251,075 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Added PropertyAttribute.DeclaringType Make shadows update when they change, fixed color rendering Add Panel.OnLayout (allows you to override the layout position programatically, affects children also)
3 Years Ago
Shadow proxy meshes for the underwater labs and prefab setup
3 Years Ago
Keep popups on screen Inspector makes checkbox for bools Inspector has Recursive option Made text shadow test interactive
3 Years Ago
More mobile fixes
3 Years Ago
Fix mobile issues for Discourse
3 Years Ago
Remove TODO, it's done
3 Years Ago
Surface much more slowly after the five minute timeout
3 Years Ago
Fix crash when passing a nullptr as a strong pointer to resource (sbox-issues/issues/529)
3 Years Ago
Don't have subs surface immediately after dismount. Wait five minutes.
3 Years Ago
Map select local maps shows maps in folders Fix map list compounding Merge branch 'master' of sbox-game
3 Years Ago
Made player corpse ragdolls less buoyant
3 Years Ago
Rubikon: Null check mesh root node in mesh shape cast sphere
3 Years Ago
Reduced the deepUnderwater buoyancy raycast to 5m (performance, shouldn't need more)
3 Years Ago
Removed old buoyancy fix
3 Years Ago
Rubikon: Check for null shape proxy when building proxy bounds. Could potentially fix access violation in CRnDynamicTree::GetBounds
3 Years Ago
Fix access violation in CQMaterialEditor::SaveMaterial
3 Years Ago
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3 Years Ago
Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean Position the bobber preview 0.5m above the water for better visibility
3 Years Ago
Buoyancy returns correct water depth underneath water carving volumes
3 Years Ago
Fix updating buoyancy on client
3 Years Ago
Merge moonpool_buoyancy_fix->main
3 Years Ago
Minor edits to the buoyancy sub depth system
3 Years Ago
Pass the water surface value from the submarine into an artificial height field on the buoyancy component to solve incorrect buoyancy forces in the moon pool
3 Years Ago
Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool) Increased chance of finding rare fish with higher quality bait
3 Years Ago
Buoyancy edits
3 Years Ago
Logout reliability so players don't get stuck spawned in the world when not connected Sentry error logging for the orleans side of the server
3 Years Ago
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3 Years Ago
fishing rod sounds
3 Years Ago
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3 Years Ago
Stop window film water drops always playing when the player first mounts a sub
3 Years Ago
Adjust colliders to match Tom's updated pontoons
3 Years Ago
Only play windscreen water drops when moving
3 Years Ago
Fix not being able to connect to the server anymore (due to increased strictness serverside)
3 Years Ago
Added human skulls as a junk fishing option Fish trap unsaved changes
3 Years Ago
Allow CancellationTokenSource (explicitly)
3 Years Ago
Allow TaskCompletionSource
3 Years Ago
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout) Trout is now much rarer in fish trap
3 Years Ago
Extra checks for accessing torpedo container
3 Years Ago
Torpedo trail tweaks
3 Years Ago
Mark fishing rod as default blueprint (for testing, may change before wipe)
3 Years Ago
Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
3 Years Ago
merge into main
3 Years Ago
merge from main
3 Years Ago
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle) Fixed line of sight check happening every frame (should only be a couple of times a second)
3 Years Ago
merge into 215
3 Years Ago
hooked up convars
3 Years Ago
Fixed MixerSnapshotManager constantly throwing NREs at the main menu due to no AmbienceManager instance
3 Years Ago
merge into 215
3 Years Ago
code cleanup, support for fresh/saltwater types, depths etc
3 Years Ago
Plasma Ground Particle