130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed missing normal/tangents in powerplant's collapsed models
Optimized some powerplant meshes + scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Subtracted 
39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
                
                
                
                
             
         
        
            
            
            
                
                Added tool to find collision models being used for shadow
Renamed find models not using batching  tool
                
                
                
                
             
         
        
            
            
            
                
                Fixed building parts not casting shadow properly
                
                
                
                
             
         
        
            
            
            
                
                Hooked up bass guitar material
                
                
                
                
             
         
        
        
            
            
            
                
                Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Refactoring things, added commands to find buildings and controllers, notifying still WIP
                
                
                
                
             
         
        
            
            
            
                
                Autoturret requires empty inv to be picked up
                
                
                
                
             
         
        
            
            
            
                
                Removed texture streaming menu toggle and convar
                
                
                
                
             
         
        
            
            
            
                
                Proper fix for water wells
Fixed pipe_e r/w batching errors
                
                
                
                
             
         
        
            
            
            
                
                Fixed awning colliders on Hapis
Fixed water_wells invisible on Hapis
                
                
                
                
             
         
        
            
            
            
                
                Combine time into server info
                
                
                
                
             
         
        
            
            
            
                
                Latest terrain generation changes, terrain now uses 4k control maps
                
                
                
                
             
         
        
            
            
            
                
                Read-only on weapons and weaponMods (testing)
                
                
                
                
             
         
        
            
            
            
                
                Fixed gibs for patrol_heli, scrap_heli, choc_egg, water_purifier
Fixed missing reference in heli_cockpit
                
                
                
                
             
         
        
            
            
            
                
                Scene backup.
Temp 10K lux profile.
                
                
                
                
             
         
        
            
            
            
                
                Fixed model-opt related errors on Hapis Island
                
                
                
                
             
         
        
            
            
            
                
                Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes
Updated scrap transport helicopter gibs to use direct physics mesh path
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bad overrides on the big casino wheel
                
                
                
                
             
         
        
            
            
            
                
                Fuel generator workbench lvl 2
Fuel generator crafting cost balance
Fuel generator vending order balance
                
                
                
                
             
         
        
            
            
            
                
                Spinner wheel issue fix.
Asset gallery update.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixes for mismatched profiling markers
                
                
                
                
             
         
        
            
            
            
                
                Added draw call culling to the BatchRendererGroup instancing code path
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some metas and import settings
                
                
                
                
             
         
        
        
        
            
            
            
                
                Deleted some unused metas
                
                
                
                
             
         
        
        
            
            
            
                
                Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
                
                
                
                
             
         
        
            
            
            
                
                Fixed some missed collider connections in release scenes and prefabs
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Changed create server wipe warning to static message
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI] Cleaned up create server code of some removed options
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Game Version retrieval tweak.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Increase navigation bar font size.
                
                
                
                
             
         
        
            
            
            
                
                Fixed r/w on a couple of collider primitives
                
                
                
                
             
         
        
        
            
            
            
                
                merge sound import settings
                
                
                
                
             
         
        
            
            
            
                
                Adding Profile Analyzer to package manager.
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Removed side inventory from crafting screen
                
                
                
                
             
         
        
            
            
            
                
                [D11] Green keycard spawn [DEBUG]