251,329 Commits over 3,959 Days - 2.65cph!
Added additional TerrainFilter checks to icebergs
Added the Suicide Drone entity implementation and fixed some looping attack sounds
Desert camo netting generic texture set
If underwater lab ends up extremely small (less than 25 segments), retry a couple of different configurations
Underwater lab seeds no longer cross contaminate other underwater lab seeds (more consistent results when things are tweaked)
removed lamp_post_tiling material and textures, rebaked, textured, uv, lodded lamp post and reexported, set up prefabs.
Using KokkuGames/PostProcessing
Using KokkuGames/PostProcessing
Prefab updates to enable the small secondary moonpools
Fixed incorrect GenerateDungeonBase socket alignment calculation which prevented certain sockets from correctly acting as male sockets (didn't affect them as female sockets)
Better secondary moonpool code
Item tooltips for resource entities once again show the remaining stock
Increased Pathfinder step-up height to 60 units (test.) Added sounds for Drone movement and selection. Added support for Resource Generator looping and finish sounds and implemented them for all generator types. Added Drone mining laser looping sound.
Fixed speech bubbles overlapping, movement tweaks
Underwater lab min distance changes
Reduced underwater lab count
rebaked out bollard, new lods, fixed uv seam issue, reset up prefab
merge from SubmarineSeptember
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Rebuild faceposer for the steam version
Merge from main/Underwater_labs_September
Merge from main/underwater_lab_45_degree_corner_fix
AI can now listen for player movement and at varying volumes.
Desert helipad model/prefab
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Merge SubmarineSeptember -> Main
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Assign the sub parent triggers
Merge Main -> SubmarineSeptember
Merge sub_parenting -> SubmarineSeptember
Fix DrawPolyLine crashing when passing in 1 point. Fixes #706
More fixes, more specific error codes for when a call fails
ModelDoc: Fix @ name stripping incorrectly working
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Use resource for lightcookie in fgd rather than string
Added TMP as an embedded package
Replace [action/button/image] tags with xml-style tags
TMP: retire <action> tag
Add TMP test scene
TMP: Added OnGlobalPreRenderText event
TMP: Got <sprite=x> working with our resource system
Rename <image=x> to <sprite=x>
Fixed exception in stages without a GameManager instance
TMP sprites can now use a Texture2DArray atlas
Can now embed button prompts in TMP text
Fixed bleed between sprites in pc-back.png
Fixed some issues with button prompts embedded in TMP text
Replace hint text with TMP_Text
Speech bubbles now use TMP_Text
Some fixes for button prompts embedded in TMP_Text
Support for embedded button prompts in world-space text
First pass at making speech bubbles world space
Replaced a bunch of old button prompts with the new prefab
New speech bubbles are mostly working
Fixed Switch build error
Fixed more warnings related to the new ButtonPromptIcon prefabs
Got rid of some legacy prefabs
Re-implemented speech bubble fading
Fixed button prompt substitutions for 2-axes
Better embedded button prompt scale / position
Fixed case where speech bubbles wouldn't update input type
Fixed speech bubble size on the Switch
Re-implemented speech bubble progress bars
Speech bubble movement tweaks
Fixed speech bubble size on the Switch
Re-implemented speech bubble progress bars
Speech bubble movement tweaks
Make lightcookie preview on hammer work properly
Added default light cookies.
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Movement Confirmation Marker Particle
with colour cp1
Add probable cause to the "Failed to lock vertex buffer" message so users can more easily self diagnose
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