198,702 Commits over 4,140 Days - 2.00cph!
[D11][UI] Changed credits screen controls
[D11][UI] Added Online check to stats/leaderboard
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[D11] [UI] Removed NotoSans bold font following guidelines for Chinese/Japanese/Korean bold fontface issues.
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cherrypicking
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[D11][UI] Fixed issue with ingame options
Update ignore.conf for Plastic 9 & some extra bits
[D11] Prevented footstep sounds from repeating
Fallback for CBaseFlex GetFlexWeight if flex manipulator is not available
LadderClimbSpeed also affects CS ladders
Added Set/GetSlowWalkSpeed + Set/GetLadderClimbSpeed
Bumped steam.inf version
Clientside ragdolls copy npc/player's flex/bone manipulations. This also means clientside only entities can have their flexes manipulated, just like bones can be
[D11] Fix for crash related to codelock Load()
Restored Zombine, Metrocop and Eli custom footsteps
Included the HL2:Ep2 antlion guard model so its footsteps also work
Fixed a progression stopper on d2_coast_11.bsp if Keep Corpses option is turned on (Radgolls inherit the dead NPC targetnames)
[D11] Fixed up indexing issues with XB communication checks that were causing problems when connecting to servers.
serverside ragdolls also inherit renderfx of the dead entity
Engine FX and sound code work
New modular car presets using the armoured module
Sliding armoured windows can be opened and closed via interaction
Adjust 1mod cockpit engine interaction
Adjust 1mod engine open interaction
Set up code for bad engine performance audio loop
Armoured cockpit basics set up
More template management
Ocean shader and material updates
Crossbreeding weight adjustments
Increased max fog distance to prevent horizon seam at high altitude
consumable + seed info panel gene UI fixes
ASE template cleanup + added water template
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Reduce water requirement gene effect
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merge previous_genes branch to main farming2 branch now it all works
checking in working gene links before I clean up the code
Revert back to sun+flares in sky refl bake (but keep spec)