130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                [D11][UI][#3854][#3874] Fixed issues with closing ingame menu and connected players
                
                
                
                
             
         
        
            
            
            
                
                [D11][Graphics][#3842] Weapons remain solid while scoping in and out
                
                
                
                
             
         
        
        
        
            
            
            
                
                Scrap the PS4 demo change, it's already been hard-coded
                
                
                
                
             
         
        
        
            
            
            
                
                plant tick rate is now a replicated var. 
show plant water intake rate as  "x per x sec"
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Adjustments to crafting screen and inventory screen
                
                
                
                
             
         
        
            
            
            
                
                [D11] Weighted Normals Industrial_Structures
                
                
                
                
             
         
        
            
            
            
                
                Fixed specular issues on the water desalinator (only took 2 years)
                
                
                
                
             
         
        
            
            
            
                
                Hide recorder with demo.togglehud
                
                
                
                
             
         
        
            
            
            
                
                Added AlwaysShowCrossHair() to BaseEntity, if true the crosshair will appear even if there are no menu items or interactions for the entity. (unlike the existing NeedsCrosshair()). Enabled it for growables.
                
                
                
                
             
         
        
            
            
            
                
                Disabled incremental GC on Mac / Linux builds to be safe (seems to be buggy on 2019.3)
                
                
                
                
             
         
        
            
            
            
                
                 Added gc.alloc admin test convar
                
                
                
                
             
         
        
            
            
            
                
                 More granular texture bundle filter to avoid pulling in unused textures
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3809] Double wooden doors no longer sunk into the floor.
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Switch ps4 beta build type to demo
                
                
                
                
             
         
        
            
            
            
                
                Finish demo recorder frontend, record time elapsed, saved notification
                
                
                
                
             
         
        
            
            
            
                
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                Rearranged a couple of methods in preparation for future work
                
                
                
                
             
         
        
            
            
            
                
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                Adjust seating eye position forward a little
                
                
                
                
             
         
        
        
            
            
            
                
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                Added support for reduced grip on icy ground
                
                
                
                
             
         
        
            
            
            
                
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                Increased water barrel output flow to 12
                
                
                
                
             
         
        
            
            
            
                
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                Don't show electric plug info when using hose tool and vice versa
                
                
                
                
             
         
        
            
            
            
                
                Integrating baked meshes into the HLOD system
                
                
                
                
             
         
        
            
            
            
                
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                [D11] fix none gun/bullet/arrow/projectiles from despawning
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] fix all none weapon projectiles to default to regular FP settings.
                
                
                
                
             
         
        
            
            
            
                
                Another attempt at bundle build time optimization
                
                
                
                
             
         
        
            
            
            
                
                Added FPS lock to in-game debug menu