255,353 Commits over 3,990 Days - 2.67cph!
Updated Flatgrass
Recompiled to fix post processing
Added a single prop detail
Optimised Lightmapping to save compile time
Remove last remaining references to panorama
Updated locomotive LOD Group to include the updated couplers/bogies
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1
HMLMG aim cone probability reduced
HMLMG first shot accuracy increased
recoil now uses slightly random vertical values vs static ones
thumb_up
41
thumb_down
13
Moved trucks further apart / fixed bones not working
Set up the updated collider and bogie model on the locomotive. Bones aren't working though.
Squashed merge structured transform buffers
Merge branch 'master' of sbox
Add toon example shader
Cleanup
Use precision padding to make up for low precision upload to GPU, fix instancing padding on vr_lighting
Add strafe_map_config entity
Don't submit runs if map is in preview mode
Citizen/animgraph: IK state machines reset on handedness change
Fixes edge case when disabled IK needs to be the default starting state
Some safety around state updates
Fixed coupled train cars not loading in the train cars next to them (from save)
EngineUI prefab commit, it seems to want to commit some more info about font colour. Maybe this will stop Unity refreshing it so much.
Bugfix, handle train coupling changing before server init
▆▍▉▄▆▅▇▌ ▅▅▆▊ ▉▅▊▇▉▆▍ ▇▊▉
▅▇▅▊▇▇█ ▌▍▇▋▄▅▅ ▆▅▋▍▍ ▉▇▄▉ ██▆▆▄▇▇ █▇▋▇▇▋█▉▆▋▄▋▍
█▅▆▅▆ ▌▍▇▉▆ ▅▆▄ ▌▋▅▅▄█ ▉▉▍▇▆▌▋█ ▊▅▋▅ ▉▊▅▅▇ ▆▅▄▆▇▄ ▌▅▊ ▄▆▌▋█
▊▅█▇▍ █▄▇▌▄ + ▄▆█▊▉ █▇▇▌▆▆ ▌▇▄ ▇▊██▄
▉▄▅▇▇ ▄▋▊▌▄▅ '▇█▇▇▉▇' ▌▅ ▋▌▆▅.█▍▄▌▋▇▄▆▄▊▇▆▍▍▍
Backup 2022/05/31 18:50:00 UTC
Add SetupPhysicsFromCylinder
fixed crosshair garbage allocation
Fix constraints not working correctly when inside prefabs
merge from main
Hide CCommand::Tokenize overflow message behind developer 1
Explicitly force single flag for steam audio sims
Update StrafeSun.cs
Adjust appearance of replay entity
Add strafe_toggle_hud console command
Add strafe_player_visibility convar (0 = fade, 1 = always, 2 = never)
Update wr replay entity if a new wr is set
Add `killfeed` and `toasts` container
Set team class on the main hud
Use bucket helmet for Tier 3 head armor (thanks Dan ❤️)
Merge branch 'main' into ui-redesign
Chatbox tweaks
Toast list, inventory fixes
Update thrusterprojector.vmat_c
thirdperson camera: orbit mode alt+rightclick+drag to pan up/down
Use bucket helmet for Tier 3 head armor (thanks Dan ❤️)
New Outfit Piece! - Bucket Helmet
New Bucket Helmet with Lods. Adjustments to skinning and Modeldocs of long sleeve shirt to work better with the helmet ontop. Small adjustments to glove modeldoc too. Think you'll all like this new outfit piece, pretty much completes the medieval armour set and should make for some fun clothing combinations as well!
https://files.facepunch.com/daniel/1b3111b1/Photoshop_7qJk6Ksvqt.png
Merge branch 'master' of sbox
Set team class on the main hud
recursively bake subgraph nodes - I don't trust it working properly otherwise
Fixed workshop upload complete message not showing
Fixed some resources not being baked correctly !clean
Fix returned rank when grabbing individual's pb
Add custom colours for teams
Update colours for text legibility
Greatly reducing the number of mountain goat ore spawns. 1/3
Use our new animgraph resource compiler - which is just kv3 compiler except it loads the animgraph so we can fuck with it before compiling it
Bake groups and subgraphs for compiler so everything is a flat graph
Remove test compile output
Merge branch 'animgraph-resource-compiler'
Remove test compile output
Add test cw_change_team command
Set team colours on chat
Merge branch 'main' into ui-redesign
Bake groups and subgraphs for compiler so everything is a flat graph