193,207 Commits over 4,049 Days - 1.99cph!
Quick hack for better loitering times
NPCs no longer spend money to buy drugs, so they don't run out of money either. +bugfix
Merge Points Of Interest branch into Working
Sorting out client/server issues
Basic new feature, NPCs return to where they previously bought drugs if they have a desire for more drugs
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Modified stuck detector, fixes loitering getting cancelled. + other loitering edits
Remove unused Multiplayer HLAPI package
Remove Item Sell Zones so they don't end up confusing things with Points Of Interest. They're an old concept that's not currently used, where items (specifically drugs) can only be sold in certain areas.
New option to loiter after arriving at a path destination. Might improve this next week to have them wander around a bit rather than just stand totally still.
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[D11][Tutorial] Fix for issue #1826, added blocker volume to prevent players placing deployables in the shelter doorway and locking themselves in
[D11][Tutorial] Reduced aim deviation on eoka pistol during tutorial run
[D11] Workaround for #1838, Unity ticket has also been opened. Might be required elsewhere too.
[D11] [Tutorial] Map Updates
[D11] The command to 'Switch On' a Searchlight now only appears if the Searchlight actually has fuel
[D11][Tutorial] Fix for issue #1825, opening options in tutorial prevented player from sprinting or using toolbar
[D11] [UI] Fixed Auto-Equip implementation to correctly update (no longer overlaps slots that have items in them) and now correctly checks if "last used" item exists in inventory before suggesting it.
[D11] [Audio] Fix boat audio crash
[D11] [Audio] Fixes the boat audio crash.
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Working on adding response functionality to RPC calls.
[D11][Tutorial] Fix for issue #1844, now only eoka pistol can progress the shoot target objective