252,725 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Fix chat justify Update control-diagram.png Update font color Tilt/recovery momentum when jumping Allow jump to increment shortly after falling off ledge or when close to the ground Continue to fall in direction you're tilted, when tilted more than safe zone Show safezone in devhud Devhud cleanup Randomly tilt while in safe zone
3 Years Ago
Fixed some inconsistencies when picking up a sam site in the editor Added a Defender mode to SAM sites, while in this mode SAM sites will not fire at vehicles and will only fire at MLRS rockets (Hold E to switch mode, uses old behaviour by default)
3 Years Ago
Give item_drop the splash effect 💧
3 Years Ago
Add No Ammo, Low Ammo and Has Target outputs to the SAM site Low ammo is triggered when less than 10 rockets remain (exposed on prefab as lowAmmoThreshold)
3 Years Ago
Added underwater drag as an option to the buoyancy system. Makes the item_drop backpack behave much more nicely
3 Years Ago
Focus hint works with toggle binding Embedded button prompts can now specify multiple actions Easy mode focus hint tweak Fixed being able to unpause while in the settings menu !switch !release
3 Years Ago
Make the generic item_drop (grey backpack) buoyant
3 Years Ago
All vehicles with storage now drop that storage when destroyed (rowboat, RHIB, hot air balloon, both submarines, modular cars). Modular cars already did this, but the others did not. Note this does not include fuel, or modular car engine parts. Renamed carsdroploot convar to vehiclesdroploot - now affects all listed vehicles.
3 Years Ago
Added toggle to sort by last seen in the contacts menu
3 Years Ago
Merge MountedLookAtOverride_reinstate -> Main. Fixes head look bug and allows head look to show up in a lot more mounted situations.
3 Years Ago
Don't allow item binding on devices without a dpad Fixed possible exception on player input init !switch !release
3 Years Ago
Show wounded teammates as orange in the Team UI
3 Years Ago
Rework repair pickup internals to keep the repair calculations server side (reverted most code changes from yesterday)
3 Years Ago
Snowmobile and BaseModularVehicle now share a new GroundVehicle base class
3 Years Ago
Remaining treatment plant spawns
3 Years Ago
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3 Years Ago
animgraph cleanups
3 Years Ago
Hide tab close buttons until hovered on tab
3 Years Ago
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3 Years Ago
Animgraph tweaks, scrollbar style latest widgets
3 Years Ago
Fixed multiple calls to addDockWidget not creating tabs
3 Years Ago
Skate park prefabs Updated skybox Update minigolf_green.vmap
3 Years Ago
Don't unnest widgets TabBar - don't ever force setDrawBase on
3 Years Ago
Make player use behavior check parent of non usable entities
3 Years Ago
Remove debug and invalid style property Sound effect on chat message ControlsTab with input diagram
3 Years Ago
Default use behavior will try to see if parent entity is usable if the one aimed at isn't
3 Years Ago
Treatment plant area WIP backup
3 Years Ago
More list menu navigation tweaks Hide leaderboard button on replay pause screen !switch !release
3 Years Ago
Updated qt bins
3 Years Ago
Styles for new dockwidgets Assetbrowser, Modeldoc tweaks Don't need this titlebar hack anymore (since updating qt)
3 Years Ago
Added "Static" property to prop_physics - if set disables physics (gravity) and acts as a nav blocker Implement AttachmentOffset and AttachmentType for ModelParticle ModelDoc node for prop_physics
3 Years Ago
Fixed movement and added test move position
3 Years Ago
Fix splitting not working when splitting a tabbed QDockWidget
3 Years Ago
Scale fixes (movement still broken) and added slingshot_gate_target
3 Years Ago
Allow world mapping on base shaders
3 Years Ago
Fixed list menu text alpha Removed some logging Fixed possible exception on bindings page open Fix for no stage being selected sometimes On device disconnect, don't try to play co-op only levels single player Set last selected stage on stage init Fixed list menu navigation regression Simpler stage selection state logic More main menu fixes !switch !release
3 Years Ago
Remove DockWidget title bar QMainWindow docked widgets - give them a margin around the outside of the window TabBars setDrawBase false by default Delete QDockWidgetTitleButton This does nothing
3 Years Ago
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3 Years Ago
Setup for units and flowfields to create and move toward gate when an egg is broken
3 Years Ago
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3 Years Ago
▅▍▅▊▆▍_▋▉█▆_▉▍▇▊▊▊▋_▌▉▋▍▌▋▅, ▆▊▊▉, ▌▉▆▍▍▉, ▅▉█▍▍ ▇▉▆▆█▇▆ ▉█▇▋▋▊▊ ▋▅ ▆▅▍ ▇▉▇▆ ▊▍▍▉▄▋▉▅▆▌▍ ▆▅▊▉▇
3 Years Ago
added flowfield to test map
3 Years Ago
merge from main
3 Years Ago
minor changes
3 Years Ago
Improve navigation enums & docs
3 Years Ago
Disable collisions on the player
3 Years Ago
▍▅▍▇▉ ▋▄█▋▄▅▆ ▅▉█▌▆▅▇█▅▇ ▋▄▊▌█▌ ▅▋▄▇▉ █▄▆█ ▌▍▍▍▉▌▋▅ ▄▉ ▇▋▍▄ ▍▇ ▉▍▊█▌▊ (▋▆▆▇▄▍▋▋▋▉▆██▆█ █▉▉ ▄▍▊▆▅, ▄▆▊▄▄▍ ██▌ ▉▅▆▊▊▆ ▌▋█▆▋▋▉▉)
3 Years Ago
Fixed pouch not being reset properly for other players
3 Years Ago
Only try to read .vhv files from the .BSP Apply a potential fix for libc-2.33.so crash Make File:Read() size argument optional, defaulting to File:Size()
3 Years Ago
The pouch is now predicted and spring joints are client-side (Egg is not predicted right now)