251,415 Commits over 3,959 Days - 2.65cph!
Don't raycast target the icons in the vitals UI
Made a custom air tank icon
Diving tank activation changes. A player in a sub wearing a diving tank can stay underwater for longer by using the diving tank's air after the sub's air runs out.
Added slight glow to resources
Add remaining properties for PrismaticJoint
Add Texture3DBuilder properties
Add PrismaticJointBuilder.WithPositionMotor
Add PrismaticJointBuilder.WithVelocityMotor
Allow joints local anchor and frame to be updated
Fix spelling mistake. What it it -> What it is
Merge pull request #742 from AdamSai/patch-1
Fix spelling mistake. What it it -> What it is
Apply default material group in CModelDocUtils::GetFinalMeshes, fixes #364
physics mesh file uses original mesh to calculate bounds, not the optimized mesh
Pass gravity normal to shader on liquid update, pass bubbles correctly
Reimplement liquid logic in a generic fashion in managed code
TTT: update Spanish translation (#1828)
process Sandbox.Game.dll (partial)
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Wikibot process sandbox.engine.dll
Update .gitignore
Remove redundant NetVarGroup, unused Padding class
Wiki cleanup
Add some classes and attributes
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Revert textures showing as highest quality in material editor, could be causing issues, needs to be handled properly
ModelDoc: Add align origin properties to PhysicsHullFile and PhysicsMeshFile nodes
Sculpts around new cliffs
Removed compiled files and updated electric bolt sound for the Drone weapon
Renamed Anti-Tank to Rocketman. Added Cryomaniac unit (similar to Pyromaniac but deals freezing effect and ice blast.) Added Plasma and Electric weapon upgrade possibilities to the Marksman. Added Plasma weapon upgrade possibilities to the Assault and Heavy units. Made Assault and Rocketman and Grenadier able to attack aircraft. Implemented EMP Bomb, Ice Bomb and Plasma Bomb properly for the Grenadier. Added sounds to the Tesla Coil. Added weapon upgrade possibilities for the Attack Drone (Plasma and Electric).
Merge branch 'master' of sbox-rts
Radar Jammer has correct icon
Invalidate glowproperty on internal entity destruct, fixes #732
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Added collision to radar jammer
Radar Jammer Icon
Merge branch 'master' of sbox-rts
Distance of Nuke and Airstrike increased by 3x for now
Double tap a selection group slot to automatically pan the camera over to the middle point between all of the selected items
Refactored UnitGroups to SelectionGroups. Buildings can now be added to selection groups.
See a tiny little bit more on unseen areas
Reduce Heavy model scale by 0.15. Player can now press Tab to switch between the active selected item in the multi-selection panel. Temporarily make unit circles and models visible through objects until there's a way to do this for outlines only.
I missed a spot
Ctrl + Click to select only that type of unit from the multi-selection panel
Added Radar Jammer placeholder and set Advanced Research Lab model. Added IsLocationValid virtual method for Abilities.
Added Unseen Alpha and Seen Alpha configuration for the Fog - by default have unseen areas slightly more visible than pitch black
Merge branch 'master' of sbox-rts
Research Lab upgrade temp model
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
Added the Heavy (machine gunner) unit. Added the Frenzy ability. Fixed a problem with Resistances on Unit Modifiers (moved them to UnitEntity instead.)
Merge branch 'master' of sbox-rts
Split off some foam shader variables, sampling foam at different octaves to get a more varied spread.
PathPlatformEntity OnMovementStart/End outputs + other stuff
Train-like auto angle feature, increased generated path precision