193,007 Commits over 4,049 Days - 1.99cph!
[D11] [Audio] Removes primary and secondary sfx
[D11] Add Bridging voice stuff
[D11] Commit crossvoice wasapi stuff
[D11] [Audio] Adds extra param for night time mixer settings
Fixed remaining issues with LightEx
[D11] [Audio] Adds extra param for night time mixer settings
[D11] [UI] Added scene to scene build list.
[D11] added new background to title screen
[D11] Added fps display to the HUD and enabled option. Optimised a few HUD elements and fixed bug here building context menu not show.
[debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update]
Disabled graphics jobs on Linux (crash fix)
[D11] [UI] fixed the focus player button not working
Moved WIP string to post launch, #1547
Now ignoring duplicate crimes of some sorts, so e.g. firing your weapon several times in a row won't mean 5x weapon discharge crimes stacking up
Made injuring with a gun a worse/scarier/more dangerous crime than injuring with fists or other melee weapon. Punching someone is not the same as shooting them.
Merge in new police arrest feature
[d11][Audio] Exposed the compressor's make-up gain control on the master output for 'NightTime Mode'
40mm smoke grenades
compile fix
Disabled hitmarker on minicopter
[d11][Audio] Improved behaviour of 'Enhanced Instincts Mode'
backup excavator core, conveyor bridge
reduced muzzle flash light range (perf)
muzzle flash starts with random size
manifest
added 40mm buckshot
Distance flares less dazzling.
[d11][Audio] Bradley Audio routed to wrong mixer channels, fixed this.
Restored
33595 + LightLOD fix
[D11] [Audio] Stops spammy boat push sfx
[D11] [Audio] Stops spammy boat push sfx
[D11] [Audio] Adds sfx to rust credits to fix bug
[D11] [Audio] Adds sfx to rust credits to fix bug
[D11] [Audio] Adds less spammy map zoom audio
[D11] [Audio] Adds less spammy map zoom audio
[D11] Fix missing commas in JSON
fixed rocket launcher and MGL not having third person effects
[D11] [UI] Starting full stats hook-up for sleeping player stats panel. Changed UIEx tween function to set object to active rather than only when object has alpha of 1.0f.
[D11][Tutorial] Merge from console_version
More tweaks, tightening everything up...
[D11][Tutorial] Fix for player colliding with rowboat on console
Fixed stray flares on Oilrig
Better oilrig window hack
Out of bounds fix
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optimised greybox building prefabs trianglecount
[D11] [audio] move the frontend music trigger to a more reliable place
[D11] [Audio] Move the frontend music trigger to a more reliable place.
[D11] Achievement bug fix