193,035 Commits over 4,049 Days - 1.99cph!
updated 40mm shell icons
fixed crafted pagers not working until server restart
[D11][Tutorial] Tutorial boat now decays then respawned after being flipped
Remove unused RHSD define
Fix for zero size compute buffer
Fixes for disabling instanced building blocks (gibbables and constructionskins were still being removed)
[D11] Fix for holding reload
[D11] [UI] Test Serializable Dictionary
Fixed voice chat getting stuck on.
Workshop UI supports metallic workflow
MGL ADS fire anim + controller setup
Admire anim
anim updates
[D11][Tutorial] Fix for Issue #436, no longer able to open quick chat in tutorial
[D11][Tutorial] Fix for GamePhysics Trace calls using client entities when server entities were expected
[D11][Tutorial] fix for not being able to open door / upgrade building parts from certain directions. gave all abandoned shelter parts 100% HP. reverts #
33656 since it's causing the aim icon to jump around
[D11] [UI] Added needed classes/prefabs for random player stats. Prepping stat hookup for random stats. Fixed null stat issue when attempting to retrieve Resources Gathered or K/D Ratio for sleeping players.
[D11][Tutorial] Fix for Issue #1572, smoke signal object was being split during client/server pre-process
Fix for server prefab preprocessing null reference
[D11] Move more achievement detection/triggering server-side
Test out multiple lines for audio options. Add 'd11_drop_one' and 'd11_drop_all'.
Change build prefabs to check the scripting defines rather than using #if (which won't work from jenkins)
[D11] quick "fix" for TextMeshPro dirtying the canvas every time text was set, not sure why this early out had been removed, so opening official investigations in parallel, but we'll see if this causes any problems.
Fix for running on a Unity build without the mesh eviction code
Disabled instancing on XB1 while I track down the bugs
Append [MAX] in a couple of places if potential prison sentence is at max
Server fall failsafe to ensure it never moves upwards
Server side fall spherecast starts at player center point to avoid falling through objects under certain conditions
#1639 Fix grammar in build menu descriptions
fixed MGL ironsight offset
heavy plate helmet obscures slightly less vision
heavy plate armor has much higher explosive protection
ch47 has higher explosive protection
can buy 40mm buckshot at bandit town
AI takes less damage while mounted
large oil rig broadcast setup
door ai setup on large oil rig
fixed push buttons not working at large oil rig (except for one with fuse)
LIghtEx NRE fix
Reverting - it broke mouse capture.
Fixed OnBecomeActive being called twice even time UI opens (fixed double crime list entries).
higher visibility simple sight
proper zoom level calculations
8x scope zoom reduced from actually being 24x to 16x
4x scope renamed 8x scope as per its actual zoom level
holosight adds accuracy bonus and 2x zoom
knife is actually metal now
FOV clamped from 70-85 (was 60-90)
Working on fixing up the crime log UI
grenade launcher handling sounds to mono
Showing crime UI prison time in game time, to match others