252,730 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Fixed double door garland blocking door deployment
3 Years Ago
Renamed archer tower attachments
3 Years Ago
Added attachment to archer tower
3 Years Ago
Fixed santa sleigh having no reindeer
3 Years Ago
Updated testmap with eggs Merge branch 'main' of sbox-slingshotsiege
3 Years Ago
Add Hammer.Skip to Unit entity
3 Years Ago
Added basic egg item data system (BaseNetworkable) and create 6 random eggs on initialize
3 Years Ago
Added slingshotsiege_egg_spawnpoint
3 Years Ago
Xmas menu logo and bg video
3 Years Ago
merge from xmas_update_2021 (network++)
3 Years Ago
merge from main
3 Years Ago
Changes and debug output to hopefully help narrow down a Linux crash
3 Years Ago
Fix inheriting from LibraryAttribute not working for entities clientside
3 Years Ago
Missed some spots
3 Years Ago
Hide obsolete water entities from Hammer, update base.fgd
3 Years Ago
▌▌▋▆█▅▋▊ ▅▍▄ ▌▍▆▆▇▉▆ ▊▍▆▍ (▍█ ▍▌▋ ▌)
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▇▉▄▄▍▆▆▅▍▊ ▆▄▆▋ ▉▋▅▊ ▊▉▅▋▋▄
3 Years Ago
Temp trebuchet model
3 Years Ago
Make Color/Color32/Rotation/Vector3.Read static Make Angles.Write not static
3 Years Ago
Finished east inland area
3 Years Ago
Update embedded button prompts on rebind / new device !switch !release
3 Years Ago
3 Years Ago
3 Years Ago
Unbound button ? size tweak Tutorial speech now can show toggle prompts !switch !release
3 Years Ago
Updated Hammer Icon Temp Egg model w glass Adjusted Size of rope Temp Archer Tower Added gamemode ents
3 Years Ago
▋█▅▉▌▅▅ ? ▊▅▄▅ ▊█▅ ▊▇▅▆█▌▆ ▄▊▊▅▊▌ ▌▅▍▄█▄▇ ▉▉▇▊▍ ▄▇▊▇ ▇▆▍▇█ ? ▅▄▍▅▉▄'▅ ▊▌██ ▅▇▆ █▆▍▋▉▅▉ ▅▍▉▇▇▉ ▉▊▆█▆▇▇ ▋▅▄▍▌ ▄▅▌▊▍▆▌ ▋▄▆▅▇▉ ▇▆▍▄▄▇▌▅ ▉▊ ▍ ▉▄▆▌▄▉▆ ▆▄▌▉▍▊ █▄ ▇█▊█ !▆▉▌▍▌▄ !▇▊▅▊▄▊█
3 Years Ago
▅▅█ ▇▇▆▊▅▍▊▇▌ ▋▉▍▋▋▊██▄▋ █▆▄▄▍▆▌▅ - ▋▅▊ ▇▆█▉, ▍▋▉▉█▋▆ ▊▄▄█▄▌ ▋▋▌▌▍▇▋▅, ▆▇▇█▆ ▌▍▆▅█▇█▅▌▌ ▍▍▊▄▆▊▍▄█ ▅▄▇▍, ▇▌▇▌▋█▊ █▅▅▅ ▌▆█▌▉▅ ▊▋ ▍▌▍ ▍▇▇ ▉▉▇▇
3 Years Ago
Remove unused If in tools mode resize the swapchain window using SetWindowPos to avoid it being automatically focused
3 Years Ago
Don't allow snowman helmet attire equip stacking
3 Years Ago
▊▇▇▋▄ ▊▇▊_▊▉▅▉▊▄_▌▌▉▋▇▆, ▊▄▍_▆▋▅▇█▄_▊▊▇█▆▅, ▇▄▌_▆▌▆▉▄▌_▅█▄█▋██▇▊▆▇▉ ▇▄▍▍▆▍▉ (▍▍ ▌▄█▌▉▋ ▊▉▉▄▄▍▄▅ ▇▄▍▊ ▉▆▆▋ ▆▌▉▍▄▍▇▉▇▄)
3 Years Ago
phrases
3 Years Ago
Force fgd to generate
3 Years Ago
Added DoubleDoorDressing socket Updated double door garland and wall frame socket manifest
3 Years Ago
Building brick skin models progress
3 Years Ago
Added missing Hammer entities
3 Years Ago
Add details to skybox Fixed floating boxes and added small details around the map Fixed texture alignment on bench
3 Years Ago
▍▆█▆▌ ▉▆▅▋ ▍▄▄▌▇_▍█▉█_▅▉▋▇ ▋▋ ▄▊▇▄▅ ▄▄▉▊▄▋▄
3 Years Ago
Restore SimulateActiveChild to Player fixing weapons not showing / firing.
