255,042 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Animgraph: Change group input/output network mode when the group does
3 Years Ago
Animgraph: Fix anim states not getting correct update node for child (same fix for a bunch of other nodes)
3 Years Ago
merge from main
3 Years Ago
Steam Audio bake
3 Years Ago
Revert 70634 (collision damage)
3 Years Ago
SoundEvents can choose their vgraph + track Steamaudio pathing, reverb
3 Years Ago
Obsolete Entity.SpawnFlags
3 Years Ago
- Fixed train push and mass forces being doubled up on collisions, causing excessive pushing forces - Fixed static train collisions not working if the initial trigger didn't contain anything
3 Years Ago
merge from main
3 Years Ago
oilrig scientist setup
3 Years Ago
Fixed input field not using an empty string by default
3 Years Ago
Backup 2022/05/05 07:40:00 UTC
3 Years Ago
phys_lengthconstraint attachpoint is vecline
3 Years Ago
Possible compile fix
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Replace Color.Parse with a span based version Removes most of the garbage, still leaves a little bit that could be removed with a .net update
3 Years Ago
Improved uncoupling forces
3 Years Ago
Fully converted CheckPlacement routine to compute.
3 Years Ago
Fixed very low speed wagon collisions still doing a lot of damage
3 Years Ago
Consolidate type parsing into one method Cache fonts rather than loading them from the file system every time a text label is created Fixed button listeners not being properly cleared when pooling
3 Years Ago
oops, remove debug
3 Years Ago
Be more lenient on coupling angle again, this was getting too strict
3 Years Ago
Increased couplingSqrDist min, changed log condition
3 Years Ago
FPArms: animgraph update (will break; SMs not working inside groups)
3 Years Ago
Only show the 'Recursive loop detected' train warnings in editor.
3 Years Ago
Stricter coupling angle and distance rules
3 Years Ago
Backup 2022/05/05 01:40:00 UTC
3 Years Ago
Fix needskeyboard and FadeOut params not working with pooling
3 Years Ago
Set fists b_jump when animator has jump event
3 Years Ago
Set fists b_jump while not grounded due to pressing jump
3 Years Ago
Add support for pooling Since UI components are assembled programmatically at runtime this generates a hash for each instance to reuse later Reduces allocations by 75%, increases speed by 95% and should work without any input required by plugin developers
3 Years Ago
Merge from main
3 Years Ago
FPArms: punching animgraph updates
3 Years Ago
FPArms: jumping animation
3 Years Ago
3 Years Ago
Added missing World Mapping scale to blends
3 Years Ago
flow rework progress
3 Years Ago
Fixed foliage not refreshing properly when spawning.
3 Years Ago
Backup 2022/05/04 19:40:00 UTC
3 Years Ago
Cleanup
3 Years Ago
Rename api calls to Get/Post Submit run completions to api Fix chat error
3 Years Ago
Try running websocket messages through controllers for simplicity Replay game models Cleanup, api receives run completions and replay data
3 Years Ago
Backup time / area around waste management progress
3 Years Ago
New Outfit Piece! - Sneakers New Black and white sneakers! Adding LODs and small fixes / adjustments shortly.
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
merge from main RC
3 Years Ago
Start porting constraint entities, starting with phys_lengthconstraint https://files.facepunch.com/layla/1b0411b1/sbox-dev_6Uq92QL28o.png
3 Years Ago
Added Blowtorch to shop, item, and texture to quickly melt through plastic blocks (use crowbar model for now)
3 Years Ago
Add InventoryItem.CanBeDropped and let players drop items in their Hotbar