252,753 Commits over 3,990 Days - 2.64cph!

3 Years Ago
fixed double door garland pickup
3 Years Ago
Added trigger_catapult entity from Team Fortress 2 m_flCycle is now networked from -1 to 1, from 0 to 1 Bumped steam.inf version
3 Years Ago
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3 Years Ago
Fixed button prompts with inverted styling Workshop menu fixes Fixed exception when baking workshop stages
3 Years Ago
Initial work for turbo
3 Years Ago
3 Years Ago
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3 Years Ago
Fixed window missing a ton of events Add Layout method Add Widget.Parent Add Button.IsToggle, Button.IsChecked Experimental fullscreen button Style tweaks
3 Years Ago
Functional, but pre-polish.
3 Years Ago
merge from main
3 Years Ago
Delete unused Steam binaries
3 Years Ago
Working on a new strategy for TMP embedded button prompts Account for TMP mesh generation character index being non-monotonic
3 Years Ago
parking barrier - split phys shape to allow for rigging security shutter - adjusted painted normal to show through paint surface satellite dish - rotated to make placing easier. Merge branch 'master' of sbox
3 Years Ago
Updated language files
3 Years Ago
DataBinding for checkbox, enumbox Add Widget.Enabled Data bind automatically sets widget to !Enabled if read only Don't try to set value if no setmethod Allow attributes to have RegisterMethod, UnregisterMethod Revise menu with abilty to add by path Can add new menus options to editor using [Menu] Can add new tool windows using [Tool]
3 Years Ago
Update Steamworks to v1.53a
3 Years Ago
Have StartLagCompensation return IDisposable so it can optionally be used in a using block and finish automatically
3 Years Ago
try deleting probably unused steam libraries
3 Years Ago
Change to start lag compensation automatically only before AttackPrimary and AttackSecondary on BaseWeapon (this is when we're most likely to want it if you're using base weapon)
3 Years Ago
Building brick skin prefabs setup - start
3 Years Ago
Manual control of starting and stopping lag compensation
3 Years Ago
Update Steamworks to v1.53a
3 Years Ago
Updated trails, adjusted size and only spawn once moving
3 Years Ago
Building brick skin LODs/Gibs/Colliders files
3 Years Ago
pre-slow falling change checkpoint
3 Years Ago
ai combat state timing tweaks
3 Years Ago
Hammer: backport bevel tool from dota tools https://files.facepunch.com/layla/1b1411b1/sbox_VMx7ll0cC9.png
3 Years Ago
Treeview tweaks so editing names in Hammer are legible Asset pane icons Added Checkbox, renamed PushButton to Button
3 Years Ago
Parking barrier - adjusted nuts on the bar and fixed gaps on mesh issue: 115 Security shutter - added rivets in to colour mask security shutter - removed extra unused skins Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Sync Latest (mesh utils)
3 Years Ago
Minor tweaks Set trail particle's cp6 based on the player's speed
3 Years Ago
Don't prioritise the last attacker in the assign to friend auth menu (turrets/bags)
3 Years Ago
Hide empty menus for now Add some notes to the controls tab
3 Years Ago
Add and adjust fall messages Simple map change when the game timer expires
3 Years Ago
Temp tread visuals setup for the other snowmobile. Remove the old temp visual wheel
3 Years Ago
Game timer, display time left in hud Display a random message when a player falls
3 Years Ago
Merge from main
3 Years Ago
Set up tread animation for the Tomaha.
3 Years Ago
Fix standard game dof controller interfering with dof values during a hi res screenshot while the dof exposer is active Fix NRE's when taking hi res screenshots
3 Years Ago
Merge from main
3 Years Ago
Fixed screenshots appearing blurry if taken while the admin UI is open (triggering via a keybind would have bypassed this issue)
3 Years Ago
Disable submarine dof layer on screenshot camera, was conflicting with the DofExposer
3 Years Ago
Audio code template
3 Years Ago
Remove debug info
3 Years Ago
Reduce snowmobile performance with damage
3 Years Ago
Players will spawn at the same spot in a checkpoint, randomly determined when they first touch the checkpoint Disable player to player collisions Prediction for falling
3 Years Ago
Remove the TODO on healthFraction in BaseCombatEntity saying to rename it to healthNormalised. It's been more than six years, let's stick with healthFraction at this point.
3 Years Ago
More
3 Years Ago
Final'ish RC
3 Years Ago
Magnet crane can lift snowmobiles