252,887 Commits over 3,990 Days - 2.64cph!

3 Years Ago
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3 Years Ago
Updated arctic_base_module_a Added arctic_base_module_b variant
3 Years Ago
Starting to smell the end of this desert madness
3 Years Ago
snowmobile driver leaning anim tests
3 Years Ago
Whitelist ZipArchive properly so you can pass a Stream and whitelist various System.IO exceptions.
3 Years Ago
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3 Years Ago
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3 Years Ago
arctic_base_module_a interior dressing and lightning work
3 Years Ago
Small fix with controller config (exporter missed a #?)
3 Years Ago
Added damage mask for tomaha updated materials accordingly
3 Years Ago
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3 Years Ago
Combined rear seat storage with snowmobile widened boots and skiis to 1m (i think this what billb asked for?) updated prefab
3 Years Ago
update to rear storage seat model elongated metal bar. Now it looks like the rear passenger wont fall off
3 Years Ago
Added fuel gauge to snowmobile added fuel gauge LODS Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset Lods for the new track and appended to snowmobile updated prefab
3 Years Ago
Update Steamworks SDK 1.53 Resolve deprecated SteamNetworkingSockets usage Controller API in Sandbox.Engine wrapping Steam Input internally with proper async glyph loading Better controller support in C# Input system with Steam Input. New methods: * Input.UsingController - true if the last input from a user was from a controller (accessible serverside too) * Input.GetAxis( InputAnalog ) - get the raw analog axis from a controller, move / look / triggers. * Input.GetGlyph( InputButton / InputAnalog ) - Get a controller-specific glyph texture for the bound InputButton ( if using controller ) * Input.GetButtonOrigin( InputButton / InputAnalog ) - Get context specific button, e.g InputButton.Jump would return 'SPACE' or 'A Button' Users can bind any InputButton to various controller devices by opening the binding panel from the settings menu. Default configurations for Xbox One and PS4 controllers, other devices should derive nicely from these, let us know if not. InputButton: Obsolete a bunch of unused/unbound buttons that made no sense. Strip native InputSystem of legacy code for XInput / Joystick / Steam Controller.
3 Years Ago
Added EggFlags.RadiationSlows and update units to have that flag Added EggGroup.OnItemDamaged Give player a test Plague Barrel Rename OnEggLanded/OnEggThrown to OnThrown/OnLanded Add Radiation damage support to slow groups and implement Plague Barrel blast damage, radiation and kill time
3 Years Ago
Asset System enable/disable mods when adding/removing Trim all this vwatch shit Trim some P4 shit Rebuild asset browser controls when mod count changes Asset system will add new assets from added folders
3 Years Ago
Updated ArcticBaseAI nested prefab with first pass of cover point data.
3 Years Ago
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3 Years Ago
Temporarily disable hand IK - it looks like ass at the moment because I'm not doing it right
3 Years Ago
Final code/doc cleanup, fix Controller.All returning disconnected ones
3 Years Ago
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3 Years Ago
First pass of AI movement data
3 Years Ago
Display the ⚔️ emoji in a group's name if they are engaged in combat
3 Years Ago
Fixed collisions on metal beam tileset model Added 16 width beam for metal beam tileset Updated metal beam tile set with 16 width and better corners
3 Years Ago
Addon remove option works Can change active status filesystem.RemoveSearchPaths accepts a wildcard pattern Remove mod_* searchpaths when adding addon paths
3 Years Ago
Don't destroy the gate target on death just set its life state
3 Years Ago
Use client name for each player
3 Years Ago
Set the player for each gate target properly on initialize
3 Years Ago
Add world hud with player name and health to each gate
3 Years Ago
Have debug lines for weapon attacks show for a random period of time
3 Years Ago
Give archers a large attack radius but a lower aggro radius so they don't need to move so much when they aggro
3 Years Ago
Use > instead of < (idiot)
3 Years Ago
Add OnItemKilled and call it when the item dies storing its last damage info. Automatically re-assign targets as they die. Move towards targets out of range. Rename AttackRadius to AggroRadius and add AttackRadius for actual combat per unit. Merge branch 'main' of sbox-slingshotsiege
3 Years Ago
Increased size of explosion particles
3 Years Ago
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3 Years Ago
Actually add new addons Native reads new .addon format, can add addons without restarting
3 Years Ago
The target position of a commandeered group will be copied from the group that stole it
3 Years Ago
Add .enemy class to Egg Group Hud and display red if its an enemy group Remove RequiresChaperone and add EggFlags.NeedsPush Add EggItemData.Is and update to use in place of Data.Flags.HasFlag for ease
3 Years Ago
Have eggs rotate more naturally based on their velocity when slung
3 Years Ago
Increased Battering Ram and Bomb Speed slightly Automatically hide Egg Group Hud when a Chaperone is present. Show the group that is currently being Chaperoned on the Chaperone's Group Hud.
3 Years Ago
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3 Years Ago
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3 Years Ago
Run NPC walk animation ground traces in a queue to ensure they run together and don't trigger physics syncs
3 Years Ago
Add new ScrollRectDisable component that disables ScrollRects when the cursor isn't visible (they take up some time in LateUpdate, even if the UI is alpha'd out) Added the component to any ScrollRects that are active during gameplay
3 Years Ago
Be more conservative on quality-related optimizations now that we have a good enough speedup on reflections
3 Years Ago
Add Reflection as a supported rendermode in gameinfo.gi Add ToMaterialMultiblend helper Add multiblend to high_quality_reflections shader Composite reflections with new multipass reflection buffer rather than tracing on the shader itself, fix stuff on the pipeline
3 Years Ago
Remove allocations when adding to and running object work queues
3 Years Ago
When a snowmobile moves from a snowmobile-allowed surface to a not-snowmobile-allowed surface, increase the drag slowly instead of instantly. Helps with situations like driving on rocky snow (where the player is often switching to rock and back).
3 Years Ago
More desert stuff