255,312 Commits over 3,990 Days - 2.67cph!

3 Years Ago
removed dev unicycle Scale player back down Rebalanced Season pass items basically just added new id Added updated unicycle model https://files.facepunch.com/louie/1b2711b1/sbox-dev_q4bkoDxl3s.png Compiled files
3 Years Ago
Reduce rays & bounces
3 Years Ago
Can right click a sound file to create a sound definition automatically
3 Years Ago
Remove steam audio completely & begin reimplementing newer version Basic scene simulation, get direct simulation working Sound path simulation Begin work on probe batches & baking steam audio builds successfully again HRTF HRTF oops Begin pathing simulation & processor Begin pathing simulation & processor Setup source & listener for pathing simulation Finish up the pathing processor Ambisonics calculator & Simplify effect creation Abstract reflections for all differing reflection types Delete some stuff so we can actually get a working in-game test Delete some stuff so we can actually get a working in-game test Fix pathing Minor fixes Switch to custom scene again, force occlusion mode for now cause it sounds better https://files.facepunch.com/ognik/1b2411b1/2022-05-01_50-45-99995434-49c9-422b-8d03-98bb156be767-ej5mgPnd.mp4 Scene destructor Reverb & change our default material so it's not as echoy Start setting up wrappers for probe baking & fix more compilation errors for hammer baking Start setting up wrappers for probe baking & fix more compilation errors for hammer baking Probe generation Reverb baking I forgot that I already implemented this lmao Fix hammer steam audio scene generation, probe generation now works Baked format versioning, reverb settings. Bump up baked settings from 8096 rays to 32768 as a default Improve file validation & change header format slightly for futureproofing Probe settings, better distinction between pathing & reverb Path setting parser Bake reverb to the new format now Probe reading, corruption checking/testing, prevent old steam audio files from loading probes Finish up probe batch serialization Fix reverb bake using an incorrect source count Path baking Make steam audio compilation work again Fix baking again, load bake data and use it if available Make baked pathing work too Fixup crash, no idea why I did this in the first place Turn on optimisations again Merge pull request #244 from Facepunch/steamaudio-update-v2 Update steam audio
3 Years Ago
More buglist fixes. (This changeset is non-functional)
3 Years Ago
AssetBrowser - update settings before dataset Fix [ResourceType] change
3 Years Ago
Fix MethodDescription.Invoke being internal
3 Years Ago
Delete unused Editor titlebar minimum size Asset context menu is an event, easier to add to Fix another vmix crash
3 Years Ago
▄▍▇▉▉ ▇███▉▇█▄ █▆ █▄▇▊▉▌▊
3 Years Ago
Fix assert when creating new subgraph
3 Years Ago
Remove last remaining node id related functions from CAnimationGraph
3 Years Ago
Polished road_decals, asphalt_a, concrete_slabs, sidewalk textures with a sprinkle of gravel/moss
3 Years Ago
merge from hapis
3 Years Ago
Fixed fast texture tool being fucked
3 Years Ago
phrases
3 Years Ago
merge from minicopter_lerp_fix
3 Years Ago
merge from static_building_parts
3 Years Ago
Backup 2022/05/27 06:50:00 UTC
3 Years Ago
Minor edits
3 Years Ago
- The three gauges do something (temporary) - Adjusted bogie positions to put them closer to the ends of the locomotive, so that coupling points will stray less far from the centre of the track on tight curves
3 Years Ago
Node type comes before path
3 Years Ago
Include node location path in console logs
3 Years Ago
Visuals on the new locomotive monitor, now in widescreen
3 Years Ago
Implement GetTagCount and GetTagID for single frame nodes
3 Years Ago
Do all the same shit but for tags
3 Years Ago
Better mounted position
3 Years Ago
Update parameter widget UI if we modify attribute of subgraph, we may have added new params when selecting subgraph so the UI needs updating
3 Years Ago
Locomotive coupling with temp visuals
3 Years Ago
Add params from subgraph to main param list if they don't already exist
3 Years Ago
- Set up fuel interaction for the locomotive. Instead of requiring the player to be on the platform, it has a speed limit for access. - Fixed player no longer being able to mount. - The locomotive actually moves now
3 Years Ago
HMLMG sound import settings, muzzlebreak attack effect, and 3p reload sounds
3 Years Ago
HMLMG sounds
3 Years Ago
Fix toolbar flickering
3 Years Ago
Local remove (unsaved)
3 Years Ago
Directory changes
3 Years Ago
Static variant of barricade_cover_wood
3 Years Ago
Add context menu item for delete param Delete key can delete selected params
3 Years Ago
Backup 2022/05/27 00:50:00 UTC
3 Years Ago
Fixed chainlink_fence_1x3 using incorrect layer for inner collider
3 Years Ago
Fix error in podium ui
3 Years Ago
Merge from main
3 Years Ago
Fix key icons not showing up
3 Years Ago
Add GetParamCount and GetParamID to nodes, this will be needed to see what params are referenced when subgraph saves Implement these functions for CBlendAnimNode for now Add a list of local params to subgraph Scan through nodes of subgraph and save any params it uses Fix subgraph manager not iterating subgraph hashtable correctly
3 Years Ago
Removed stair slopes
3 Years Ago
Revert rail fix Gamemode Assets
3 Years Ago
Citizen/animgraph: added in-ducking additive & switched 1D Duck nodes to Spring 35/0/1000 This way, ducking will still have some smoothing even if the incoming duck float doesn't.
3 Years Ago
Citizen: fixed root_IK shifting slightly during landing Merge branch 'master' of sbox
3 Years Ago
Revert "Fix console spam related to BasePathEntity post pain day 3" This reverts commit 9c0ed5a486d7e77135fb16bad68db3792218ccda.
3 Years Ago
Quick fix for rails
3 Years Ago
Buglist fixes WIP