251,125 Commits over 3,959 Days - 2.64cph!
Fixed batteries not showing batter specific information in crafting menu
Fixed torpedo storage not linking up UID when server save is loaded (made torpedo ammo inaccessible)
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time
Line will now snap if player moves too far from their starting position when they threw out the lure
fix for errant environment fish
protocol++
speargun balance
speargun added to tech tree
speargun ammo no longer has collision
shark spawns
shark ragdoll
shark AI
shark obstacle avoidance
spawngroup chance to spawn nothing
protocol++
Lit bollard base & top
Merge branch 'master' of sbox-game
Added warning comment to GetMoveToSlotIndex. Will fix remaining problem entities with a refactor next month.
Fixed colour on the Ice particle
Update WalkN & CrouchWalkN
Fixed recycler items going into the wrong slots when hover looting on servers with high network latency
lit bollard-adjusted pivot point
Merge branch 'master' of sbox-game
Initial compute shader API
Null check when removing brain
Fix incorrect assertion when building action runs out of resources
Bullet seeds
Style cleanup
Create .editorconfig
Start with all weapons for now
Ignores
Add Rand.SetSeed
Rpc Prediction History
Added submarine interior env quality parameters
Same treatment for Solo sub
Fixed some duosub cabin lights being in the wrong group and thus disabled.
Darker indirect lighting inside duosub.
Additional shadow helper rendered while inside the duosub.
Plasma grenade trail particle
Ice and Shock Ground particle effect
Fixed clearing SpriteAtlas
Fixed add SpriteAtlasesInvalidated too many times / not removing
▍▅▄▇ ▊▍▉▊▄▊▆▇ ▌▌██
▇▅▅▇▇ ▉▉▅▆▉▍ '▌▍█▆▌▄' ▋▌ ▋▌▊
Clothing asset type
Merge branch 'master' of sbox-game
Menu assets load after game is compiled
Fixed assets with choice/enums not deserializing well
█▆▍▋▇ ▇▅▅▊▉ ▄▍ ▌▆▇▉ ▅▇▄▅ ▍▌▄▅▄▉▇ ▍▅▍▅▄ ▌▊▋▊ ▇▊▅▋▉▍▄▅
lit bollard - adjusted roughness of stickers on the side
Merge branch 'master' of sbox-game
Fixed cursor switching tanking framerate
Remove toolscene lightrigs that don't exist
Added "Submarine" to EnvironmentType (this does not do anything until added to the environment quality assets
Added sound effects to SAM Sites and increased range of some sound effects
Implementation for Nuke and Missile models. Updated Airstrike Ability code to support sounds. Added support for models to Projectile. Added config to make Projectile face its heading.
Add Rect.ToVector4()
Add LayerStack to PanelRenderer
Scissoring sets ScissorRect instead of using screen space scissoring
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
Nuke and Missile Temp Models
Fix auto-label in `feature_request.md`
Merge pull request #553 from mozi-h/patch-1
Fix auto-label in `feature_request.md`
Set moonpool_1200x1500_1way collision to World layer
Fixed Issue with SAM Site Look At
#7 Fixed This problem.
▉▆▅▄▊█ ▉▊▉▆▉ ▋▅██▍▍
▋▉▉▊▊▅ ▅▇▊▋██▇