193,069 Commits over 4,049 Days - 1.99cph!
[D11] Craft complete sfx on PS4/XB1 - fix for "Loading" displaying after cancelling sign in - compile fix
merge confirm actions to main
Fixed prison navmesh gen. Had the same issue as other buildings, where the nav gen sneaks through the gap between floors.
Skip welcome screen entirely when using Fast Countdowns.
Scene backup.
Related prefab changes.
Easter Basket model, world model and lods, materials etc
Suppress the AssetUsageDetector warning for old prefab code. Should check the github for updates at some point. https://github.com/yasirkula/UnityAssetUsageDetector
Added AssetUsageDetector. Open it via Tools > Asset Usage Detector.
Fix for using non-D11 Unity build
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[d11][Audio] Updated Gunshot template to have wide spread at close distance and 2D spatialisation at point blank
[D11] Modifies modifier check for staff
[D11] Removes modifiers from gunshot
[D11] Removes modifiers from gunshot
[D11] Fix null modifiers reference
[D11] Fix null modifiers reference
[D11][Tutorial] Tutorial target now can only be knocked down from the front
[D11] [Audo] Removes custom spatial curve from gunshot prefab
[D11] [Audo] Removes custom spatial curve from gunshot prefab
wip unit select cycling left/right based on team unit UI order
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converted m39 from metalness to spec
Fixed riot hat skinnable entity reference
Fix for map decompression
[D11][Tutorial] Removed kill action that was not meant to be in
[D11][Tutorial] PagedUI now waits for template pages to initialise before disabling
Added env_wind.SetWindDir( int )
[D11][Tutorial] Tutorial shelter door can no longer be picked up
[D11][Tutorial] Decreased amount of time to craft an item in tutorial
[D11][Tutorial] Added xbox client + server build methods
Changing up the corp menu
DoImpactEffect for ANIM entities
[D11] [UI] tweaks to quick drop
[D11][Tutorial] 2x resource gather on attack (when tutorial active). dropped items now are displayed - Disabled the caching on resourceref - cached server entity for client (may cause performance hit)
Added skip confirmation functioanlity