135,086 Commits over 4,293 Days - 1.31cph!
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Fixed map markers visually "popping" frequently by only updating the relevant UI marker when the marker receives a network update (instead of updating every UI marker)
Fix client exceptions when looking at non electric/fluid entities while holding the wire tool (roller doors at power plant)
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Sky dome prefab serialization auto updates (for cleaner diffs when we tweak it from here on out)
Restored rain chance (10%)
Fixed fog hiding clouds in the max rain weather state
Plugged new rain and snow particle effect prefabs into the rain and snow system
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Merge from navigator branch.
Memory bank fixes.
Compile fixes.
Test state.
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Require hammer to pickup beach towel
Update MapImageRenderer with new map shader config
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Pulled out StaticGroup stuff, fixed conflicts, tidied some stuff up
re-positioned scope attachment on l96 vm prefab
Event system improvements & fixes.
Test entity.
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