255,038 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Initialize health in BlockState.OnCreated
3 Years Ago
Update voxels Update voxels + shader Merge branch 'main' of sbox-corewars
3 Years Ago
Fix compile error
3 Years Ago
Make ragdolls shrink out of existence Fix player's ragdoll not being accurately positioned
3 Years Ago
Change Set/GetHealth to Set/GetBlockDamage and update in BlockState
3 Years Ago
Update voxels
3 Years Ago
block damage indicator
3 Years Ago
Fixup bit shifting for damage
3 Years Ago
Merge in ui rework
3 Years Ago
Fixed rail siding overlap issues
3 Years Ago
Menu & maplist key binds in ui
3 Years Ago
Do not preview particles on prop_static to match in-game behavior
3 Years Ago
fixed compile error
3 Years Ago
Added model particle previews to Hammer Add a translation gizmo to ModelDoc's particle node
3 Years Ago
Additional art on Pop Rock
3 Years Ago
Additional Assets
3 Years Ago
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3 Years Ago
Update sbox-voxels
3 Years Ago
Only pass what we need
3 Years Ago
Update sbox-voxels
3 Years Ago
Added Deferred Mesh Decals script to fuel tank mesh in TrainWagonC prefab. This will fix the missing mesh decals
3 Years Ago
Remove log and update texture 3d test (probably wrong)
3 Years Ago
Shortened buffers on train wagons, workcart_new and their gibs
3 Years Ago
cherrypicking 70614 Fixed junkpiles spawning on rail
3 Years Ago
Update sbox-voxels Set BuildingBlockState health to 100 on creation Add building block material types and damage multipliers for each block type Remove secondary attack destroys block logic Add BlockDamageWeapon with logic to destroy blocks over time (set last damage time so states can reset health after time if not attacked) Have Axe and Pickaxe extend BlockDamageWeapon Update sbox-voxels submodule and only set BuildingBlockState to dirty if Health is less than 100
3 Years Ago
Add ChunkLightMap.SetHealth / GetHealth and have a seperate PendingData and Data for volume texture updates Add BlockState.OnCreated and BlockState.OnRemoved and update volume texture for health accordingly
3 Years Ago
Fixed junkpiles spawning on rail (can be cherry picked to main)
3 Years Ago
EngineGlue KV to Json Call RegisterType, UnregisterType on base classes Add GraphicsView.Items Build NodeGraph UI from Graph regret trying to use a nodegraph for this https://files.facepunch.com/garry/7583a294-9fc7-40e5-9b8d-fa361c47401b.png
3 Years Ago
New Player Overlay style Course timer style More Course Timer Styles
3 Years Ago
updated train mesh with glass for the cabin added glass material reusing already existing glass textures adjusted train mesh added ladder volume at rear to gain access to the top of the train from that side
3 Years Ago
Backup 2022/05/04 13:40:00 UTC
3 Years Ago
Add BlockState.ShouldTick and BlockState.TickRate let states decide if they do anything
3 Years Ago
Converted placement routines to compute
3 Years Ago
fix typos and styles on controls tab
3 Years Ago
Add Time remaining header to map-end
3 Years Ago
Update voxels submodule
3 Years Ago
Just only send the dirty ones that have a valid state still
3 Years Ago
Course Timer, GameEnd, Mapvote, Podium, Controls
3 Years Ago
Remove dirty block state update if a block is removed Try using BinaryHelper to ensure state updates don't fail if a current block doesn't support that state
3 Years Ago
Add WeaponItem / Item to Weapon class so that weapon tiers can be accesseds Added Pickaxe and Axe stubs and start working on block destruction Portal Grenade prediction tweak Crossbow / Crowbar clean up
3 Years Ago
Make sure that all stats are copied across when CollateTrainTracks splits up a spline
3 Years Ago
Some dodgy splines in the train tunnels are keeping my new, correct spline tangent calculation from working there. Rather than go through all the underground splines at the late hour, this commit is a temporary solution. Use the new system on above-ground rails and the old system in the train tunnels.
3 Years Ago
Fixed trains now being able to spawn facing in reverse anymore. This was an issue with the value being exactly on a LUT point
3 Years Ago
additional Hotspots (drywall,wooden beam) deleted old files
3 Years Ago
Fix layerclear failing due to resolution rescaling
3 Years Ago
Removed unused assets reduced the number of new textures to be used organised train specific folders so it's navigable and tidier Reduced texture sizes updated train mesh, reduced gaps in the mesh and improved vertex painting red and blue channels now work as expected added collision mesh added uv2 ao map to ground train a bit more added additional decals around the train
3 Years Ago
prop_physics can now spawn models that have multiple bodies with the pose they have in hammer https://files.facepunch.com/layla/1b0411b1/sbox-dev_EjWQLSxBr1.png
3 Years Ago
merge from main
3 Years Ago
Backup 2022/05/04 07:40:00 UTC
3 Years Ago
Better fix, just remove the inside group checks