251,072 Commits over 3,959 Days - 2.64cph!
Fix client NRE when when swapping between fishing rod on belt bar
Potentially fixed fishing rod server nre
That one laptop monitor no longer 9999 NITS HDR
Cherry-pick submarine buoyancy fix, save215->Main
Timing creating vs scheduling jobs
Merge branch 'master' into bullet-archetype
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Merged bullet jobs parameter fixes
Changed RPG/Sniper pose paths
Merge branch 'master' of sbox-rts
Changed RPG/Sniper pose paths
More surface splash & related files
Fixed Sniper and Anti-Tank hold types in the animgraph and fixed sniper model path
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more submarine sounds
underwater ambience
underwater dsp tweaks
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders
can now fit through a door frame
Water surface effect for underwater explosions WIP
Updated kitchen asset prefabs with correct transforms and specific naming conventions
updated prefabs accordingly and removed the wrong fbx's
added colliders.
Added RPG/Sniper poses for sbox-rts
Merge branch 'master' of sbox-game
Remove some trace dumps on errors since they log to a file now
moved shoal fin's rear bottom fin on uv2 so it animates aligned with the body
Some frontend server hardening work
Fixed mask test on bubbles so they get properly hidden above water
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
Very slightly increased water surface transparency
Further scaling adjustments on the weapons
Fixed ocean surface being so awfully transparent
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Deleted redundant bone on RPG
Adjusted Sniper/RPG weapon meshes
Remade office desk textures to be higher quality
Can now hold shift or ctrl when clicking an AI event to move it up or down.
slightly bumped spawn chance
Hide Find Game if not multiplayer
Category in PackageQuery
Property SetValue will try to convert to/from string
Merge branch 'master' of sbox
Gamemode category filtering
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Messing with shore waves.
Added Sniper and RPG hold types to the Simple Terry animgraph
Added Anti-Tank unit and RocketLauncher weapon and updated models to use new placeholders. Updated Rocket Launcher hold type to 5 and Sniper hold type to 4.
Fix CSoundEventManager::ProcessSoundEvent cocking up when vsnd_files is null or has no elements
Temp Weapon Models
A bunch of temp weapon models.
Increased MaxRoamDistanceFromHome of UnderwaterDweller
Some flow fixes and improved loot placement/door rotations
Material swapped gas canisters in underwater labs for steel variant