251,028 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
3 Years Ago
Rooms spawn limit setup
3 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - end
3 Years Ago
Merge from main
3 Years Ago
Fixed TorpedoRising not being loadable anymore
3 Years Ago
Torpedoes inherit the sub's velocity. Changed torpedo gravity.
3 Years Ago
Torpedo script, minor edits, enforcing a delay between torpedos fired. Now allowing holding down fire to keep firing at max rate.
3 Years Ago
Fixed not being able to fish in the moon pool Fixed moon pool water body fishing tag
3 Years Ago
Submarines can fire torpedoes, which are just rockets that look like torpedoes at the moment
3 Years Ago
▄▉▄▍▋ ▌▉▋▉ -> ██▄▉▅
3 Years Ago
Added local space option to the RotateObject script for the torpedo propellers to use
3 Years Ago
Fixed line renderer not working if the viewmodel camera is being used Updated bobber preview with new model
3 Years Ago
Minor edit
3 Years Ago
Finished torpedo object setup
3 Years Ago
Merge save215->Torpedoes
3 Years Ago
Add campfire entity Double click placeable items to start placing them, press E to confirm or Tab to cancel Add the wood wall entities in
3 Years Ago
Remove orphaned meta files for BubbleTrail.mat and speargun_spear.worldmodel.prefab
3 Years Ago
Update data
3 Years Ago
Another one, same bug
3 Years Ago
An extra safe check. Include IsValid() test.
3 Years Ago
Fixed the same error in MixerSnapshotManager
3 Years Ago
Fixed error in WaterOverlay if the player was mounted to something that isn't a vehicle
3 Years Ago
Torpedo setup WIP
3 Years Ago
Added ItemComponent.TakeDamage as a component event. Added ShieldAbsorber component, DomeShieldEntity and DomeShieldAbility. The Dome Shield ability lets a unit deploy a dome around them that absorbs damage to all units inside until it breaks or 30 seconds have passed.
3 Years Ago
Improved fishing rod third person animation Extended base player animator instead of relying on overrides
3 Years Ago
Underwater explosion WIP
3 Years Ago
Improve reliability of frontend stream handling (gets rid of some duplicated messages due to server errors in the streams)
3 Years Ago
Merge Save215->Aux
3 Years Ago
Torpedo setup WIP
3 Years Ago
Particles.Create with entity param adds particle to that entity so they get cleaned up when the entity does
3 Years Ago
Prop particles created with func with entity param so they get added to that entity
3 Years Ago
Set up torpedo world models + extras
3 Years Ago
Move torpedo content to the Ammo prefabs section
3 Years Ago
Torpedo item icons
3 Years Ago
Merge the latest underwater content->Torpedoes
3 Years Ago
Initial support for spawning particles for props "particles_list" (note: doesn't yet support all attachment types and doesn't clean up when entity is deleted)
3 Years Ago
Torpedo FX & related files. Added some more primitive meshes for general FX purposes.
3 Years Ago
skinned up current fish to existing rigs
3 Years Ago
Unnamed doors don't open each other
3 Years Ago
fishing bobber model and materials
3 Years Ago
Fix incorrect available host memory being reported to orleans
3 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - progress backup
3 Years Ago
Fixed Saves and Dupes not working Remvoed debug output from Entity.SetBodyGroups function
3 Years Ago
Added diagnostics/counting_120.sound Added "Moving Sound" to ent_door
3 Years Ago
Added secondary moonpool entrance / exit to underwater labs Added MaxCountLocal and MaxCountGlobal to DungeonBaseLink (can specify per-lab and per-map limit for certain underwater lab modules)
3 Years Ago
▆▍▍▆█▇▇▊ ▄▆▍▍▋█▊▍
3 Years Ago
Adjusted the radius and height of the Nuke again (looks good)
3 Years Ago
Use half the radius for the width and the full radius for the height
3 Years Ago
Implement CP#2 support for the Nuke in anticipation of upcoming particle effect changes Merge branch 'master' of sbox-rts
3 Years Ago
Improve unstuck behavior on platforms moving upwards ent_door improvements: sounds, double doors, spawn pos Added different sound keyvalues Replaced "Start Open" spawnflag with "Initial Position" 0-100% Added ability for the rotating door to rotate away from activator Doors with the same name open together