193,086 Commits over 4,049 Days - 1.99cph!
Cops no longer get guns out when doing non-violent arrests
Cops have to be facing you to arrest you
Fix pathing bug. Apparently we still need the area mask as paths points will otherwise be selectively ignored!
Random walk fallback using the new pathing system fixes bots always walking into the corner when in prison.
Reduce danger terrain cost
Fix path importance score
Fix #CLIENT flag, add profiling.
Reworked AI pathing to allow getting a path separately from taking that path. Will allow me to choose not to take partial paths. Also removed some unneeded code complications.
first pass brickpainted01 and brickpainted01_trim01
Fog revamp.
Scene backup.
Prefabs.
Fixed flashlight missing LOD materials
Updated post process stack and fixed AO compile issues
Updated main camera prefab
[D11] Latest VoIP changes
OnEntityCreated is called when one would expect it to be called - when the entity is created
Cherry picked
32502 (hair morph opts)
[D11][Tutorial] fix for empty action
[D11][UI] Connected players screen updateds mute options for server side muteing
[D11] [UI] added a couple of icons to the connections sheet
Merge from skin_unloading
#1718 Changed "Blow The Bloody Doors Off" achievement/trophy to "Little Pig, Little Pig, Let Me In." for compliance.
updates to MGL 3p relax poses & override controller
Map is snappier
Map Grid doesn't look like shit
Map shows surrounding sea
Tooltips show faster
#1663, #1692, changed 'Pants' to 'Trousers' in EN-UK, tyypo fixes.
[d11] Server command everyoneowner ( bool ) so don't have to do ownerid stuff
NPC vis fallback immediate set; forced always visible + tiny opt
Player vis fallback immediate set w/o visThink
[D11] Fix for bug#1022 reflected geometry
Various FBX meta file auto upgrades to 2019.1
Disabled ShaderIncludePath in post processing standard assets (obsolete / unsupported on 2019.1, let's see if this breaks something)
Upgraded DepthOfField to 2019.1
Upgraded BeamGeometry from VolumetricLightBeam to 2019.1
[D11][Tutorial] missing single player scene
[D11][Tutorial] merge from d11_console_version #
34079