130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Sound import settings possibly causing a few small hitches
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI] Default create server prefab to deactivated
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Removed and altered options in create server screen. Fixed issues with loadout kits
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Delayed on group destroy changes
                
                
                
                
             
         
        
            
            
            
                
                Fixed cave roots r/w; uses batching
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] ogd time based version, commented out for now
                
                
                
                
             
         
        
            
            
            
                
                [D11] Adds code to flush the OGD list
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] My Stats page implementation in all areas it's used.
                
                
                
                
             
         
        
        
            
            
            
                
                Temporarily disable the BatchRendererGroup optimisation because it's slower without the draw call culling
                
                
                
                
             
         
        
            
            
            
                
                [D11] Scene2Prefab update airfield and compound
                
                
                
                
             
         
        
            
            
            
                
                Fixed large battery gibs errors
Large battery can now be rotated
                
                
                
                
             
         
        
            
            
            
                
                Fixed passengers sometimes receiving fall damage in scrap transport helicopter
                
                
                
                
             
         
        
            
            
            
                
                Added Hapis Lake prefab for map makers
                
                
                
                
             
         
        
        
            
            
            
                
                 TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
                
                
                
                
             
         
        
            
            
            
                
                Better tooltip on death marker
                
                
                
                
             
         
        
            
            
            
                
                Slightly improved SAM site visibility from a distance
                
                
                
                
             
         
        
            
            
            
                
                Better map to world calculation (still not perfect)
                
                
                
                
             
         
        
            
            
            
                
                Fuel generator can be bought from Outpost
                
                
                
                
             
         
        
        
            
            
            
                
                Remove map notes by right clicking them
RPC cleanup/formatting
                
                
                
                
             
         
        
        
            
            
            
                
                Map points of interest are colour coded
Compass notches are colour coded with map notches
Populate max 6 markers on the compass
                
                
                
                
             
         
        
            
            
            
                
                True support for multiple drivers at once. Multi-driver drifting?
Inputs are combined in a way where they won't cancel each other out.
                
                
                
                
             
         
        
            
            
            
                
                Fixed a few foliage prefabs that require batching
Fixed a couple more mesh collider connections
Removed occluders from wall.external.high.wood/stone; deleted occlusion models
Scene2prefab all
                
                
                
                
             
         
        
        
            
            
            
                
                Remove vehicle settings that are currently unused
                
                
                
                
             
         
        
        
            
            
            
                
                Hooked up piano model
Fixed IK hand target gizmos not appearing
                
                
                
                
             
         
        
            
            
            
                
                First and main pass on model optimizations (non-monuments)
Scene2prefab on most scenes with references to optimized meshes
                
                
                
                
             
         
        
            
            
            
                
                Initial support for multiple driver's seats. Driver seats now defined per mount point, instead of always being mount point zero. Updated existing vehices.
                
                
                
                
             
         
        
            
            
            
                
                merge from main/helicoptersounds
                
                
                
                
             
         
        
        
            
            
            
                
                Enable doppler on player driven helis
Cleanup
                
                
                
                
             
         
        
            
            
            
                
                Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver.
                
                
                
                
             
         
        
            
            
            
                
                Improved NPC heli flight sounds
Add doppler support
New scrap heli and minicopter damage sounds
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Adjust module weights some more