252,602 Commits over 3,990 Days - 2.64cph!
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Fixed modular cars not using fuel after recent changes
Merge from FirstPersonSpectate
Don't auto-load a save on BillBTestMap
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Merge from SleeperMountingMergePt2
Fix snowmobile seat prefab ID, adjust wheelcollider suspension, other WIP
Don't clear childVehicles in BaseVehicle.InitShared
InitShared is called during loading, which means clearing would break things depending on the load order
TrayIcon
Interop: Fixed enums not being int64 to native, class pointer casting tweaks
Fixed some bindings to wrong type
SetCursor
Citizen/animgraph: pose/jump/land updates
Merge branch 'master' of sbox
merge from missing script hunting
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Fixed rubber surface having a muzzleflash as impact effect
Improved "Open away from player" behavior for ent_door for models whose x+ axis is not the "inward" direction
Add net46 target framework back for Unity support
Redist for 1.52
Headers for 1.52
Generator changes to support 1.52
Generated 1.52
Generator comments out SteamInputActionEvent_t.AnalogAction_t types since the type declaration is missing from steam_api.json
Connection lanes implementation
All SendMessage overloads have optional laneIndex
Redist update for test cases
Add missing fake IP API to steam_api.json
Generated fake IP API
Add fake IP support to SteamNetworkingSockets
Add fake IP test cases
Headers for 1.53
Redist for 1.53
Generated 1.53
Add NetAddress.IsFakeIPv4
RequestFakeIP / GetFakeIP comment fixes
Do test case fake IP initialization before login
Update test case steamclient.dll et al
Merge pull request #612 from Facepunch/steamworks152
Steamworks 1.53 with multi lane and fake IP support
UI (#58)
* Add new UI elements
* Separate WeaponIcon from WeaponList and call it WeaponListItem. Bind 'closed' class to IsCollapsed
* Cleanup
* Collapsable weapon selector
* Rename Ability to Slot and update bind name appropriately for each weapon / equipment
* Remove .ability class
* Style Tokens Tab
* Speedometer and hud icons
* Style Roundinfo
* Templatize scoreboard and add support for showing capture and member count for each team
* Added additional functionality to WeaponList for UI
* Remove deprecated ability
* WeaponList styling for passive
* Automatically expand the weapon list when the player changes loadout or respawns
* Map and roundscore
* Animate from bottom
* Red Team Chatbox and Weaponlist
* Chatbox styling
* Debug switch teams cmd
* Added debug commands for UI styling
* Fixed
* outpost and speedometer red team
* Styling chatbox better for multiline
* Remove brackets from chat channels + fixed / improved handling of jetpack bumping surfaces
* Added a guard for inserting an award into dictionary twice
* Tutorial screen now uses html
* Adding in the design for Tutorial
* Add in real data on the steps
* Split buttons
* Squashed commit of the following:
commit 5142f2b1d36c1a05c5cddffde666c8b68ac31584
Author: Conna Wiles <kurozael@gmail.com>
Date: Thu Nov 11 16:23:20 2021 +0000
Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set.
commit 73ab8c3b95c72cb6cb482f90fcc2b88d6e06072e
Author: Conna Wiles <kurozael@gmail.com>
Date: Thu Nov 11 14:10:21 2021 +0000
Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile
commit de978b9b86e92442037b4e39a339bc0ef8c9862c
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 14:47:43 2021 +0000
Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class.
commit 712ec66d0906c76066bf18c9c6f001bedc37b1b0
Author: bakscratch <lt_8@hotmail.co.uk>
Date: Wed Nov 10 13:30:43 2021 +0000
Added Razor Particles
commit 82bd628af2a98e13de13704eb10132fc7d747b12
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 11:38:48 2021 +0000
Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work
commit 70c03437b91b92cb7a1866c9c198e91eb7299f66
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 11:10:03 2021 +0000
Give the Razor a projectile life time and reduce up velocity
commit ae553f2063afd0cc9897334592536b9d1348229d
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 11:07:02 2021 +0000
Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon
commit f51311cfaf9d120554eedb091cf33ba23699b4fb
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 00:41:49 2021 +0000
Copy over Layla's fix for MoveHelper
commit 351206eafe21d50fdb14a35bb4302bb6e2c26f9b
Author: kurozael <kurozael@gmail.com>
Date: Tue Nov 9 15:01:49 2021 +0000
Fixed a typo in one of the toasts for capturing outposts
commit d9c2ab01a0618865c33a60f705e57e3b3c051d30
Author: Conna Wiles <kurozael@gmail.com>
Date: Tue Nov 9 11:49:27 2021 +0000
Server guards in OnProjectileHit
commit b001f78e0fb35b61decd710c3d2174fd16bfa9ff
Author: Conna Wiles <kurozael@gmail.com>
Date: Tue Nov 9 11:32:17 2021 +0000
Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon.
commit 45d3d17802b6959e4bef02baa8949def6e3faf63
Author: Conna Wiles <kurozael@gmail.com>
Date: Tue Nov 9 11:02:26 2021 +0000
Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy.