3 Years Ago
Add new named colors from the latest CSS spec
3 Years Ago
▇▇▇▉█▍▌ ▊▇▌ ▌▊▌▌▌▊▇
3 Years Ago
▌▄▊▇▄ ▄█▅▆▉ ▄▍▅▆▅ ▍▌▍▄ ▄▆▇ ▄█▊▄▍▊▄▌▉ █▄▍▇▌▍▇ ▇▉▋▉▋ ▊▇▋▆▆▋▄▅█▊ ▄▅▉▄ ▆▊▄▅▌▄ █▍'▊ ▌▅▍▆▄█▉█▆▊ ▉█▄▍▋▊▌▄▊ ▅▌ ▄▋▋ ▌▋▋▇█▍; █▇▊▊▌▅▆█▄▊ ▌▅ ▋█▍▉▅▋ ▆█▍ ▄▋▌▌ ▌▇▅ ▇▆▋▆▄▆▆▆▋ ▇▄▊ ▇█▄▍▆▊ ▆▆▌▇▊ ▍▅▍▄ ▇▉▌▌▄ ▋▅ ▄▋▍▊▅▉, ▆▊▌▋ ▊▉▄█▄▋▉▅▉ (▅▇▄ ▊▋▄▄ ▅▌▊▍▉ ▄▍▆█▆▄ ▊▉▋▄▅ █▌▇▉ ▍▊▇▋ ▆▋█▊▋▍▄▅▉ ▄▇ █▍▍ ▆ ▉▊▋▄▌ / ▋▍▊▌▄ ▅▉▋█▉▅▉█▍▊▋) ▊▇█ █▅ ▍▄█ █▉▆▉▊▋ ▌▅ ▉▉▄▇ ▅▉▉▊▇▇ ▊▄ ▍▋▍▄ ▇█▌▇ ▆ ▉▊▋ ▌▅ ██▌▍▅▊▊
3 Years Ago
In editor, console key switches to and from game/console
3 Years Ago
Added more helpers for font-weight hairline, thin, ultralight, extralight, light, regular, medium, demibold, semibold, ultrabold, extrabold, heavy, black, extrablack, ultrablack
3 Years Ago
▆▅▉▋▊ █▄▉_▌█▌▉▄▋▄▅▊▅ ▍ (▌▌▊▉▇▇▅▇ ▋▆ ██▊▌▌▆▋) █▇▌▌ █▊▄▇▋ ▄▆▆█▊ ▌▄ █▇ ▉▊▊ ▅▇▉▄▇▇█▍ ▅▋▅█▇▊▆ ▆▄▇ ▅▉▆▊▆▌▅▇ ▉▉▇▆█ ▇▉▅▇▄▆▋▅▇ ▉▇▉▇▄▋▅ ▄▉▌ ▇▄█▅▇▉ ▄▋▍▍▌▌▉▍ ▇▌▌▅▇▆▍ ▇▆▌ ▄▍▄▍ ▋▇▆▉ ▄ ▉▌█ ▌█▋▋▍▉ ▌▅█▊ ▋▉ ▄▅▌▍▊▇▌▄▌ (▊▅█ █▄ ▍ ▉▋▆ ▌▄▅▌▄██▉ ▆▇█▄ ▇▇▅▉▍ ▉▉▆▌ ▋▊▌▊▆▇ ▇ ▇▌▊▆▇▆, ▌▊▇▅▅ █▉ ▅▄█▉▋'▇ ▌▆▍▅ ▇▄ █▇▄█▇▆▌ ▄▄▆ ▇▋▅▊▄█ / █▅▋█▄▋ ▋▋▅▆ ▌▍▉▄▇)
3 Years Ago
▋▍▌█▆▉▊ ▄▋▄_▅▋▇▆▇█ ▆█▍█▊ ▇█ ▄▆██▅▍▊ ▄▇█▌▍▋▊ ▊▊▆▋██ ▅▅▆▍ ▆▇█▋▊▋▅▇ █▉▌▆ ▋▄█▅▅ ▍▋ ▇▉▆▊▌▉▋ ▊▋▆▌▆ ▌▄▉▆▌ █▍█▊ ▆█▉▆▌█ ▍▆▆ ▆▇▆█ (▌▇▍▊▊▅ ▌▄█▅ ▉▆▄ ▅▆▋▊▋▆▉ ▄▅▄▋)
3 Years Ago
▆▊▅▆▋▊ ▅▉▊▊▇▄ ▊▊▊▌▋▌
3 Years Ago
Move idle tilt to its own func
3 Years Ago
Woops
3 Years Ago
Fix random tilt preventing brake lean Fixes and adjustments
3 Years Ago
Dismounting mobile objects now requires a 0.5s hold (cars,helicopter, submarines, etc) Static mountables will still dismount immediately (chairs, sofas, etc) Added global.quickdismount to control the behaviour, setting this to false will go back to the old behaviour Added global.dismountHoldTime to control how long the hold takes (defaults to 0.5s)