198,702 Commits over 4,140 Days - 2.00cph!

5 Years Ago
merge from 47543
5 Years Ago
test
5 Years Ago
[D11][UI] Changed credits screen controls
5 Years Ago
Reverting scene change
5 Years Ago
[D11][UI] Added Online check to stats/leaderboard
5 Years Ago
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5 Years Ago
[D11] [UI] Removed NotoSans bold font following guidelines for Chinese/Japanese/Korean bold fontface issues.
5 Years Ago
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5 Years Ago
cherrypicking 48404 48467
5 Years Ago
[D11][UI] Fixed issue with ingame options
5 Years Ago
Update ignore.conf for Plastic 9 & some extra bits
5 Years Ago
[D11] Prevented footstep sounds from repeating
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Fallback for CBaseFlex GetFlexWeight if flex manipulator is not available
5 Years Ago
[D11] Reverted Skybox
5 Years Ago
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5 Years Ago
LadderClimbSpeed also affects CS ladders
5 Years Ago
Added Set/GetSlowWalkSpeed + Set/GetLadderClimbSpeed Bumped steam.inf version
5 Years Ago
Clientside ragdolls copy npc/player's flex/bone manipulations. This also means clientside only entities can have their flexes manipulated, just like bones can be
5 Years Ago
[D11] Fix for crash related to codelock Load()
5 Years Ago
Restored Zombine, Metrocop and Eli custom footsteps Included the HL2:Ep2 antlion guard model so its footsteps also work Fixed a progression stopper on d2_coast_11.bsp if Keep Corpses option is turned on (Radgolls inherit the dead NPC targetnames)
5 Years Ago
[D11] Fixed up indexing issues with XB communication checks that were causing problems when connecting to servers.
5 Years Ago
serverside ragdolls also inherit renderfx of the dead entity
5 Years Ago
Engine FX and sound code work
5 Years Ago
New modular car presets using the armoured module
5 Years Ago
Sliding armoured windows can be opened and closed via interaction
5 Years Ago
Adjust 1mod cockpit engine interaction
5 Years Ago
Adjust 1mod engine open interaction
5 Years Ago
Set up code for bad engine performance audio loop
5 Years Ago
Armoured cockpit basics set up
5 Years Ago
Stage duration tweaks
5 Years Ago
More template management Ocean shader and material updates
5 Years Ago
Pumpkin balance tweak.
5 Years Ago
Crossbreeding weight adjustments
5 Years Ago
Increased max fog distance to prevent horizon seam at high altitude
5 Years Ago
consumable + seed info panel gene UI fixes
5 Years Ago
ASE template cleanup + added water template
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Reduce water requirement gene effect
5 Years Ago
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5 Years Ago
Gene UI tweak
5 Years Ago
gibs materials
5 Years Ago
merge previous_genes branch to main farming2 branch now it all works
5 Years Ago
cleanup
5 Years Ago
checking in working gene links before I clean up the code
5 Years Ago
Revert back to sun+flares in sky refl bake (but keep spec)