251,438 Commits over 3,959 Days - 2.65cph!

3 Years Ago
Moved fog updating to RTS / gamemode to avoid nasty thread pool issues
3 Years Ago
Fix being able to deposit resources in a building that is under construction
3 Years Ago
Make duo sub interior brighter, so that storage can be seen with the engine off
3 Years Ago
Accidentally left a spammy log in tick
3 Years Ago
Improved the fog system with OnVisibilityChanged method on IFogCullable and updated building memory system to use it
3 Years Ago
Set up submarine item storage. Added "Usable Tertiary" tag.
3 Years Ago
Added CanBeAttacked method on IDamageable / ISelectable. Blueprints cannot be attacked. Added blueprint tag. Enemy players will ignore your blueprints when interacting. Merge branch 'master' of sbox-rts
3 Years Ago
Merge from main
3 Years Ago
Added Playground_vehicles test map
3 Years Ago
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3 Years Ago
More texture size reduction
3 Years Ago
Fixed units not being able to construct blueprints sometimes. Added Player.TeamGroup and IsLocalTeamGroup. Updated a lot of instances to use IsLocalTeamGroup to support teams. Fixed more bugs with blueprints. Cannot attack a unit in your team group. Merge branch 'master' of sbox-rts
3 Years Ago
File size reduced on textures
3 Years Ago
Revert this too
3 Years Ago
Commented out WIP CurrentSequence code
3 Years Ago
By default, placed structures are blueprints until they have a worker try to build them. Blueprints are only visible to and interactable by the player who owns them. Blueprints can be cancelled by left-clicking on them.
3 Years Ago
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3 Years Ago
Fix mapbuilder adding incorrect search path after recent change
3 Years Ago
Obsolete GetSequenceDuration, IsSequenceFinished and Sequence. Add CurrentSequence which contains .Duration, .IsFinished, .Name, .Time and .TimeNormalized
3 Years Ago
Fixed HUD still showing when a building clone is created
3 Years Ago
Fixed the transition between the clone and real building
3 Years Ago
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3 Years Ago
Remove AnimTime and rename AnimCycle to SequenceCycle
3 Years Ago
Fade back in and out instead of instantly
3 Years Ago
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
3 Years Ago
First pass at adding building memory. A local copy of a building will be created if you can no longer see it. This means you can't tell if a building has been destroyed until you look again. Commented out animation data copying for now. Merge branch 'master' of sbox-rts
3 Years Ago
merge from main
3 Years Ago
Experiment: Count connecting players as bots until they fully join
3 Years Ago
Bound AnimTime and AnimCycle
3 Years Ago
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3 Years Ago
ModelDoc: Apply import scale to physics the same way as render meshes to keep things consistent
3 Years Ago
old bench - changed gibs to use phys box rather than from render shape Merge branch 'master' of sbox-game Merge branch 'master' of sbox-game
3 Years Ago
Fixed Entity.StopLoopingSound() not working as expected when multiple sounds are involved
3 Years Ago
Citizen/animgraph: proper reset signalling on the weapon aim SMs
3 Years Ago
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3 Years Ago
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3 Years Ago
Rally Flag Marker
3 Years Ago
Remove non existent achievement from code
3 Years Ago
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3 Years Ago
Update TTT language files
3 Years Ago
Revert AcceptInput changes for Linux only
3 Years Ago
Fixed a bug where resources that were made visible by default fog view range couldn't be hovered over. Added a faint outline to resource entities when the camera is near them.
3 Years Ago
Properly convert wchar_t to UTF8 in TextEntry.AllowInput
3 Years Ago
Added RadarJammerEntity (building_radar_jammer). Added RadarJammerRange render entity. Radar Jammer shows its range when selected. Merge branch 'master' of sbox-rts
3 Years Ago
Loop animation (Radar Jammer)
3 Years Ago
Player crawling health reduced by 75%
3 Years Ago
Added new CinematicEntity that can disable various roots on itself via server convar CinematicEntity.HideObjects
3 Years Ago
Citizen addon rebuild
3 Years Ago
merge from main