252,891 Commits over 3,990 Days - 2.64cph!
Invert Jump / Ski actions if using a controller
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Add a higher mass for bomb so it can't be slung as far down the battlefield
Make the bombs attack radius much smaller and have them only attack stationary units
Remove redundant weapon code from DirectDamage
Add IDamageable.TakeDamage
Add EggGroup.SetChaperone to properly clean up any previous chaperone
Add Unit.ProcessWeapon virtual method
Implement bomb damage and particle effects
Merge branch 'main' of sbox-slingshotsiege
Subtracting
67913 to ensure arctic base spawns on 3k maps
Spawn arctic base and arid military base after the main monuments so they don't occupy their spawn locations (since they do not have distance to other monuments enforced, they should still find suitable spawn locations nearby)
enabled read access on a bunch of meshes needed for navmesh gen
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ArcticBaseAI prefab updated for recent module_a art changes.
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Hammer: More robust quad basis calculation for shatter glass etc
Added a GameTip for players trying to drive a snowmobile on unsupported terrain
Fixed being able to report the same player too often
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches
Fix incorrect cost calculation
Change default vehicle hold dismount time to 0.25 (was 0.5)
This is saved so any existing staging players will stay at 0.5
Suspension visual settings (Tomaha)
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In
67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
Wheelcollider position adjustments
Bring
67872 back in this branch
Revert
67872 as well. Let's move it to a branch
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Ground trace more accurately matches wheel
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Adjusted Tomaha wheel colliders again to match the subtracted commit
Fall if the player's body leans into a wall
Subtracting
67867 as Tomaha rigging and animations were accidentally deleted
Fixed snowmobile temp wheel visual scaling (broken in 67865)
Using correct particle for plague barrel puddle
Tomaha ski wheel pos update
Fix error when exiting tech tree while holding mouse to unlock tech
Better text sizing on repair cost indicator
Set checkpoint numbers in playground
Add uf_nextcp and uf_prevcp commands
Add Number to Checkpoint entity