252,895 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Possible fix for error when closing skin picker after using search
3 Years Ago
If two points in a line are too far away the line will now end, fixes some invalid sprays in monuments
3 Years Ago
Spray decal now uses wood for crafting
3 Years Ago
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3 Years Ago
Change spray layer to prevent walking/projectile collision but still allow using water to clear sprays
3 Years Ago
Adjusted wheels and suspension again, trying to improve stability
3 Years Ago
Fixed locks not persisting correctly when reskinning a door
3 Years Ago
More snowmobile stuff
3 Years Ago
Merge from spraycan
3 Years Ago
Fixed being able to open reskin menu for items that aren't skinnable
3 Years Ago
Fix redirect skins being set to the wrong skin id when reskinned (fixes factory door issue)
3 Years Ago
Snowmobile colliders
3 Years Ago
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3 Years Ago
uf_splinter map
3 Years Ago
Fixed finished effect appearing black
3 Years Ago
Temporarily disable material replacement assert, replace with warning Fixed error when inserting an invalid item into the spraycan
3 Years Ago
Merge from spraycan
3 Years Ago
CreateSpray error fix Spraycan is no longer default craftable
3 Years Ago
Can no longer reskin items without TC auth
3 Years Ago
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3 Years Ago
Added DoorEntity.Break input Added Health keyvalue, Break input and OnBreak/OnDamaged outputs to FuncBrush Also renamed FuncBrush class to BrushEntity Fixed KeyframeEntity methods not working correctly with host_timescale above 1 Improvements to documentation of some methods and properties Host.Name, Host.Color, Model game data methods, LogicEntity, ent_platform Update FuncMonitor.cs Give physics to some rust ported junk models Breakables class will now try to spawn generic gibs if model has none Update base.fgd Update .fgd files to remove func_platrot, func_breakable func_breakable is superseded by func_brush
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Source backup
3 Years Ago
Updated on kill particle example to use "Init from killed parent particle"
3 Years Ago
Scene backup
3 Years Ago
no_terrain cliff material variants for special purpose use
3 Years Ago
Increase the size of the font used to display the enemy player and health
3 Years Ago
Particles: Enable InitFromParentKilled and CreateFromParentParticles
3 Years Ago
Tweaked weapon fire rates for each type of unit Added support for archers to sit on each gate and attack enemies that are dangerously close
3 Years Ago
more patrol setup
3 Years Ago
Asset browser mod filter obeys active status Delete addons.json
3 Years Ago
Add input glyph to binding hint for opening a Station
3 Years Ago
Updated map with archer spawns and ent icon
3 Years Ago
updated snowmobile mesh. removed unnecessary joint aka 2 less bones needed
3 Years Ago
GetAllModsCount can return only active mod count Add Asset.AbsolutePath Don't dump a tools_asset_info.bin into each addon Save tool settings and autosave in .source2 folder Asset absolute paths Update .gitignore
3 Years Ago
Add optional argument to Input.GetGlyph specifying glyph size. ( Small: 32px, Med: 64px, Large: 128px ) Input.GetGlyph( InputButton ) will now return glyphs in the same knockout style as controller glyphs https://files.facepunch.com/matt/1b1311b1/glyphs.png Clear all cached handles when a new Steam Input config is loaded
3 Years Ago
Basic Example Particles collision_particle_example, constrain_distance_example, epitrochoid_example, follow_cp_example, grid_example, int_from_model_example, move_between_2points_example, on_kill_example, pull_towards_example, screen_space_example, snapshot_example
3 Years Ago
Added GateArcherSpawnpoint (Hammer: slingshot_gate_archer_spawnpoint)
3 Years Ago
If a unit has a target to attack before it has reached formation, try to reach formation during the attack at half the speed whilst also steering towards range
3 Years Ago
wip patrol setup
3 Years Ago
Add Player.GiveEggsToEnemy server var for testing Implement GiveEggsToEnemy support for Stationary eggs Try to automatically switch to a closer target but only if we're attacking a gate Ceil health display for egg group hud
3 Years Ago
Adding light sources to heaters
3 Years Ago
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3 Years Ago
Add sling attachment to the Trebuchet Added TrebuchetProjectile class using simple bezier curve Add Position to DamageInfo for Plague Barrel Increase damage for TrebuchetData and remove EggFlags.Mobile from valid target Allow Bombs to attack any IDamageable not just EggGroup types Add TrebuchetData to test egg set Add Trebuchet entity and fire a projectile every 5 seconds (test)
3 Years Ago
electric heaters source files
3 Years Ago
Source backup