255,353 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Updated Flatgrass Recompiled to fix post processing Added a single prop detail Optimised Lightmapping to save compile time
3 Years Ago
Update .addon
3 Years Ago
Remove last remaining references to panorama
3 Years Ago
Updated locomotive LOD Group to include the updated couplers/bogies
3 Years Ago
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
3 Years Ago
Moved trucks further apart / fixed bones not working
3 Years Ago
Set up the updated collider and bogie model on the locomotive. Bones aren't working though.
3 Years Ago
Squashed merge structured transform buffers Merge branch 'master' of sbox Add toon example shader Cleanup Use precision padding to make up for low precision upload to GPU, fix instancing padding on vr_lighting
3 Years Ago
Add strafe_map_config entity Don't submit runs if map is in preview mode
3 Years Ago
Citizen/animgraph: IK state machines reset on handedness change Fixes edge case when disabled IK needs to be the default starting state
3 Years Ago
Topo mask backup
3 Years Ago
Merge from main
3 Years Ago
Scene backups
3 Years Ago
Some safety around state updates
3 Years Ago
Fixed coupled train cars not loading in the train cars next to them (from save)
3 Years Ago
EngineUI prefab commit, it seems to want to commit some more info about font colour. Maybe this will stop Unity refreshing it so much.
3 Years Ago
Bugfix, handle train coupling changing before server init
3 Years Ago
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3 Years Ago
Tests
3 Years Ago
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3 Years Ago
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3 Years Ago
Backup 2022/05/31 18:50:00 UTC
3 Years Ago
Fixing ore placement 2/3
3 Years Ago
Build !release
3 Years Ago
Add SetupPhysicsFromCylinder
3 Years Ago
Update uf_bunker.vmap
3 Years Ago
fixed crosshair garbage allocation
3 Years Ago
Fix constraints not working correctly when inside prefabs
3 Years Ago
merge from main Hide CCommand::Tokenize overflow message behind developer 1
3 Years Ago
Explicitly force single flag for steam audio sims
3 Years Ago
Update StrafeSun.cs Adjust appearance of replay entity Add strafe_toggle_hud console command Add strafe_player_visibility convar (0 = fade, 1 = always, 2 = never) Update wr replay entity if a new wr is set
3 Years Ago
Add `killfeed` and `toasts` container
3 Years Ago
Set team class on the main hud Use bucket helmet for Tier 3 head armor (thanks Dan ❤️) Merge branch 'main' into ui-redesign
3 Years Ago
Chatbox tweaks Toast list, inventory fixes
3 Years Ago
Update thrusterprojector.vmat_c
3 Years Ago
thirdperson camera: orbit mode alt+rightclick+drag to pan up/down
3 Years Ago
Use bucket helmet for Tier 3 head armor (thanks Dan ❤️)
3 Years Ago
New Outfit Piece! - Bucket Helmet New Bucket Helmet with Lods. Adjustments to skinning and Modeldocs of long sleeve shirt to work better with the helmet ontop. Small adjustments to glove modeldoc too. Think you'll all like this new outfit piece, pretty much completes the medieval armour set and should make for some fun clothing combinations as well! https://files.facepunch.com/daniel/1b3111b1/Photoshop_7qJk6Ksvqt.png Merge branch 'master' of sbox
3 Years Ago
Set team class on the main hud
3 Years Ago
recursively bake subgraph nodes - I don't trust it working properly otherwise
3 Years Ago
Fixed workshop upload complete message not showing Fixed some resources not being baked correctly !clean
3 Years Ago
Fix returned rank when grabbing individual's pb
3 Years Ago
Add custom colours for teams Update colours for text legibility
3 Years Ago
Merge from main
3 Years Ago
Greatly reducing the number of mountain goat ore spawns. 1/3
3 Years Ago
Use our new animgraph resource compiler - which is just kv3 compiler except it loads the animgraph so we can fuck with it before compiling it Bake groups and subgraphs for compiler so everything is a flat graph Remove test compile output Merge branch 'animgraph-resource-compiler'
3 Years Ago
Remove test compile output
3 Years Ago
Add test cw_change_team command Set team colours on chat Merge branch 'main' into ui-redesign
3 Years Ago
Bake groups and subgraphs for compiler so everything is a flat graph