130,549 Commits over 4,232 Days - 1.29cph!

6 Years Ago
Footstep effect optimziation WIP
6 Years Ago
Snow gibs run a standard snow material and diffusion profile
6 Years Ago
Footprint filtering & texture size optimization and consistency.
6 Years Ago
footprint decal aren't randomly scaled all over the place
6 Years Ago
Possible fix for occlusion respawn warnings and also wait for textures to load before hiding the loading screen
6 Years Ago
Tracer & spark effect prefab redundancy cleanup and filename organization.
6 Years Ago
[D11] [UI] Removed untranslated report option from server report popup.
6 Years Ago
[D11] Modified "Report console meta's"
6 Years Ago
Hardiness genes now boost temperature happiness
6 Years Ago
[D11] - lighting pass
6 Years Ago
[D11] [UI] Fixed death marker tooltip not translating correctly. Fixed overlapping text on Quick Chat menu in certain languages.
6 Years Ago
[D11] [UI] Fixed typo in boot screen beta text.
6 Years Ago
[D11] Rustworks environment detection. Maintenance check. - [D11] Rustworks environment detection. Maintenance check.
6 Years Ago
[D11][#3805] Reactive targets no longer have any decals when hit by a hammer.
6 Years Ago
[D11] Bump BETA version numbers for PS4 and Xbox One
6 Years Ago
[D11][UI] Fixed issue with bootstrap scene
6 Years Ago
[D11] [UI] Default Language acquired from platform fix with bootstrap dependencies.
6 Years Ago
[D11] Fix for compass strip/UI
6 Years Ago
[D11] Update texture meta's: enable streaming mips
6 Years Ago
Wall corner conditional model prefab updates
6 Years Ago
Wall corner conditional model implementation
6 Years Ago
[D11] Revert temp changes
6 Years Ago
Merge from main
6 Years Ago
Fixed overhang not being fixed when on left of screen
6 Years Ago
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
6 Years Ago
Fixed Model component not setup properly
6 Years Ago
VM support
6 Years Ago
Don't use TerrainCollisionProxy - it won't work with terrain hole triggers that are level with the terrain.
6 Years Ago
Cleanup, better settings icon
6 Years Ago
Remove port fields from protobuf and associated UI (no longer needed) Add MaxAudioStreams convar
6 Years Ago
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
6 Years Ago
Match audio clip and stream sample rate Read stream data until data is fully processed, don't leave some for the next frame
6 Years Ago
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]
6 Years Ago
Enable read/write on vehicle lift gibs
6 Years Ago
Detect when modular cars are in water and actually act like they're in a denser medium
6 Years Ago
Remove unused vars
6 Years Ago
Listen server only: Brute force fix for colliders fighting between client and server when being activated due to conditional object changes, causing the vehicle to jitter all over the place.
6 Years Ago
Simplify conditional object code
6 Years Ago
Fix cars floating when the ground is destroyed under them.
6 Years Ago
▍▍█▉ ▍▄█▅▍ ▌▇▉ ▇▇▊▇▊ ▊▌▉▅ ▄▆▊▋, ▅█▇▌▇▉ ▅▋▉▉ ▇▌▇▌▍▍ (█▅▇ ▊▉▆▊▄▅)
6 Years Ago
Scene
6 Years Ago
Scene backup and 'mo cleanup.
6 Years Ago
Fixed transition to terrain thickness = 1
6 Years Ago
[D11] Merge with main
6 Years Ago
Added translucent version of lit terrain-blend + minor shader naming changes
6 Years Ago
[D11] - Glove Texture Size Changes
6 Years Ago
[D11] - Fix to Armoured Door Specular
6 Years Ago
▍▋▋▄ █▊▄▉▇/▄▍▅▌█▍▆
6 Years Ago
[D11][#3979] Light leaking through walls - decreasing the DirectionalLight::constantBias for platforms with lower-res shadow maps {XboxOne Base and S}. Testing the perfromance of 1024 maps on those platforms.
6 Years Ago
[D11][UI] Removed references to all coins texture