255,042 Commits over 3,990 Days - 2.66cph!
Animgraph: Change group input/output network mode when the group does
Animgraph: Fix anim states not getting correct update node for child (same fix for a bunch of other nodes)
Revert
70634 (collision damage)
SoundEvents can choose their vgraph + track
Steamaudio pathing, reverb
Obsolete Entity.SpawnFlags
- Fixed train push and mass forces being doubled up on collisions, causing excessive pushing forces
- Fixed static train collisions not working if the initial trigger didn't contain anything
Fixed input field not using an empty string by default
Backup 2022/05/05 07:40:00 UTC
phys_lengthconstraint attachpoint is vecline
Merge from spraycan_merge2
Replace Color.Parse with a span based version
Removes most of the garbage, still leaves a little bit that could be removed with a .net update
Improved uncoupling forces
Fully converted CheckPlacement routine to compute.
Fixed very low speed wagon collisions still doing a lot of damage
Consolidate type parsing into one method
Cache fonts rather than loading them from the file system every time a text label is created
Fixed button listeners not being properly cleared when pooling
Be more lenient on coupling angle again, this was getting too strict
Increased couplingSqrDist min, changed log condition
FPArms: animgraph update (will break; SMs not working inside groups)
Only show the 'Recursive loop detected' train warnings in editor.
Stricter coupling angle and distance rules
Backup 2022/05/05 01:40:00 UTC
Fix needskeyboard and FadeOut params not working with pooling
Set fists b_jump when animator has jump event
Set fists b_jump while not grounded due to pressing jump
Add support for pooling
Since UI components are assembled programmatically at runtime this generates a hash for each instance to reuse later
Reduces allocations by 75%, increases speed by 95% and should work without any input required by plugin developers
FPArms: punching animgraph updates
FPArms: jumping animation
Added missing World Mapping scale to blends
Fixed foliage not refreshing properly when spawning.
Backup 2022/05/04 19:40:00 UTC
Rename api calls to Get/Post
Submit run completions to api
Fix chat error
Try running websocket messages through controllers for simplicity
Replay game models
Cleanup, api receives run completions and replay data
Backup time / area around waste management progress
New Outfit Piece! - Sneakers
New Black and white sneakers! Adding LODs and small fixes / adjustments shortly.
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Start porting constraint entities, starting with phys_lengthconstraint https://files.facepunch.com/layla/1b0411b1/sbox-dev_6Uq92QL28o.png
Added Blowtorch to shop, item, and texture to quickly melt through plastic blocks (use crowbar model for now)
Add InventoryItem.CanBeDropped and let players drop items in their Hotbar