193,207 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] [UI] Fixed sort order when switching construction with shortcut keys via building context UI. Moved order by to add option instead of per-frame update.
6 Years Ago
[D11][Tutorial] tidy + shutdown code
6 Years Ago
Remove mouse registration code (UnityButtons)
6 Years Ago
Remove TimeWarning C# code. The empty functions are stripped by the C++ compiler after il2cpp.
6 Years Ago
[D11] Prevent refreshing player info if not logged in to PlayFab
6 Years Ago
[D11] Allow Turrets to be opened whilst they're active (other functions remain disabled)
6 Years Ago
[d11][Audio] New audio clips for map zoom in/out + zoom loops + radial menu sub tab sounds
6 Years Ago
[D11][UI] [#958] Repair bench now filters inventory items for repairable and skinned items. Ensured onInventoryChanged triggers on lootpanels
6 Years Ago
Disable map compression pending fix
6 Years Ago
Replace my loiter time hack with a proper implementation, and fix LocationSphere `GetClosestPointTo`
6 Years Ago
Merge
6 Years Ago
Unity 2019 bug was preventing reticle colour tint being set correctly. Reported the bug and made a workaround for now. https://fogbugz.unity3d.com/default.asp?1148253_i4151c4g574i5e2a
6 Years Ago
Drug buy POI don't spam so much now
6 Years Ago
Game mode + belt edit
6 Years Ago
Merge from Working to POI branch
6 Years Ago
Merge from Main to Working
6 Years Ago
Fixed main menu inventory refresh performance regression
6 Years Ago
Entity.LookupAttachment returns 0 instead of nil for entities marked for deletion
6 Years Ago
Removed CurTime from "Downloaded X of X Lua files" loading screen message Force net_maxroutable to its default value on level init to hopefully fix getting stuck on the loading screen
6 Years Ago
Merge from main
6 Years Ago
Subtracting 34115 (FBX meta file auto updates) for easier merge from main
6 Years Ago
Messing with some room volume definition stuff.
6 Years Ago
...
6 Years Ago
Converted tree shaders etc.
6 Years Ago
▅▆▍▇ ▄▆█▇▄▍▆▄ █▄▄▊▉
6 Years Ago
Streamer mode now works with egg leaderboard
6 Years Ago
couch deploy fix
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
█▅▄▌▌ ▅▆▌▆█
6 Years Ago
merge from Easter Event
6 Years Ago
merge from Easter Event
6 Years Ago
▍▆▍▆▉█▍▇ ▌▆▌▆▉ ▌▄▇▇▆▆▄ ▉▇▅▍ ▋▊▊▌▆█
6 Years Ago
▇▄▆▄▄▊ ▉▌▋▍▄▉▌▇▇▋ !▍▊▆▊▇▅▄ ▉▊▄▋ ▆▍▊▆▌▄▉▇▍▄▌▍
6 Years Ago
▌▋▉▋▊ ▋▄▇▉▉▇▋ ▅▋▊▅ ▉▍ ▅▆▆▌▌▆▉▇ ▍▊▊▌▌▊▊▉▍▍ (▅▅ ▋▅▇▊▄▉ ▆▅▅▇)
6 Years Ago
▌▅▅▇▋▍▅ ▇▇▌▌▅ ▌▋▆▌▊▋▅▉ ▍▇▉▉
6 Years Ago
▇▌█▅▆▅▋▌▆█▅ ▇▅▆▉▆▆▅
6 Years Ago
▋▉▋▍▌▆ ▆▇ ▄▄█▉█▋▌▊, ▌▉▄▋▋▌▅ .▌▅▌█▅▉ ▊▇▉▄█▉▋▌ █▄▌ ▇█▌ ▅▅▊▋▆ ▅▇▇█▅▄ ▉▌▇▍▋▍▋▄
6 Years Ago
▆▆▄ ▋▇▇▌▌▍ ▋▊▌▋
6 Years Ago
6 Years Ago
phrases
6 Years Ago
conveyor belts texturing, vertex painting leftovers of core structure scene2prefab excavator
6 Years Ago
Reset active gamemode on client after exiting a server
6 Years Ago
Update TTt
6 Years Ago
DCategoryList.SetBackgroundColor now has an effect
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
Incremental GC
6 Years Ago
tweaks
6 Years Ago
Few little bug fixes