141,667 Commits over 4,505 Days - 1.31cph!

5 Years Ago
Manifest
5 Years Ago
Train tracks material links
5 Years Ago
Re-applying Bandit Town changes from main - Softcore and slot machines
5 Years Ago
Re-applying Compound changes from main - Softcore and terrain filters
5 Years Ago
Removed water visibility triggers from sewer_drainwall segments (from the scene this time)
5 Years Ago
Re applying change from main - power substations radiation disabled
5 Years Ago
Re-applying changes to procmap from main - tunnels scripts
5 Years Ago
cleanup
5 Years Ago
Merge from main
5 Years Ago
Fixed slot machines on staging taking 10 scrap instead of 2 (store spin cost on settings asset instead)
5 Years Ago
Change boat push check to an actual velocity check instead of a rigidbody sleep check
5 Years Ago
merge from /Workcart
5 Years Ago
Set train icon properly + S2P
5 Years Ago
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
5 Years Ago
merge from /Workcart
6 Years Ago
workcart tunnel reverb
6 Years Ago
elevator cage door sounds
6 Years Ago
slot jackpot sound
6 Years Ago
Bugfix - triangle frame inserts were not socketed perfectly center of the triangle, leading to small gaps
6 Years Ago
remove debug.log regarding cover points
6 Years Ago
merge from main/pookie_deploy
6 Years Ago
reworked alpha channel of powerlines impostors to cope better with mipping
6 Years Ago
Removing extra neon lights in bottom stairwell prefab that may make double neon lights possible in that place under certain conditions
6 Years Ago
Repainted splats on entrance to ditch all grass - building rotation makes accurate painting impossible for now :P
6 Years Ago
merge from /Workcart
6 Years Ago
Fixed "Train entrance not connected to stair shaft" edge case (regression from 59160)
6 Years Ago
fixed workcart alt skin not applying to LODs
6 Years Ago
PFX Scene backup (Workcart effects + interior dash stuff) & related files
6 Years Ago
Fix favorite and history server tabs never including empty servers instead of always including them
6 Years Ago
Fix for grainy shadows in overpass_double_str_b Added a few signs to overpass_double_str_b module
6 Years Ago
Added rubble decals to tunnel prefabs to reduce texture repetition
6 Years Ago
bugfix for Top of Pylon LODing issue ticket + powerlines LOD2 UV bleed
6 Years Ago
bugfix for armoured door has double handles
6 Years Ago
Set the train icon on the entrance prefab again
6 Years Ago
bugfix for Pallet of boxes LODing issue ticket
6 Years Ago
bugfix re-exported wall.windows.bars.gibs with correct rotation
6 Years Ago
bugfix roadside electrical boxes culling distance extended for combat reasons
6 Years Ago
Dwelling prefabs props placement polish
6 Years Ago
fixed NREs with dwelling prefabs
6 Years Ago
DoPrepare on new dwelling prefabs Fixed dwellings having an offset in the root transform Improved dwellings spawns in the corridor prefabs
6 Years Ago
phrases
6 Years Ago
Tunnel dwellings prefabs work
6 Years Ago
test scene update
6 Years Ago
merge from /main/save_204
6 Years Ago
Merge from main/Workcart
6 Years Ago
Update to Workcart Fixed flickering decal. Removed them as per Peturs request so light placement is nicer.
6 Years Ago
Fixed flickering cables in the overpass module Fixed mismatched cables in double/single tunnel transition modules
6 Years Ago
Fixed tunnel entrance not correctly avoiding underground monuments when spawning
6 Years Ago
Fixed players getting killed at the bottom of certain tunnel segments
6 Years Ago
merge from main