252,725 Commits over 3,990 Days - 2.64cph!
Fix chat justify
Update control-diagram.png
Update font color
Tilt/recovery momentum when jumping
Allow jump to increment shortly after falling off ledge or when close to the ground
Continue to fall in direction you're tilted, when tilted more than safe zone
Show safezone in devhud
Devhud cleanup
Randomly tilt while in safe zone
Fixed some inconsistencies when picking up a sam site in the editor
Added a Defender mode to SAM sites, while in this mode SAM sites will not fire at vehicles and will only fire at MLRS rockets (Hold E to switch mode, uses old behaviour by default)
Give item_drop the splash effect 💧
Add No Ammo, Low Ammo and Has Target outputs to the SAM site
Low ammo is triggered when less than 10 rockets remain (exposed on prefab as lowAmmoThreshold)
Added underwater drag as an option to the buoyancy system. Makes the item_drop backpack behave much more nicely
Focus hint works with toggle binding
Embedded button prompts can now specify multiple actions
Easy mode focus hint tweak
Fixed being able to unpause while in the settings menu !switch !release
Make the generic item_drop (grey backpack) buoyant
All vehicles with storage now drop that storage when destroyed (rowboat, RHIB, hot air balloon, both submarines, modular cars). Modular cars already did this, but the others did not. Note this does not include fuel, or modular car engine parts. Renamed carsdroploot convar to vehiclesdroploot - now affects all listed vehicles.
Added toggle to sort by last seen in the contacts menu
Merge MountedLookAtOverride_reinstate -> Main. Fixes head look bug and allows head look to show up in a lot more mounted situations.
Don't allow item binding on devices without a dpad
Fixed possible exception on player input init !switch !release
Show wounded teammates as orange in the Team UI
Rework repair pickup internals to keep the repair calculations server side (reverted most code changes from yesterday)
Snowmobile and BaseModularVehicle now share a new GroundVehicle base class
Remaining treatment plant spawns
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Hide tab close buttons until hovered on tab
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Animgraph tweaks, scrollbar style
latest widgets
Fixed multiple calls to addDockWidget not creating tabs
Skate park prefabs
Updated skybox
Update minigolf_green.vmap
Don't unnest widgets
TabBar - don't ever force setDrawBase on
Make player use behavior check parent of non usable entities
Remove debug and invalid style property
Sound effect on chat message
ControlsTab with input diagram
Default use behavior will try to see if parent entity is usable if the one aimed at isn't
Treatment plant area WIP backup
More list menu navigation tweaks
Hide leaderboard button on replay pause screen !switch !release
Styles for new dockwidgets
Assetbrowser, Modeldoc tweaks
Don't need this titlebar hack anymore (since updating qt)
Added "Static" property to prop_physics - if set disables physics (gravity) and acts as a nav blocker
Implement AttachmentOffset and AttachmentType for ModelParticle ModelDoc node for prop_physics
Fixed movement and added test move position
Fix splitting not working when splitting a tabbed QDockWidget
Scale fixes (movement still broken) and added slingshot_gate_target
Allow world mapping on base shaders
Fixed list menu text alpha
Removed some logging
Fixed possible exception on bindings page open
Fix for no stage being selected sometimes
On device disconnect, don't try to play co-op only levels single player
Set last selected stage on stage init
Fixed list menu navigation regression
Simpler stage selection state logic
More main menu fixes !switch !release
Remove DockWidget title bar
QMainWindow docked widgets - give them a margin around the outside of the window
TabBars setDrawBase false by default
Delete QDockWidgetTitleButton
This does nothing
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Setup for units and flowfields to create and move toward gate when an egg is broken
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added flowfield to test map
Improve navigation enums & docs
Disable collisions on the player
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Fixed pouch not being reset properly for other players
Only try to read .vhv files from the .BSP
Apply a potential fix for libc-2.33.so crash
Make File:Read() size argument optional, defaulting to File:Size()
The pouch is now predicted and spring joints are client-side (Egg is not predicted right now)