251,415 Commits over 3,959 Days - 2.65cph!

3 Years Ago
Don't raycast target the icons in the vitals UI
3 Years Ago
Made a custom air tank icon
3 Years Ago
Diving tank activation changes. A player in a sub wearing a diving tank can stay underwater for longer by using the diving tank's air after the sub's air runs out.
3 Years Ago
Added slight glow to resources
3 Years Ago
Add remaining properties for PrismaticJoint
3 Years Ago
Add Texture3DBuilder properties Add PrismaticJointBuilder.WithPositionMotor Add PrismaticJointBuilder.WithVelocityMotor Allow joints local anchor and frame to be updated
3 Years Ago
Fix spelling mistake. What it it -> What it is Merge pull request #742 from AdamSai/patch-1 Fix spelling mistake. What it it -> What it is
3 Years Ago
Removed unused textures
3 Years Ago
Apply default material group in CModelDocUtils::GetFinalMeshes, fixes #364
3 Years Ago
physics mesh file uses original mesh to calculate bounds, not the optimized mesh
3 Years Ago
Pass gravity normal to shader on liquid update, pass bubbles correctly
3 Years Ago
Update liquid on Prop
3 Years Ago
Reimplement liquid logic in a generic fashion in managed code
3 Years Ago
Create api_design.md
3 Years Ago
TTT: update Spanish translation (#1828)
3 Years Ago
process Sandbox.Game.dll (partial)
3 Years Ago
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3 Years Ago
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3 Years Ago
Wikibot process sandbox.engine.dll Update .gitignore
3 Years Ago
Tweaks for wiki
3 Years Ago
Remove redundant NetVarGroup, unused Padding class Wiki cleanup
3 Years Ago
Add some classes and attributes
3 Years Ago
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3 Years Ago
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3 Years Ago
▆▌▇▊ ▋▍▌▉▅▄ ██▄█▉▊▋▌ !▊▇▊▅▉ ▅▄▉▋▆▄▄ ▄▋▍▊ ▋▅▋▅ █▋▊▅█▆▋▆▅ ▋▄▆▄▉
3 Years Ago
Revert textures showing as highest quality in material editor, could be causing issues, needs to be handled properly
3 Years Ago
ModelDoc: Add align origin properties to PhysicsHullFile and PhysicsMeshFile nodes
3 Years Ago
Sculpts around new cliffs
3 Years Ago
Removed compiled files and updated electric bolt sound for the Drone weapon
3 Years Ago
Renamed Anti-Tank to Rocketman. Added Cryomaniac unit (similar to Pyromaniac but deals freezing effect and ice blast.) Added Plasma and Electric weapon upgrade possibilities to the Marksman. Added Plasma weapon upgrade possibilities to the Assault and Heavy units. Made Assault and Rocketman and Grenadier able to attack aircraft. Implemented EMP Bomb, Ice Bomb and Plasma Bomb properly for the Grenadier. Added sounds to the Tesla Coil. Added weapon upgrade possibilities for the Attack Drone (Plasma and Electric). Merge branch 'master' of sbox-rts
3 Years Ago
Radar Jammer has correct icon
3 Years Ago
Invalidate glowproperty on internal entity destruct, fixes #732
3 Years Ago
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3 Years Ago
Added collision to radar jammer Radar Jammer Icon Merge branch 'master' of sbox-rts
3 Years Ago
Distance of Nuke and Airstrike increased by 3x for now
3 Years Ago
Double tap a selection group slot to automatically pan the camera over to the middle point between all of the selected items
3 Years Ago
Refactored UnitGroups to SelectionGroups. Buildings can now be added to selection groups.
3 Years Ago
See a tiny little bit more on unseen areas
3 Years Ago
Reduce Heavy model scale by 0.15. Player can now press Tab to switch between the active selected item in the multi-selection panel. Temporarily make unit circles and models visible through objects until there's a way to do this for outlines only. I missed a spot
3 Years Ago
Ctrl + Click to select only that type of unit from the multi-selection panel
3 Years Ago
Added Radar Jammer placeholder and set Advanced Research Lab model. Added IsLocationValid virtual method for Abilities.
3 Years Ago
Added Unseen Alpha and Seen Alpha configuration for the Fog - by default have unseen areas slightly more visible than pitch black Merge branch 'master' of sbox-rts
3 Years Ago
radar jammer temp model
3 Years Ago
Research Lab upgrade temp model
3 Years Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
3 Years Ago
Added the Heavy (machine gunner) unit. Added the Frenzy ability. Fixed a problem with Resistances on Unit Modifiers (moved them to UnitEntity instead.) Merge branch 'master' of sbox-rts
3 Years Ago
Split off some foam shader variables, sampling foam at different octaves to get a more varied spread.
3 Years Ago
PathPlatformEntity OnMovementStart/End outputs + other stuff Train-like auto angle feature, increased generated path precision
3 Years Ago
West > mid road area