135,178 Commits over 4,293 Days - 1.31cph!

5 Years Ago
Stables_a and stables_b buildings progress
5 Years Ago
Thunder can be enabled on weather preset rather than toggling on and off with rain
5 Years Ago
merge from misc_bugs
5 Years Ago
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5 Years Ago
First pass on a system to record camera movements and properties to while playing a demo, then playing them back in sync with the demo on subsequent plays Saves to an .anim file so it can be integrated with editor workflows
5 Years Ago
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5 Years Ago
Bug fixes
5 Years Ago
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5 Years Ago
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5 Years Ago
New SW almost finished
5 Years Ago
Fixed more culling job issues
5 Years Ago
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5 Years Ago
More culling methods implemented
5 Years Ago
Fix skinned mesh bone transforms being scrambled
5 Years Ago
skin stuff
5 Years Ago
weather.load is case insensitive
5 Years Ago
Enabled time progression on CraggyIsland again
5 Years Ago
Added sting weather effects (currently just lightning)
5 Years Ago
Particle grid takes list of prefabs instead of loading them from a folder Adjusted weather particle effect collision parameters
5 Years Ago
Culling routine sort of hooked up and working now
5 Years Ago
live debug wip
5 Years Ago
Some progress on turning this into a wearable
5 Years Ago
Merge from main
5 Years Ago
Skin bundle update
5 Years Ago
cherrypicking 54970 55024 55036
5 Years Ago
Merge from main
5 Years Ago
Merge from particle_grid
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Implemented culling jobs
5 Years Ago
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5 Years Ago
Remove workbench rotate option
5 Years Ago
Increase brightness of map view on death screen
5 Years Ago
New southwest road & coast
5 Years Ago
5 Years Ago
Terrain mods around new road network WIP
5 Years Ago
Fix cloth collisions not working properly with capsule colliders
5 Years Ago
Merge from main