fuck with refcounts
3 Years Ago
Backup 2022/05/30 06:50:00 UTC
3 Years Ago
Disabled head bob while flying
3 Years Ago
Merge Main -> Media Projects
3 Years Ago
Added ability to toggle the error text component
3 Years Ago
Added HUD components to the admin tools menu. Allows for enabling and disabling individual components of the HUD
3 Years Ago
Backup 2022/05/30 00:50:00 UTC
3 Years Ago
Merge from main
3 Years Ago
Potential brake sparks fix
3 Years Ago
merge from hapis_conversion
3 Years Ago
Fixed big oasis still not spawning proper palm tree clusters around itself.
3 Years Ago
Fixed possible NRE on campaign menu Use only legacy save path on !switch !release
3 Years Ago
strafe_sun_controller entity, rotates sunlight for day/night Sun controller tunes fog color
3 Years Ago
Errn demanded ziplines down from the mainland cliffs over to the satdish island and back. More autospawn floater fixes.
3 Years Ago
Hide animgraph property editor settings menu only on customer machine so I can debug easier
3 Years Ago
Don't assert when subgraph has no node manager, this is normal for unset subgraphs
3 Years Ago
Fix crash loading graph with deleted subgraphs
3 Years Ago
Improved forest spawns in the western desert. Buncha other fixes, with emphasis on floating decor on cliff verticals in the desert.
3 Years Ago
Hopefully fix subgraph ref counts so they don't stick around when not in use
3 Years Ago
Backup 2022/05/29 18:50:00 UTC
3 Years Ago
Backup 2022/05/29 12:50:00 UTC
3 Years Ago
Fix undo in subgraphs by serializing them before setting node context
3 Years Ago
Update all steam audio material parameters