251,072 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Fix client NRE when when swapping between fishing rod on belt bar Potentially fixed fishing rod server nre
3 Years Ago
merge from 215
3 Years Ago
That one laptop monitor no longer 9999 NITS HDR
3 Years Ago
Cherry-pick submarine buoyancy fix, save215->Main
3 Years Ago
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3 Years Ago
Timing creating vs scheduling jobs Merge branch 'master' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
3 Years Ago
Merged bullet jobs parameter fixes
3 Years Ago
Changed RPG/Sniper pose paths Merge branch 'master' of sbox-rts
3 Years Ago
Changed RPG/Sniper pose paths
3 Years Ago
More surface splash & related files
3 Years Ago
Fixed Sniper and Anti-Tank hold types in the animgraph and fixed sniper model path
3 Years Ago
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3 Years Ago
submarine destroy sound
3 Years Ago
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3 Years Ago
more submarine sounds underwater ambience underwater dsp tweaks
3 Years Ago
3 Years Ago
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders can now fit through a door frame
3 Years Ago
Water surface effect for underwater explosions WIP
3 Years Ago
Updated kitchen asset prefabs with correct transforms and specific naming conventions updated prefabs accordingly and removed the wrong fbx's added colliders.
3 Years Ago
Added RPG/Sniper poses for sbox-rts Merge branch 'master' of sbox-game
3 Years Ago
Added RPG/Sniper poses
3 Years Ago
Remove some trace dumps on errors since they log to a file now
3 Years Ago
moved shoal fin's rear bottom fin on uv2 so it animates aligned with the body
3 Years Ago
Some frontend server hardening work
3 Years Ago
Fixed mask test on bubbles so they get properly hidden above water
3 Years Ago
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3 Years Ago
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
3 Years Ago
Very slightly increased water surface transparency
3 Years Ago
Further scaling adjustments on the weapons
3 Years Ago
Fixed ocean surface being so awfully transparent
3 Years Ago
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3 Years Ago
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3 Years Ago
Deleted redundant bone on RPG
3 Years Ago
Adjusted Sniper/RPG weapon meshes
3 Years Ago
merge from 215
3 Years Ago
Remade office desk textures to be higher quality
3 Years Ago
Can now hold shift or ctrl when clicking an AI event to move it up or down.
3 Years Ago
slightly bumped spawn chance
3 Years Ago
Hide Find Game if not multiplayer
3 Years Ago
Category in PackageQuery Property SetValue will try to convert to/from string Merge branch 'master' of sbox
3 Years Ago
Gamemode category filtering
3 Years Ago
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3 Years Ago
Messing with shore waves.
3 Years Ago
Added Sniper and RPG hold types to the Simple Terry animgraph
3 Years Ago
Added Anti-Tank unit and RocketLauncher weapon and updated models to use new placeholders. Updated Rocket Launcher hold type to 5 and Sniper hold type to 4.
3 Years Ago
Fix CSoundEventManager::ProcessSoundEvent cocking up when vsnd_files is null or has no elements
3 Years Ago
Temp Weapon Models A bunch of temp weapon models.
3 Years Ago
Increased MaxRoamDistanceFromHome of UnderwaterDweller
3 Years Ago
Some flow fixes and improved loot placement/door rotations
3 Years Ago
Material swapped gas canisters in underwater labs for steel variant