255,331 Commits over 3,990 Days - 2.67cph!
Add back reset nodes flashing orange
Fix subgraph crash in node tools mode
Updated charcoal texture / fixed specular map and tweaked resolution / reduced tilling in the charcoal_pile material and added a macro detail map
vsnd is a native type for ResourceTypeAttribute should fix the sound editor, this whole system is pretty messy though
Add compiler for subgraph
Give nodes with icons more width
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Fix TypeLibrary.GetDescription( Type ) returning inherited types randomly which was causing prop_physics to become PropGib in Hammer and probably a load of other shit
Readded missing mapIO outputs to airboat vehicle
Fixed gmod_language resetting to empty string on dedicated servers
Added snd_buildcache to blocked command list
Fixes and basic initial tamed/wild switching implementation.
Citizen/animgraph: moved Pistol branch into group + further cleaning up & commenting
Backup 2022/05/30 12:50:00 UTC
material updates following texture changes
fixed gaps in powerplant sewer drains placement
material updates following texture changes
Updated mud_a textures for new ones
Added a gravel_b set for roof gravel and general construction gravel so as to stop using the terrain one in places that dont fit
Fix achievement names being off by 1 ID
Added CLuaLocomotion.GetDesiredSpeed
Added CLuaLocomotion.GetGroundNormal
Made Player.GetPlayerInfo shared (was clientside only)
FPArms: adjustment features are now a subgraph
Fixed a typo in detail.vbsp
Fixed Material() not being able to access gamemodes/ folder
CreateConVar/AddConsoleCommand globals now ErrorNoHalt when command creation fails, instead of silently failing
Can no longer create concmmands/convars with blocked names
Updated locomotive to include bogies with bones and couplers with bones for animating
Fix potential NPE in ChromiumBrowser
Updated charcoal textures for new ones
Refactor subgraph manager so we don't have to manually fuck with refcounts
Backup 2022/05/30 06:50:00 UTC
Disabled head bob while flying
Merge Main -> Media Projects
Added ability to toggle the error text component
Added HUD components to the admin tools menu. Allows for enabling and disabling individual components of the HUD
Backup 2022/05/30 00:50:00 UTC
Potential brake sparks fix
merge from hapis_conversion
Fixed big oasis still not spawning proper palm tree clusters around itself.
Fixed possible NRE on campaign menu
Use only legacy save path on !switch !release
strafe_sun_controller entity, rotates sunlight for day/night
Sun controller tunes fog color
Errn demanded ziplines down from the mainland cliffs over to the satdish island and back.
More autospawn floater fixes.
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Hide animgraph property editor settings menu only on customer machine so I can debug easier
Don't assert when subgraph has no node manager, this is normal for unset subgraphs
Fix crash loading graph with deleted subgraphs
Improved forest spawns in the western desert.
Buncha other fixes, with emphasis on floating decor on cliff verticals in the desert.
Hopefully fix subgraph ref counts so they don't stick around when not in use
Backup 2022/05/29 18:50:00 UTC
Backup 2022/05/29 12:50:00 UTC
Fix undo in subgraphs by serializing them before setting node context
Update all steam audio material parameters