252,195 Commits over 3,990 Days - 2.63cph!
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WorldPanel.SceneObject.IgnoreZ
Added documentation
Merge pull request #65 from Facepunch/worldpanelignorez
World Panel Scene Object Ignore Z
Added Modes to the Station Screen. The Station Screen will popup in Deployment Mode when a player first joins. This way, they'll know about loadouts from the jump. It'll inform them to visit a Station in future to change their loadout.
Merge branch 'main' of sbox-hover
Breaking Change: Removed PropertyAttribute.FGDType/Group/Hammer
Use FGDTypeAttribute, CategoryAttribute and Hammer.SkipAttribute instead
Added Flag particle for middle outpost
Added Idle animation for Radar Sensor
Sand material
Added additional prefabs for map change
Update Dune Layout (vpk)
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Fixed bottom crate gib spawning underground and fallout out of the map
Update clothing.asset
Improved how gib limit works by removing old gibs first, increased default gib limit
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ShaderProc: Added the ability to document & expose functions in shaders
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Fix rare access violation in CSceneSystem::DeleteSceneObjectAtFrameEnd
Sentry scopes
Added Style.Content (only works on Labels/Icons)
Tweaked how lobbies work, ready state, show member status
Fixed help text not loading for .asset editor
Also added some helptext for clothing asset
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Don't call BulletArchetype.OnHitPlayer if player ignores bullet damage
Another attempt at fixing cores flickering for 1 frame on unit spawn
Deployables don't carry over across rounds
Fix a couple of NREs but later investigate why that particle is null
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Remove Styles.BorderImage
Fix Style.Background change
⚠Breaking Change⚠ removed Style.Background
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Set MAX_PLAYERS to ABSOLUTE_PLAYER_LIMIT
Add maxplayers convar, set it on server startup
Clean GameLobby, make public
ConsoleSystem.Run errors print right console command name
Added Global.Lobby
WorldPanel.SceneObject.IgnoreZ
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Fix UI shaders not compiling
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Documentation Rework (#599)
Fixed missing particle color + margin