commit 00dc3fb5efabafc27b8d36260b449a4fc18359a6
Author: Conna Wiles <kurozael@gmail.com>
Date: Mon Nov 8 17:10:00 2021 +0000
Update turret asset to use tick for projectile movement
commit 49b60040c85f5c34651fcf86c948ffbe7b7be041
Author: Conna Wiles <kurozael@gmail.com>
Date: Mon Nov 8 16:40:57 2021 +0000
Test prediction of bullet drop projectiles (early version)
commit 7af88b8cb35e0d3d98eadb58f6e608aeaecc03b9
Author: Conna Wiles <kurozael@gmail.com>
Date: Sat Nov 6 11:27:56 2021 +0000
Fixed various SCSS warnings
commit 18f80c1b52a2414842072777c3cb69e93a129d38
Author: aylaylay <fortblox@gmail.com>
Date: Thu Nov 4 23:42:46 2021 +0000
Add back LagCompensation = true
commit 846d5fc6af83db822263adbf717b839c260b078b
Author: Conna Wiles <kurozael@gmail.com>
Date: Thu Nov 4 22:33:36 2021 +0000
Restore
commit aa0dc092e0b1e8752360efa59512c48c37e640c7
Author: Conna Wiles <kurozael@gmail.com>
Date: Thu Nov 4 22:18:36 2021 +0000
Disable Lag Compensation for Hover to test
* Updated TutorialScreen to support countdown and use cookies to remember if it has been accepted before
* Fix tutorial screen pointer events
* Fixed hv_always_show_tutorial
* Tutorial Screen disabled styles
* Added TimeLeft property to Scoreboard
* Scoreboard re-design
* styles
* hv_killfeed debug command
* Added hv_respawn_screen debug command
* Removed option for Loadout costs. Started templatizing the Station Screen ready for styling.
* Respawn Design
* Remove sbox-hover.csproj and update .gitignore
* respawn
* Added RespawnKillerInfo templatized
* Fixed respawn screen avatar not being img and fixed station screen intitial show
* Max respawn time on label
* Don't include the world as a valid weapon
* Respawn changes
* Set hud class of team properly on killer info
* Use correct weapon name
* styles
* Respawn timer formatted nicely
* load screen styles start
* Fixed physics weapons firing through walls if you're right up against them
* Hide the flag in first person when you are the carrier but still show its shadow
* Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions.
* Jetpack scale tweaks and fixes to the jetpack for upward motion (add config tweaks later)
* Use Prediction.FirstTime to avoid excessive particle creation with high latency when commands re-simulated
* loadout styles
* Class icon
* loadout icon
* Loadout Select List category types
* Loadout styles
* loadout bug fixes
* Loadout Selector Categories
* Re-populate LoadoutSelectList when template is applied
* Loadout spawn buttons
* More styling
* Station Screen restructure
* Don't try and populate the loadout select list if we don't have a pawn yet
* Added LoadoutData to StationScreen for skinning
* Update buttons to use global styles
* loadout background
* colour tweaks to tutorial and stationscreen
* Added StationScreenView and support for loadout-view and weapon-view
* fix button on tutorial screen
* merge conflict fixes
* Beginnings of getting character information in
* more styles
* Implement loadout weapon main screen display for station dialog
* Loadout Weapons Station screen styling
* Adding in Weapon selector upgrade view
* StationScreen buttons
* Add in the select buttons
* styling for weapon selector
* Add icons to the stationscreen
* Refactor of weapon upgrades. Almost completely implemented weapon selection + upgrading in the new Station Screen.
* Fixed a bug displaying which weapon upgrades are already owned
* Player tokens data
* WeaponIcon
* Main weapon icon set texture + upgrade icon support
* Weapon Stats, Enhancements upgrades
* Icons for the Station Screen
* Icon for upgrade
* Locked Icon on Enhancements
* Added support for weapon stats and implemented on all weapons / equipment / deployables. Moved Damage to WeaponConfig
* Added Big Terry avatar to the Station Screen
* Rip out the look code from the menu + tweak it a little
* Automatically hide secondary description and upgrades box if none available
* Move sound handling for buttons. Increase z-index of toasts list. Add toast when can't buy a weapon upgrade
* Add icon for enhancement
* Templatized the awards UI
* add in upgrade header
* Fix paddings on the Weapon Selector
* Add currency icon to the enhancements
* Added player tokens to the scoreboard for extra flex
* Updated all loadouts to remove the armor class from their name
* Class Icons
* Add in the tags
* Loadout weapon animation
* Styles on the character selector
* Implemented loadout tags. Renamed Defender to Engineer. Implemented loadout role icons. Implemented loadout upgrading functionality. Only switch to loadout when upgrading if you are that loadout's predecessor already.
* Style the select view for Red Team
* Hide grenade count
* Add switch team to scoreboard
* spacing on scoreboard
* Implemented team switching functionality to the scoreboard
* Fixed issue with wrong text color on station screen weapon item list
* Kill feed
* Worldstationhud
* Add new weapon iconography
* Update more icons
* Update Claymore, distruptor, turret and force shield icons
Co-authored-by: Lewis Ainslie <hello@lewwis.com>
Update Claymore, distruptor, turret and force shield icons
Remaining inland cliffing north of river fork
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Add new weapon iconography
Can grab connection and move it to another slot
Remove graphics items from the scene properly
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Fixed water clipping issues, various seam fixes etc.
updating construct map/prefab/texture
Merge branch 'master' of sbox
Kill feed
Worldstationhud
Cleanup, context menu
Data nodes
Refactor
Connections, position change notification
Line drawing
manifest rebuild - build times
merge from save219 (Staging wipe)
Fish can now be sold for more scrap at fishing village exchange
MP5 NPC drop chance lowered slightly
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persistance++ (Blueprint wipe)
merge from forest_density_testing - needs more testing but will tweak as needed
Raised excavator spawn priority
S2P
Use our own interop bindings for OpenVR, grab interface from engine
Refactor VROverlay, just set stuff once in property setters instead of in render thread
No need for a separate MainMenuPanel impl for VR, just make a VROverlayPanel of it
Restore viewport after rendering in VROverlayPanel
Simulate VR overlay mouse position properly from scale