193,229 Commits over 4,049 Days - 1.99cph!
Glow plane fix.
Bandit S2P
[D11] [UI] items you can't craft due to workbench requirements should now also grey out in the crafting list
Split dredge windows into separate game object / bandit town scene2prefab
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[D11][Tutorial] Fix for issue #566, added warm coat and food to mountain loot container
[D11] DTLS PS4 plugin integrated.
[D11] Updated Building Planner description string
[D11][Tutorial] Fix for issue #1744, craftable tutorial items are now locked until their respective objectives are started
[D11][UI] [#1886] Able to swap attachments by moving attachments over (and swap invalid attachments)
[D11] Updated Corn & Pumpkin seed descriptions
[D11] Ensure active Auto Turrets can only be looted by authorised peeps. Inactive turrets can be looted by anyone.
[D11] [UI] fixed a problem where the queue nav prompt wouldn't update if the queue closed due to being empty
[D11][Tutorial] Fix for HUD parts not being hidden in tutorial
[d11] Async skinning on a define D11_ENABLE_SKINNING_OPTIMIZATIONS so it can easily be disabled.
[D11][Tutorial] Changed sorting order of tutorial canvas
[D11] Increased priority on 'Pickup' command when interacting with objects whilst holding a hammer
[D11] [UI] improved the jiggle when you need a workbench, and added a jiggle to the ingredients. fixed nav bar not disallowing craft when you don't have a workbench
Turns out the giveTheItem flag has never been implemented. Implemented it, and NPCs no longer keep the items they buy (as was already intended).
Fixed RUST-296 (ServerInfo popup panel stuck on front)
Fixed RUST-297 (Workshop items not populating when first enabled)
[D11] Control adjustments for zero deadzone
[D11] [Tutorial] Wooden Fence for Tutorial.
Changed Checksum to use a fixed size pre-allocated buffer
[D11] Scrapman - extra debug logging
Fix "Pending..." corp merge text appearing on the wrong corp for the requestee.
Several corp name/tint improvements:
- Corp tint changes now update unit colour correctly when the unit is part of a larger building.
- Corp name is now enforced as unique on creation, as well as on edit.
- Corp name validity check after changes in now on server, not client.
- Automatic corp tint colour now uses a golden ratio trick to keep tints as far away from each other in hue as possible.
Remove obsolete building colour tint code
Culling volumes for the 3 regions.
S2P
Release candidate.
Merge prop_combine_ball/AnimatedOffsetTextureProxy crash fix from main
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Remaining issues cleared.
Delete cached maps if there is a checksum mismatch
Fixes for map compression
Lighting prefab.
Scene s2p.
Last bit of lighting.
Possible fix for Fusebox
Add an option to turn off the tutorial prompts
faster loot fix for inserting items into loot
[D11] some minor script optimisations - remove double sorting of traces
[D11] some minor script optimisations - missing loop breaks and using GamePhysics.TraceAll when GamePhysics.TraceAllUnordered would suffice.