193,211 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11][Tutorial] Fix for issue #1824, added poolable entity support for object highlighting to prevent stuck glows
6 Years Ago
[D11] [UI] added the ability to switch lights on and off from the inventory and implemented the time remaining
6 Years Ago
Merge from d11_console_version
6 Years Ago
[D11][UI] [#327] Attempting to drop an item that has and timed action in progress will finish the action before dropping. The flame thrower should no longer have and adjust modification action
6 Years Ago
More wandering around while loitering
6 Years Ago
Added excavator cabins to excavator scene
6 Years Ago
backup
6 Years Ago
Minor speed edit
6 Years Ago
Messing with NPC speeds some more
6 Years Ago
Modified NPC base speeds - they needn't be in as much of a hurry as player characters. Walk a little more slowly by default, and run with a slightly different speed multiplier
6 Years Ago
Pedestrians walk a bit more slowly.
6 Years Ago
Fixed walk/run/crouch movement animation speed issues. Character animation speed should match actual move speed correctly now, even when they're faster/slower than "normal" speed.
6 Years Ago
Merge in POI work
6 Years Ago
Pedestrian AI edit
6 Years Ago
NPCs wanted about a bit while loitering, staying within their current location.
6 Years Ago
tree shaders
6 Years Ago
Updated Apex Utility AI to the latest version
6 Years Ago
Almost...
6 Years Ago
Excavator wooden cabins / meshes / LODs / prefabs
6 Years Ago
Enabled skin unloading by default if system RAM is close to minimum requirement
6 Years Ago
Removed second grabpass from background blur shader
6 Years Ago
Backup
6 Years Ago
Fixed main menu UI glitch when switching tabs for the first time
6 Years Ago
[D11][Tutorial] merge fix
6 Years Ago
merge from main
6 Years Ago
merge from main again
6 Years Ago
Updated language files
6 Years Ago
merge from main to prerelease
6 Years Ago
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6 Years Ago
[D11] [Audio] Fix reverb in/out
6 Years Ago
[D11] [Audio] Fix reverb in/out
6 Years Ago
[D11][Tutorial] Fixed GamePhysics trace not using first server side hit
6 Years Ago
Added Entity.GetEntityInUse
6 Years Ago
Certain player weapons (hl1, bugbait, etc) are no longer removed on map cleanup
6 Years Ago
[D11] [UI] Flipped microphone check conditional in loading screen.
6 Years Ago
[d11][Audio] Fixed some weird reverb zone configurations.
6 Years Ago
Backup
6 Years Ago
[D11][UI] [#469] Hide Blast Radius when not needed and show fuse length.
6 Years Ago
Stopped all placement inside the basement floor
6 Years Ago
Fixed server load NRE issues.
6 Years Ago
[D11] Main action name now "harvest" - [D11] PS4 support offline - [D11] Debug timestamp display corrected
6 Years Ago
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
6 Years Ago
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
6 Years Ago
[D11] fix for various UI problems, the layout optimisation was preventing an initial layout after re-enabling, causing various bugs like #1837
6 Years Ago
cherrypicking the exploit fixes, wrong branch.
6 Years Ago
Fixed a couple of building exploits and issues with old building editor since Unity update.
6 Years Ago
[D11][UI] Added fill and attach options to navagation bar when moving items [#832] Fixed issue with mailbox panels [#1086] fixed issue with leather gloves in crafting menu
6 Years Ago
[D11] [UI] Fixed crafting menu grid navigation not wrapping correctly.
6 Years Ago
merge
6 Years Ago
testing