193,008 Commits over 4,049 Days - 1.99cph!
added combat knife
can sprint and attack with chainsaw and combat knife
protocol++
[d11][Audio] Fixes for FP mix and gunshots. Removed some unused channels from mixer.
[D11] [UI] Inspect panel set up to fetch player stats. Loading and error states set up for inspect screen. TODO: Add random stats hookup.
[D11][UI]loc key for server stats menu
[D11][UI] Altered the top bar for a number of lootpanels. Fixed loc key issue for server stats menu
Decreased effect pool size again
Added a chat bubbles for chat.
[D11][Tutorial] Hooked up debug options in tutorial options
Increased projectile pool size
grenade launcher holdtype setup
holdtype anims
override controller
entity updates ( bounds, parented hand)
world model update ( scale and rotation)
world model prefab setup
DFileBrowser has an example in derma_controls
Added DHorizontalScroller.GetCanvas, ScrollToChild, SetScroll
DPropertySheet tabs can be right clicked to quickly switch between tabs when they overflow DPropertySheet's width
Minor changes to Spawnicon editor - tab icons, performance
Temporarily disabled mesh eviction whilst we look into a CPU skinning crash
restricted rf frequencies
file.* functions automatically remove double or more consecutive slashes
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Add blueprint description for console, remove dupe strings.
[D11][Tutorial] fix for some of the prefab loading errors. Tutorial shelter roof no longer falls apart when placing item
[D11][Tutorial] Moved tutorial options to it's own prefab and enabled again
file.Open only forces lowercase for writing and reading from the data folder, file.Rename also forces lowercase (both arguments)
backup excavator control room and other parts
[D11][UI] Fixes for building context animation.
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
Error and ErrorNoHalt no longer have the 512 character limit
Force file.Open paths to be lowercase for both reading and writing
[D11] Add NET_DEBUG to server builds
[D11][UI][#1594] Fix x/[] not working in inventory
[D11][UI] Fix a number of issues with the HUD
Streaming mesh eviction support script - initial commit
Increased effect pool size
[d11] Remove IK from player feet.
I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.
[D11] [UI] implemented the voice chat indicator (not actual voice chat, just the visual HUD element)
[D11] [UI] improved the player focusing in the map
[D11] Allow any controller L1/R1
[D11][Tutorial] Moved non-serialized fields into D11_LOCAL_SERVER
[D11][Tutorial] Tutorial now uses custom firing checks for helicopter turrets
[D11][Tutorial] Language file fix
[d11][Audio] Night Time compressor set up
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
Removed unnecessary strings
[D11] [UI] changed the compression on UI Characters, increased size of water_Catcher trigger box
[D11][UI] Removed unused HUD options
[D11] Voice stuff disabled
Optimized Model.FindBone (particularly during continuous gunfire)
[d11][Audio] Deleting old FP audio mixer that was accidentally checked in.
[d11][Audio] Fixed broken link to Footstep Send Level.
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[D11][UI] Fixed issue with spliting menu allowing you to split the entire stack and using wrong translation key