252,609 Commits over 3,990 Days - 2.64cph!
TTT: Updated language files (Community Contribution)
TTT: Fixed TTTCanPickupAmmo only allowing 'true' return values (Community Contribution)
Micro optimization in draw.SimpleText (Community Contribution)
These dlls aren't used
QtNetwork unused
Re-binding QAction to Option to avoid confusion with System.Action
Toolbars, tools list
Add sound on press on selecting character
Building brick skin preview models - pre-LODs
Removing previous iteration files
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Fixed suicide modal closing immediately in main menu
Hexagonal blur with controllable bokeh sides
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Fixed excavator coal pile floating
Fixed excavator clutter rock floating
excavator S2P
Improve weapon selector UX
Ipmorve UX for WeaponList
Reduced NVG grain and overlay intensity
Multipass support for render targets and multipass dof
Don't assert in spring joint when min rest length is bigger than max rest length, just calculate the new min max instead
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Fix skull rock skin not playing correct sfx when swinging
Added the option to use a custom local folder for animation events so manifest rebuilds won't override paths
Fixed quit button closing quit modal immediately
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BBox return correct corners
Merge from FirstPersonSpectate
Most of the remaining south east inland sculpts
Added viewmodel bone guides
Citizen Viewmodel mesh/textures
Convert standard postprocessing shader into multiple passes
Introduce multipass support in postprocessing
Land sound effect
Rename unicycle sounds, play them from controller events
Pedal sound effects
Spin wheel at correct speed, cleanup
Cleanup and fixes
Wheel spins backwards when moving backwards
Eastern big cave system cliff replacement
Start of inland area south of river fork
Make HttpImage support rendering via Image in addition to RawImage (allows preserving aspect ratio better)
Switch all news images except the cover to Image with preserved aspect ratio so they don't stretch out
Fix youtube videos not opening when clicking on them in news (LMK if any buttons are broken)
Fix missing h3 headers in news
Assert if you try to use post processing on the server
Fix nav_edit ghosting cursor
Fix access violation in CSceneWorldObjectList::FindChunkForObject
Possible access violation fix in CBaseSceneObjectDesc::FillTransforms
Ability to get the nav areas attributes at any given point
NavPathData -> NavNode, Query area attributes. Remove edge
River fork area cliff sculpts