193,212 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11][Tutorial] Merge with main
6 Years Ago
cherrypicking 34696
6 Years Ago
[D11] Updated Main Menu to have a consistent button highlight across all pages
6 Years Ago
disabled easter event
6 Years Ago
6 Years Ago
Fixed that workshop skin assets would sometimes not load even though they were referenced Fixed that workshop skin would sometimes not be applied to entity (when it was disabled on the client)
6 Years Ago
TV placement exploit fix. Adjusted prices etc. on lots of core items.
6 Years Ago
[D11][UI][#1898] Reenabled Eating from belt
6 Years Ago
fix for missing bundle names
6 Years Ago
quick hack to speed up opening the map screen
6 Years Ago
[D11] Fix for Main Menu buttons not behaving properly when selected
6 Years Ago
[D11] Fix for reload when display not zero
6 Years Ago
6 Years Ago
Glowworms more focused around tunnels to highlight navigation paths.
6 Years Ago
[D11][UI] [#1886] Disable move actions when hoveing over invalid items. [#1892] Fixed issue with fuel container.
6 Years Ago
[D11] [UI] small alignment adjustment in the inventory
6 Years Ago
Fixed a cash creation bug which was stopping users from withdrawing over a certain amount from the bank.
6 Years Ago
[D11] [UI] visual updates to the inventory screen and all of the loot panels
6 Years Ago
[D11][Tutorial] Disable tutorial pause menu while it's broken (reverts back to normal menu)
6 Years Ago
[D11] [UI] Adjusted text placement on Radial Menus, Enabled text auto-sizing to help prevent overlap issues.
6 Years Ago
Fix for NativeArray access warnings
6 Years Ago
[d11][Audio] Set UI to use correct sound template.
6 Years Ago
Fix for missing bundle names
6 Years Ago
[D11] [UI] Removed reference requirement to FindJoinGameUI from UIServerEntry, parent page now adds a listener for the button event when setting up the server rows.
6 Years Ago
[d11][Audio] Added Ui Alert sound
6 Years Ago
[d11][Audio] Set up new audio for crafting start/complete , Item info open/close , and map legend on/off
6 Years Ago
Hapis tweaks and fixes
6 Years Ago
[D11] [UI] Fixed missing reference error in server list when selecting an entry.
6 Years Ago
[D11][Tutorial] Upgrade/merge from unity2019.1
6 Years Ago
[D11] Prevent sprinting backwards
6 Years Ago
[D11][UI] The ranged weapon information panel will now update its values when a new item is applied. [#1883] Dropping will no longer remove highlight from item icons
6 Years Ago
[D11] [UI] Added Official Server icon and functionality to server list rows (only displays is admin name is null or empty string, currently no official servers to test with).
6 Years Ago
[D11] Remove dependency on ItemManager being loaded for save game creation
6 Years Ago
[D11] [UI] Fixed small button icon on loading screen (again).
6 Years Ago
[D11] [UI] Enabled Controller Speaker ConVar setting in Options menu.
6 Years Ago
[D11][Tutorial] Merge #34652 d11_console_version
6 Years Ago
Reduced external wall and gate crafting time
6 Years Ago
Minor performance fix for CanSeeATarget
6 Years Ago
Giving AI a brief vision boost when they get to the place they last saw a target, letting them see in all directions. Bit of a hack, but makes them look less dumb and is easier than having them actually look around.
6 Years Ago
[D11] Helicopter controls for pitch/roll on right stick - fix broken weapons being able to fire
6 Years Ago
Merge from d11_console_version
6 Years Ago
Made characters within 10m of a cop always audible to them. Helps them see better without being omniscient.
6 Years Ago
Got permanently stuck working as it should
6 Years Ago
Better fix for stuck detection bug where the AI would get stuck in the stuck state, but this breaks being permanently stuck now. Need to fix that too.
6 Years Ago
NPC behaviour, stuck detection and vision edits
6 Years Ago
Drug dealer character type + NPC vision stat edits etc
6 Years Ago
Set character type ID always in OnValidate, to make sure copies of existing types end up with unique values.
6 Years Ago
NRE fix again
6 Years Ago
NRE fixes