193,069 Commits over 4,049 Days - 1.99cph!
npc_metropoilce will acknowlegde existence of multiple players in multiplayer.
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[D11] Moved interface method out of define
[D11] Updated some missed "Options" strings to "Settings"
[D11][UI] Local player text chat muting
fixed some issues with confirmation panel UI check blocking incorrect tile clicks
Added pagination to corp list
[D11] [UI] disabled quick drop while splitting
[D11] [UI] improvements to quick drop
fixed MGL admire /ironsight bug
Fixed an NRE that occurred only on separate client/server, when a player died while in a vehicle while the vehicle was at the same moment colliding with another character.
fix confirm button appearing at match start
[D11] Added PS4 Local Time plugin
manually merged some confirm action changes from other branches, moved some UI detection code to utility class
Merged main into confirmactions and branched
[D11] Removed legacy auto-bot test code.
[D11] Modified picking fruit to give reason as harvested
[D11] Fix for malformed error log in DTLS reliable-order logic.
[D11] Server command for modifying global log level verbosity at runtime ('global.loglevel N' - where N maps to D11.Logger.Level).
[D11] Network logging re-enabled on Jenkins and Editor server builds.
Fixed issues with getting arrested while in a vehicle, and also fixed a bug with how characters were killed/destroyed when their vehicle was destroyed. Can now get arrested while in a vehicle if it's travelling at 1m/s (3.6km/h) or less.
puzzleprefabrespawn server command editor only (DO NOT USE THIS COMMAND!!?!)
subtracting
34007 - Skin bundle issues
combat knife and binoculars now show up on the left hip when holstered
rocketlauncher viewmodel fixed
skin approval
Cover vehicle passengers as well with the is-in-vehicle fix
Cover vehicle passengers with the arrest-in-vehicle fix too
Fixes for banking and being arrested in car.
[D11] [UI] Added server flags for server list. You can now filter servers by the carousel selections along the top of the page. Updated Rust Credits file.
[D11][Tutorial] tidy up of some of the local server setup code. sorted the habour scene so that it uses the correct prefab items.
[D11] [UI] fixed mute assigment error
fixed crossbow ADS zooming in too much
fixed binoculars not being able to toggle zoom levels
[D11][Tutorial] Fix for client side player corpse occasionally flying off
[D11][UI] Hooked up sleeping player list and removed unused connected players list. Hooked Up game data
fixed variable sizes for gmpublish.exe
[D11][Tutorial] Helicopter turret will now target using world bounds of target
Fixed a load of editing bugs, inserting, moving, cloning floors etc.
[D11][Tutorial] Reactive target will no longer be damaged in tutorial