255,355 Commits over 3,990 Days - 2.67cph!
Add test cw_change_team command
Set team colours on chat
Merge branch 'main' into ui-redesign
Bake groups and subgraphs for compiler so everything is a flat graph
Map prefabs use post_processing_entity not the volume ent
coaling tower - basic UVs - initial material setup and blend material tweaking
replace icons with materialdesignicons
Fixed some areas that were causing inside terrain violations.
Fixed some roadsigns being unharvestable statics.
Few other small buglist fixes.
Add test cw_change_team command
Backup 2022/05/31 12:50:00 UTC
Fixed issues with surface lookup accuracy and added some optimizations.
some fixes and reworking pet ownership setting
Import ChatBox from Hover for Lewis to style
Add Axis Debug Overlay for tools
Merge branch 'main' of sbox-corewars
Merge branch 'main' into ui-redesign
Use ToSourcePositionCenter when using the Mirror Tool
Merge branch 'main' of sbox-corewars
Adjusted landing sound pitch
Merge branch 'main' into ui-redesign
Import ChatBox from Hover for Lewis to style
Add Axis Debug Overlay for tools
Merge branch 'main' of sbox-corewars
Train locomotive couplers and trucks
Increased step size (so we can actually walk up stairs)
Stage Info styling
Merge branch 'main' into ui-redesign
Adjusted landing sound pitch
Use ToSourcePositionCenter when using the Mirror Tool
Merge branch 'main' of sbox-corewars
Sped up asset warmup by reusing same list of components
Add vitals styling, and vitals value
Increased step size (so we can actually walk up stairs)
Update stack sizes for items
Try actually setting UseHitboxes on traces...
Change how reload sound is handled and stop any reload sounds when weapon is put away
fixed cubemap fog
Add ModelName to ArmorItem
Add placeholder clothing model names to each armor item type
Add InventoryContainer/NetInventoryContainer.Is comparison method
Automatically despawn any client-side ragdolls after a time
Update any equipment clothing when added or removed from the equipment inventory
Various fixes and use type library class name
Merge branch 'main' of sbox-corewars
Compile test map vpk
Add SimpleForm.AddRowToGroup
Add EditorMirrorMenu for selecting X/Y axis and Cancel/Mirror
Add MirrorBlocksTool (no mirror logic yet)
Add mirrorblocks.png icon for the Mirror Blocks Tool
Update sbox-voxels
Add mirror functionality to Mirror Blocks Tool (FlipX, FlipY)
Tidy up
Fix compile error :S
Adjust minimum item scale for radial menus if there's up to 10
Added the Move Blocks Tool to move an area of blocks from A to B
Various tweaks to styling for the editor radial menu to be less obnoxious
Added SecondaryMode for EditorTool and EntitiesTool returns its mode
Editor Block List and Editor Hotbar styling changes
Added EditorToolDisplay to show the current tool being used in the editor
Add EditorToolDisplay to EditorHud
Added From Origin setting to the Mirror Blocks tool so you can duplicate blocks mirrored around origin
Merge branch 'main' into ui-redesign
SteamInventoryGen.CollectFromSkins skips items without steamCategory instead of erroring out (for spray item)
HMLMG desc update to reflect its characteristics
merge from vehicle_sensitivity_slider
Backup 2022/05/31 06:50:00 UTC
Use our new animgraph resource compiler - which is just kv3 compiler except it loads the animgraph so we can fuck with it before compiling it
Removed temporary coupling points and set up the new ones
Fixed the train's side ladders not working well by adding a Prevent Movement volume
Adjustments to all train ladder volumes
Removed hudcomponenttoggle, replaced it with just using hudcomponent with no second parameter
[Paddy requests]
- Added select all and select none options to the HUD Tools menu
- Added a toggle version of hudcomponent
- HUD toggles now support enabling and disabling HUD components that don't have their own canvas (e.g. Vitals)
- Crosshair sub-components are now manually included in the tools list as available to toggle (can also be toggled via convar)
[For Paddy] Admin client convar for HUD component toggles. Format: hudcomponent BeltBar t
It is, unfortunately, case sensitive.
Added From Origin setting to the Mirror Blocks tool so you can duplicate blocks mirrored around origin
Changed some state stuff and send ints instead of bytes for bigger worlds
Backup 2022/05/31 00:50:00 UTC
Smoother ferry acceleration and turning
Citizen/animgraph: falling doesn't disable eye look anymore
Apply the 50% minimum distance to SprayLineDecal as well