198,729 Commits over 4,140 Days - 2.00cph!
[D11] Further Weighted Vertex Normal Changes.
[D11] [UI] Fixed remaining languages not stating their language in native spelling. Increased texture size for Roboto fonts.
[D11] Fix broken screenshake when removing one from the list whilst others are still playing
[D11][UI] Remove pickup sound when crafting
[D11][UI[#3830] Added prompt to cancel loading screen. [#3834] Show correct information when respawning
bunch of save files used for testing
Drag'n'drop improvements:
* Sprinting and pressing on spawnicons no longer selects them and allows the player to spawn things
* Holding control key (CTRL) now also toggles multi-selection in spawnmenu
* Area selection while holding Shift key only adds to current selection, while holding Control will invert current selection (old behavior)
[D11][UI][#3841] Fixed issues with been kick or killed when using the menu
Combine and Stalkers get their custom footsteps back
[D11] Added some null checks that should allow the Xbox to enter servers again
[D11] Added mixer to footstep sounds
[D11] + New version of the sky
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[D11] [UI] Fixed input on credits screen being inverted. Fixed main menu buttons not setting correct colour when highlighted. Fixed languages not translating themselves into their native language variant.
[D11][Controls][#3845] Sprint remains active after crouching or sidestepping
Subscribing to addons with missing Type tags while in-game no longer fails
Level transitions (as well as loading engine saves) no longer resets Suit Power as well as Crouched and Flashlight states
[D11] [UI] Changed NPC shops to use original names from translation keys.
[D11] PaulC ups Garlic to 1536
Fixed a progression stopper on c2a5g.bsp
Brightened some HLS map icons so you can actually see what's on them
[D11] Merge from local_network_service_port
[D11] [UI] Fixed font truncating in NotoSans fonts.
Fixed an issue with crossbreeding.
Adding half ramp block greybox models and prefabs
Different formula for engine item condition to better follow spec. Ignore health, but count as 0 effect if broken.
Include item condition in engine performance calculation
Give engine items condition, repairable
Modified vehicle performance formula
Refactor, sync engine storage data to the client
Added inventory stats UI for engine internal items. Simplified engine item code in general.
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Biome grading WIP & fog minimums
Added proper LODs to all foliage_v3 ground plants
Wording change on engine internals UI
[D11] [UI] Regenerated font atlas's to include all characters from translation files to ensure no missing characters.