252,891 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Invert Jump / Ski actions if using a controller
3 Years Ago
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3 Years Ago
More AI data
3 Years Ago
Add a higher mass for bomb so it can't be slung as far down the battlefield
3 Years Ago
Make the bombs attack radius much smaller and have them only attack stationary units Remove redundant weapon code from DirectDamage Add IDamageable.TakeDamage Add EggGroup.SetChaperone to properly clean up any previous chaperone Add Unit.ProcessWeapon virtual method Implement bomb damage and particle effects Merge branch 'main' of sbox-slingshotsiege
3 Years Ago
Subtracting 67913 to ensure arctic base spawns on 3k maps
3 Years Ago
Spawn arctic base and arid military base after the main monuments so they don't occupy their spawn locations (since they do not have distance to other monuments enforced, they should still find suitable spawn locations nearby)
3 Years Ago
Another AI data pass.
3 Years Ago
enabled read access on a bunch of meshes needed for navmesh gen
3 Years Ago
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3 Years Ago
ArcticBaseAI prefab updated for recent module_a art changes.
3 Years Ago
Merge from spraycan
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from general_qol
3 Years Ago
Even more robust
3 Years Ago
Hammer: More robust quad basis calculation for shatter glass etc
3 Years Ago
Added a GameTip for players trying to drive a snowmobile on unsupported terrain
3 Years Ago
Fixed being able to report the same player too often
3 Years Ago
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches Fix incorrect cost calculation
3 Years Ago
Change default vehicle hold dismount time to 0.25 (was 0.5) This is saved so any existing staging players will stay at 0.5
3 Years Ago
Merge Snowmobile -> Aux
3 Years Ago
Suspension visual settings (Tomaha)
3 Years Ago
Colliders
3 Years Ago
Tomaha colliders
3 Years Ago
Snowmobile suspension
3 Years Ago
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3 Years Ago
In 67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
3 Years Ago
Wheelcollider position adjustments
3 Years Ago
Bring 67872 back in this branch
3 Years Ago
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3 Years Ago
Added more test replays
3 Years Ago
Merge from main
3 Years Ago
Revert 67872 as well. Let's move it to a branch
3 Years Ago
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3 Years Ago
Ground trace more accurately matches wheel
3 Years Ago
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3 Years Ago
Backups
3 Years Ago
Adjusted Tomaha wheel colliders again to match the subtracted commit
3 Years Ago
Fall if the player's body leans into a wall
3 Years Ago
Subtracting 67867 as Tomaha rigging and animations were accidentally deleted
3 Years Ago
Island megacave WIP
3 Years Ago
Fixed snowmobile temp wheel visual scaling (broken in 67865)
3 Years Ago
Using correct particle for plague barrel puddle
3 Years Ago
Tomaha ski wheel pos update
3 Years Ago
Fix error when exiting tech tree while holding mouse to unlock tech
3 Years Ago
Better text sizing on repair cost indicator
3 Years Ago
Set checkpoint numbers in playground Add uf_nextcp and uf_prevcp commands
3 Years Ago
South mini islands
3 Years Ago
Add Number to Checkpoint entity