193,035 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Fix for banking issues.
6 Years Ago
updated 40mm shell icons fixed crafted pagers not working until server restart
6 Years Ago
Scaled knife blade
6 Years Ago
[D11][Tutorial] Tutorial boat now decays then respawned after being flipped
6 Years Ago
Remove unused RHSD define
6 Years Ago
Fix for zero size compute buffer
6 Years Ago
Fixes for disabling instanced building blocks (gibbables and constructionskins were still being removed)
6 Years Ago
[D11] Fix for holding reload
6 Years Ago
[D11] [UI] Test Serializable Dictionary
6 Years Ago
Cherrypick
6 Years Ago
Fixed voice chat getting stuck on.
6 Years Ago
Workshop UI supports metallic workflow
6 Years Ago
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6 Years Ago
MGL ADS fire anim + controller setup Admire anim anim updates
6 Years Ago
6 Years Ago
[D11][Tutorial] Fix for Issue #436, no longer able to open quick chat in tutorial
6 Years Ago
[D11][Tutorial] Fix for GamePhysics Trace calls using client entities when server entities were expected
6 Years Ago
[D11][Tutorial] fix for not being able to open door / upgrade building parts from certain directions. gave all abandoned shelter parts 100% HP. reverts #33656 since it's causing the aim icon to jump around
6 Years Ago
[D11] [UI] Added needed classes/prefabs for random player stats. Prepping stat hookup for random stats. Fixed null stat issue when attempting to retrieve Resources Gathered or K/D Ratio for sleeping players.
6 Years Ago
server compile fix
6 Years Ago
[D11][Tutorial] Fix for Issue #1572, smoke signal object was being split during client/server pre-process
6 Years Ago
Fix for server prefab preprocessing null reference
6 Years Ago
[D11] Move more achievement detection/triggering server-side
6 Years Ago
Test out multiple lines for audio options. Add 'd11_drop_one' and 'd11_drop_all'.
6 Years Ago
Change build prefabs to check the scripting defines rather than using #if (which won't work from jenkins)
6 Years Ago
Crime HUD UI tweaks
6 Years Ago
[D11] quick "fix" for TextMeshPro dirtying the canvas every time text was set, not sure why this early out had been removed, so opening official investigations in parallel, but we'll see if this causes any problems.
6 Years Ago
Fix for running on a Unity build without the mesh eviction code
6 Years Ago
Disabled instancing on XB1 while I track down the bugs
6 Years Ago
Some colour...
6 Years Ago
Append [MAX] in a couple of places if potential prison sentence is at max
6 Years Ago
Crime log UI all updated
6 Years Ago
Server fall failsafe to ensure it never moves upwards
6 Years Ago
merge from main
6 Years Ago
Server side fall spherecast starts at player center point to avoid falling through objects under certain conditions
6 Years Ago
Hapis Large oilrig
6 Years Ago
tiny fix in LightEx
6 Years Ago
#1639 Fix grammar in build menu descriptions
6 Years Ago
fixed MGL ironsight offset
6 Years Ago
phrases
6 Years Ago
heavy plate helmet obscures slightly less vision heavy plate armor has much higher explosive protection ch47 has higher explosive protection can buy 40mm buckshot at bandit town AI takes less damage while mounted large oil rig broadcast setup door ai setup on large oil rig fixed push buttons not working at large oil rig (except for one with fuse) LIghtEx NRE fix
6 Years Ago
Crime GUI fix
6 Years Ago
Reverting - it broke mouse capture.
6 Years Ago
Fixed OnBecomeActive being called twice even time UI opens (fixed double crime list entries).
6 Years Ago
higher visibility simple sight proper zoom level calculations 8x scope zoom reduced from actually being 24x to 16x 4x scope renamed 8x scope as per its actual zoom level holosight adds accuracy bonus and 2x zoom knife is actually metal now FOV clamped from 70-85 (was 60-90)
6 Years Ago
More fixing crime log UI
6 Years Ago
Working on fixing up the crime log UI
6 Years Ago
grenade launcher handling sounds to mono
6 Years Ago
Reduced fines
6 Years Ago
Showing crime UI prison time in game time, to match others