251,075 Commits over 3,959 Days - 2.64cph!
Added PropertyAttribute.DeclaringType
Make shadows update when they change, fixed color rendering
Add Panel.OnLayout (allows you to override the layout position programatically, affects children also)
Shadow proxy meshes for the underwater labs and prefab setup
Keep popups on screen
Inspector makes checkbox for bools
Inspector has Recursive option
Made text shadow test interactive
Fix mobile issues for Discourse
Surface much more slowly after the five minute timeout
Fix crash when passing a nullptr as a strong pointer to resource (sbox-issues/issues/529)
Don't have subs surface immediately after dismount. Wait five minutes.
Map select local maps shows maps in folders
Fix map list compounding
Merge branch 'master' of sbox-game
Made player corpse ragdolls less buoyant
Rubikon: Null check mesh root node in mesh shape cast sphere
Reduced the deepUnderwater buoyancy raycast to 5m (performance, shouldn't need more)
Rubikon: Check for null shape proxy when building proxy bounds. Could potentially fix access violation in CRnDynamicTree::GetBounds
Fix access violation in CQMaterialEditor::SaveMaterial
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Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean
Position the bobber preview 0.5m above the water for better visibility
Buoyancy returns correct water depth underneath water carving volumes
Fix updating buoyancy on client
Merge moonpool_buoyancy_fix->main
Minor edits to the buoyancy sub depth system
Pass the water surface value from the submarine into an artificial height field on the buoyancy component to solve incorrect buoyancy forces in the moon pool
Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool)
Increased chance of finding rare fish with higher quality bait
Logout reliability so players don't get stuck spawned in the world when not connected
Sentry error logging for the orleans side of the server
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Stop window film water drops always playing when the player first mounts a sub
Adjust colliders to match Tom's updated pontoons
Only play windscreen water drops when moving
Fix not being able to connect to the server anymore (due to increased strictness serverside)
Added human skulls as a junk fishing option
Fish trap unsaved changes
Allow CancellationTokenSource (explicitly)
Allow TaskCompletionSource
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout)
Trout is now much rarer in fish trap
Extra checks for accessing torpedo container
Mark fishing rod as default blueprint (for testing, may change before wipe)
Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle)
Fixed line of sight check happening every frame (should only be a couple of times a second)
Fixed MixerSnapshotManager constantly throwing NREs at the main menu due to no AmbienceManager instance
code cleanup, support for fresh/saltwater types, depths etc