255,317 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Citizen/animgraph: added in-ducking additive & switched 1D Duck nodes to Spring 35/0/1000 This way, ducking will still have some smoothing even if the incoming duck float doesn't.
3 Years Ago
Citizen: fixed root_IK shifting slightly during landing Merge branch 'master' of sbox
3 Years Ago
Revert "Fix console spam related to BasePathEntity post pain day 3" This reverts commit 9c0ed5a486d7e77135fb16bad68db3792218ccda.
3 Years Ago
Quick fix for rails
3 Years Ago
Buglist fixes WIP
3 Years Ago
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3 Years Ago
weapontest auto heal weapontest no bleeding added hurtpunch menu option to disable red flashing reduced red hurt flash by 60% silencers no longer add directional damage indicators tighter crosshair artwork fixed iceAR magazine attachment slot swapped smg/lr sounds (will all be replaced soon anyway) Protocol++
3 Years Ago
Trail: Changed Restart to G and Go Back to checkpoint to R
3 Years Ago
updated HMG icon
3 Years Ago
skin approval
3 Years Ago
Updated Jenkinsfile !switch !release
3 Years Ago
VPC and jolt src
3 Years Ago
Backup 2022/05/26 18:50:00 UTC
3 Years Ago
Switched realtimeSinceStartup for Stopwatch
3 Years Ago
Bounce particle goes on the hit pos, don't follow the ball you silly bugger Use HitPosition instead of EndPosition on our sweep traces
3 Years Ago
Add TraceResult.HitPosition same as EndPosition for rays, but for sweeps its going to be the contact point where as EndPosition should be how far the sweep got
3 Years Ago
New Outfit Piece! - Hawaiian Shirt New Hawaiian Shirt for summer time! - LODs on there way soon. And some small fixes to the office blazer's skinning. https://files.facepunch.com/daniel/1b2611b1/Photoshop_JyaToMg2ls.jpg
3 Years Ago
Don't cast players shadow with flashlight
3 Years Ago
Fix flashlight error
3 Years Ago
Sweep trace the paddle into the ball, way way more reliable, setup a nice cylinder hull for the paddle too Better physics, account for paddle angular velocity, original ball velocity reflects, and resolve movement after we've been hit instead of before
3 Years Ago
Build !release
3 Years Ago
HMLMG - reduced pop on ADS attack
3 Years Ago
Update README.md Basic documentation on gather manager
3 Years Ago
Add teleport_progress trigger, teleports player to their last checkpoint Update test map
3 Years Ago
Fixed hotloading concurrent containers EntityManager.OnHotloaded safety Handle entities being added / removed during the event.
3 Years Ago
Remove steam audio completely & begin reimplementing newer version Basic scene simulation, get direct simulation working Sound path simulation Begin work on probe batches & baking steam audio builds successfully again HRTF HRTF oops Begin pathing simulation & processor Begin pathing simulation & processor Setup source & listener for pathing simulation Finish up the pathing processor Ambisonics calculator & Simplify effect creation Abstract reflections for all differing reflection types Delete some stuff so we can actually get a working in-game test Delete some stuff so we can actually get a working in-game test Fix pathing Minor fixes Switch to custom scene again, force occlusion mode for now cause it sounds better https://files.facepunch.com/ognik/1b2411b1/2022-05-01_50-45-99995434-49c9-422b-8d03-98bb156be767-ej5mgPnd.mp4 Scene destructor Reverb & change our default material so it's not as echoy Start setting up wrappers for probe baking & fix more compilation errors for hammer baking Start setting up wrappers for probe baking & fix more compilation errors for hammer baking Probe generation Reverb baking I forgot that I already implemented this lmao Fix hammer steam audio scene generation, probe generation now works Baked format versioning, reverb settings. Bump up baked settings from 8096 rays to 32768 as a default Improve file validation & change header format slightly for futureproofing Probe settings, better distinction between pathing & reverb Path setting parser Bake reverb to the new format now Probe reading, corruption checking/testing, prevent old steam audio files from loading probes Finish up probe batch serialization Fix reverb bake using an incorrect source count Path baking Make steam audio compilation work again Fix baking again, load bake data and use it if available Make baked pathing work too Fixup crash, no idea why I did this in the first place Turn on optimisations again
3 Years Ago
Turn on optimisations again
3 Years Ago
Make the island billboards look better (lit properly, blends in with fog) Fix island billboards being clipped when far enough away
3 Years Ago
Fix server full warning never disappearing
3 Years Ago
spectate headbob NRE fix added option for disabling hitcross fixed headshot not showing hitcross
3 Years Ago
Fix compile error :S
3 Years Ago
Add SimpleForm.AddRowToGroup Add EditorMirrorMenu for selecting X/Y axis and Cancel/Mirror Add MirrorBlocksTool (no mirror logic yet) Add mirrorblocks.png icon for the Mirror Blocks Tool Update sbox-voxels Add mirror functionality to Mirror Blocks Tool (FlipX, FlipY) Tidy up
3 Years Ago
Modify loot, mark server as modded Use SplitQuoteStrings() so the convar works in server.cfg
3 Years Ago
3 Years Ago
Fixed build error !switch
3 Years Ago
merge from newrecoil - ScreenShake NRE and HMLMG offset fixes
3 Years Ago
Refactor and detangle instancing and transform buffer shaders, makes much better use of hlsl SIMD Remove unused EXTRA_SHADERDATA_TINTRGBA32, some other unused methods
3 Years Ago
Add VoxelWorld.GetPositionsMaxs/Mins
3 Years Ago
Fixed play button sometimes not showing when offline !switch
3 Years Ago
Make thumbnail generation more polite Delete old beards
3 Years Ago
removed recoilcomp debug text
3 Years Ago
eoka NRE fix
3 Years Ago
Show a warning on the hud when approaching an island that is currently full
3 Years Ago
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3 Years Ago
Delete old panorama materials Fix vmix voicelist crash Fix thumbnails feeling like they aren't generating Generate material thumbnails as a sphere if possible Fix crash if VMIX_GraphByName is null Enable spew is hard locked waiting for resource
3 Years Ago
TypeLibrary.SetProperty doesn't try to set read only properties Fix console spam related to BasePathEntity post pain day 3
3 Years Ago
Optimising lookups
3 Years Ago
material updates following texture changes
3 Years Ago
re-worked texture sets concrete_c, asphalt_a, road_decals
3 Years Ago
Even more cleanups UI Form uses DisplayInfo over scraping attributes manually