193,207 Commits over 4,049 Days - 1.99cph!
[D11] [UI] Fixed sort order when switching construction with shortcut keys via building context UI. Moved order by to add option instead of per-frame update.
[D11][Tutorial] tidy + shutdown code
Remove mouse registration code (UnityButtons)
Remove TimeWarning C# code. The empty functions are stripped by the C++ compiler after il2cpp.
[D11] Prevent refreshing player info if not logged in to PlayFab
[D11] Allow Turrets to be opened whilst they're active (other functions remain disabled)
[d11][Audio] New audio clips for map zoom in/out + zoom loops + radial menu sub tab sounds
[D11][UI] [#958] Repair bench now filters inventory items for repairable and skinned items. Ensured onInventoryChanged triggers on lootpanels
Disable map compression pending fix
Replace my loiter time hack with a proper implementation, and fix LocationSphere `GetClosestPointTo`
Unity 2019 bug was preventing reticle colour tint being set correctly. Reported the bug and made a workaround for now. https://fogbugz.unity3d.com/default.asp?1148253_i4151c4g574i5e2a
Drug buy POI don't spam so much now
Merge from Working to POI branch
Merge from Main to Working
Fixed main menu inventory refresh performance regression
Entity.LookupAttachment returns 0 instead of nil for entities marked for deletion
Removed CurTime from "Downloaded X of X Lua files" loading screen message
Force net_maxroutable to its default value on level init to hopefully fix getting stuck on the loading screen
Subtracting
34115 (FBX meta file auto updates) for easier merge from main
Messing with some room volume definition stuff.
Converted tree shaders etc.
Streamer mode now works with egg leaderboard
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conveyor belts texturing, vertex painting leftovers of core structure
scene2prefab excavator
Reset active gamemode on client after exiting a server
DCategoryList.SetBackgroundColor now has an effect