252,692 Commits over 3,990 Days - 2.64cph!

3 Years Ago
UIScale is now a client only component Community UI is now scaled by the players UI scale setting
3 Years Ago
Snowmobile driver eye pos + mount pos adjustments
3 Years Ago
Fix interpolation not working correctly in demos by making the interpolator use the demo time rather than game time
3 Years Ago
Snowmobile driver IK setup
3 Years Ago
Added more calls to save progression data * On exit request * On going to background * On stage reset Fixed saving progression data on exit Fixed initial selected stage on game start More selected campaign fixes Leaderboard entry display fixes Fixed bindings page not opening on correct player tab Working on fixing case where button prompts would disappear
3 Years Ago
Enable head look on minicopter pilot, car driver seat, kayak seat, submarine driver seat
3 Years Ago
industrial strip light - adjusted normal map to make bolts more visible on fitting
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Driver mount offset
3 Years Ago
industrial strip light - adjusted emissive map to increase range
3 Years Ago
Make CModelRender try to load vertex lighting/lightmaps for props only from the BSP
3 Years Ago
Added ability for ent_door to be breakable. It uses all the same systems as prop_physics do. So prop_data node on the model sets health, break pieces are used from the model, and there's an option to not have the door breakable even if the model is. Added OnBreak output. By default doors are not breakable.
3 Years Ago
Try using the new UI functions in Sandbox tools Cleanup net.lua
3 Years Ago
Ignore everything Create a tabbar when dropping a dock Show tabs even if there's only one entry handle addDockWidget Drag dock tags to undock/move
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Hammer: Don't offset initial drag drop model, fixes incorrect placement on grid
3 Years Ago
Added net.WriteColor( clr, alpha = true ) Added net.ReadColor( alpha = true )
3 Years Ago
Add argument to net.Read/WriteColor to skip alpha (#1841) * Add argument to net.Read/WriteColor to skip alpha More network efficient if you aren't using the alpha. The value between the read and write calls must match and should be a warning on the wiki page if this is merged. * Change alpha read from faux ternary to cond branch Since net.ReadUInt is a cfunc
3 Years Ago
Transform hull bounds to be safe
3 Years Ago
Minigolf water material Added new water to holes Playground prefabs Update minigolf_green.vmap
3 Years Ago
Include hull bounds to tools model instance bounds to allow better control over bounds when placing models in hammer
3 Years Ago
Add portal 2 map icons that were already made before
3 Years Ago
make the material editor shader select focus the search input on popup
3 Years Ago
Do not require voice permission to force stop voice transmission Removed -voicerecord from blocked concommands
3 Years Ago
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3 Years Ago
Added ControlPanel.ColorPicker method (Community Contribution) And lets try using that in the Color tool
3 Years Ago
Added: Color box method (#1854) * Added: Color box method * Added function to control panel also * Updated: Coding stile Updated: Use ipairs instead of pairs * Utilize: Use of `ipairs` Removed: All changes from DForm * Fixed: wrong variable names for R,G,B,A Utilize: Pairs loop when configuring default convar settings * Updated: Use camel case * Removed: Use `if var` instead of `if var != nil` for convention changed: Loop internal variables to `k,v` for convention * Relace the IF statement with selection operator
3 Years Ago
Revert m_flCycle networking changs for the time being
3 Years Ago
healing wip
3 Years Ago
Add new tree
3 Years Ago
Add a new type of tree Update build script and old junk
3 Years Ago
Deleted a bunch of AI test scenes
3 Years Ago
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3 Years Ago
SCSS add image-rendering image-rendering: auto; image-rendering: anisotropic; image-rendering: bilinear; image-rendering: trilinear; image-rendering: point; image-rendering: pixelated; image-rendering: nearest-neighbor; https://files.facepunch.com/ognik/1b0611b1/2021-12-22_43-11-3120fce0-dcf7-46e5-b2c2-817d799f6019-9gUn6NGy.png
3 Years Ago
Enabled xmas events Enabled icewall craft Updated airdrop event Protocol++
3 Years Ago
Enabled xmas craftable tree
3 Years Ago
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3 Years Ago
Enable head movement on sofa seat
3 Years Ago
Converted and simplified process for allowing head movement on mountables to just use a toggle on the prefab: "allowHeadLook" Removed behaviour that enabled the head look based on pose, the IK system will now only use the new toggle Removed overrides on ModularCarSeat Converted all existing prefabs to get identical behaviour
3 Years Ago
Add teleport2autheditem command that teleports the player to a random item authed to the given player (similar to teleport2owneditem) Works with Tool Cupboards, Code Locks and AutoTurrets
3 Years Ago
Disable wrapping for sprite atlas textures Pause menu string tweaks Fixed leaderboard rank flicker !switch !release
3 Years Ago
Added global.breakclothing for testing, breaks all clothing equipped by the player
3 Years Ago
Added support for a sfx to play when an item of clothing is broken Uses a default sfx path defined in Item.condition.cs but also supports being overridden per item via the breakEffect field on ItemModWearable
3 Years Ago
Fix reference to _mounted on the client side
3 Years Ago
Revert 66778 ("Remove unused overrideMountedLookAt"), integrate overrideMountedLookAt into the updated HeadIK method.
3 Years Ago
Fixed it for real this time
3 Years Ago
Don't show red interaction with depleted nodes
3 Years Ago
Fix player positions not restoring from saves properly Add a script to build and package things
3 Years Ago
Added virtual Admin_Who method to BaseEntity to modify the output of the "ent who" command per entity Using "ent who" on a sleeping bag now prints out the name and id of the player assigned to it Using "ent who" on a camper module will print out these details for all of the attached bags