255,355 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Add test cw_change_team command Set team colours on chat Merge branch 'main' into ui-redesign
3 Years Ago
Bake groups and subgraphs for compiler so everything is a flat graph
3 Years Ago
Map prefabs use post_processing_entity not the volume ent
3 Years Ago
coaling tower - basic UVs - initial material setup and blend material tweaking
3 Years Ago
replace icons with materialdesignicons
3 Years Ago
Fixed some areas that were causing inside terrain violations. Fixed some roadsigns being unharvestable statics. Few other small buglist fixes.
3 Years Ago
Blocked off big skips
3 Years Ago
Add test cw_change_team command
3 Years Ago
Backup 2022/05/31 12:50:00 UTC
3 Years Ago
Fixed issues with surface lookup accuracy and added some optimizations.
3 Years Ago
Update .addon
3 Years Ago
Skin bundle update
3 Years Ago
Style the chat
3 Years Ago
Skin update
3 Years Ago
some fixes and reworking pet ownership setting
3 Years Ago
Import ChatBox from Hover for Lewis to style Add Axis Debug Overlay for tools Merge branch 'main' of sbox-corewars Merge branch 'main' into ui-redesign
3 Years Ago
Use ToSourcePositionCenter when using the Mirror Tool Merge branch 'main' of sbox-corewars Adjusted landing sound pitch Merge branch 'main' into ui-redesign
3 Years Ago
Import ChatBox from Hover for Lewis to style Add Axis Debug Overlay for tools Merge branch 'main' of sbox-corewars
3 Years Ago
StageInfo styling
3 Years Ago
Train locomotive couplers and trucks
3 Years Ago
Increased step size (so we can actually walk up stairs) Stage Info styling Merge branch 'main' into ui-redesign
3 Years Ago
Adjusted landing sound pitch
3 Years Ago
Use ToSourcePositionCenter when using the Mirror Tool Merge branch 'main' of sbox-corewars
3 Years Ago
Vitals styling
3 Years Ago
Sped up asset warmup by reusing same list of components
3 Years Ago
iconography for Vitals
3 Years Ago
vitals value rounding
3 Years Ago
Add vitals styling, and vitals value
3 Years Ago
Increased step size (so we can actually walk up stairs)
3 Years Ago
Update stack sizes for items Try actually setting UseHitboxes on traces... Change how reload sound is handled and stop any reload sounds when weapon is put away fixed cubemap fog Add ModelName to ArmorItem Add placeholder clothing model names to each armor item type Add InventoryContainer/NetInventoryContainer.Is comparison method Automatically despawn any client-side ragdolls after a time Update any equipment clothing when added or removed from the equipment inventory Various fixes and use type library class name Merge branch 'main' of sbox-corewars Compile test map vpk Add SimpleForm.AddRowToGroup Add EditorMirrorMenu for selecting X/Y axis and Cancel/Mirror Add MirrorBlocksTool (no mirror logic yet) Add mirrorblocks.png icon for the Mirror Blocks Tool Update sbox-voxels Add mirror functionality to Mirror Blocks Tool (FlipX, FlipY) Tidy up Fix compile error :S Adjust minimum item scale for radial menus if there's up to 10 Added the Move Blocks Tool to move an area of blocks from A to B Various tweaks to styling for the editor radial menu to be less obnoxious Added SecondaryMode for EditorTool and EntitiesTool returns its mode Editor Block List and Editor Hotbar styling changes Added EditorToolDisplay to show the current tool being used in the editor Add EditorToolDisplay to EditorHud Added From Origin setting to the Mirror Blocks tool so you can duplicate blocks mirrored around origin Merge branch 'main' into ui-redesign
3 Years Ago
SteamInventoryGen.CollectFromSkins skips items without steamCategory instead of erroring out (for spray item)
3 Years Ago
HMLMG desc update to reflect its characteristics
3 Years Ago
merge from vehicle_sensitivity_slider
3 Years Ago
Backup 2022/05/31 06:50:00 UTC
3 Years Ago
Merge from main
3 Years Ago
Use our new animgraph resource compiler - which is just kv3 compiler except it loads the animgraph so we can fuck with it before compiling it
3 Years Ago
Removed temporary coupling points and set up the new ones
3 Years Ago
Fixed the train's side ladders not working well by adding a Prevent Movement volume
3 Years Ago
Adjustments to all train ladder volumes
3 Years Ago
Merge Main -> 🚆
3 Years Ago
Removed hudcomponenttoggle, replaced it with just using hudcomponent with no second parameter
3 Years Ago
[Paddy requests] - Added select all and select none options to the HUD Tools menu - Added a toggle version of hudcomponent - HUD toggles now support enabling and disabling HUD components that don't have their own canvas (e.g. Vitals) - Crosshair sub-components are now manually included in the tools list as available to toggle (can also be toggled via convar)
3 Years Ago
Merge from main
3 Years Ago
[For Paddy] Admin client convar for HUD component toggles. Format: hudcomponent BeltBar t It is, unfortunately, case sensitive.
3 Years Ago
Added From Origin setting to the Mirror Blocks tool so you can duplicate blocks mirrored around origin
3 Years Ago
Changed some state stuff and send ints instead of bytes for bigger worlds
3 Years Ago
Backup 2022/05/31 00:50:00 UTC
3 Years Ago
Smoother ferry acceleration and turning
3 Years Ago
Citizen/animgraph: falling doesn't disable eye look anymore
3 Years Ago
Apply the 50% minimum distance to SprayLineDecal as well