192,989 Commits over 4,049 Days - 1.99cph!
'Sharpen' description added, moved to post launch content.
[D11] [UI] Server Stats page ready for stats hook-up, layout now matches new redesign.
Removed all the dears eyes.
No idea why.
Plucked all the chicken feathers.
[D11][Tutorial] Fix for Issue #1516, helicopter would not fire after player has shot target
#1547, #1559, #1562, #1570, #1578, #1502
[D11] [UI] replaced placeholder strings in the quickchat activities category
Better handle unknown Windows languages
[D11] Fixes for female underwear disappearing. Main Menu will skip unused monument hints
[D11][Tutorial] Fixed missing reference in find food tutorial event
[D11][Tutorial] Corrected symbol placement in ButtonMainMenu
Fix for building block meshes
[D11] LOC for visibility option
[D11][UI] HUD visibility option
Oil Filter silencer model and texture update
[D11] [UI] Setting up in-game options prefab for server stats hookup.
[D11][Tutorial] change in tutorial objective language string prefix
[D11] [UI] replaced the loading icon with the new saving icon in places where we're loading
Fixed incorrect message on gang buildings in Cyka Blyat mode. Ended up fixing up a whole bunch of out-of-date unit purchase code, since things are pretty different now with how doors/locks/buying works. Updated gangs to use the new unit purchase system as well, in case we ever bring them back. Removed some unused code.
Changed 'Playtime' to 'Play Time' and corrected torch button prompt.
Merge in the latest from Main
Remove Budbox and Metho-o-matic
Fix server NRE when NPCs are trying to use corp locks
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Updated TTT
Updated ENT:BeingLookedAtByLocalPlayer() yet again
[D11] [UI] Removed map preview and adjusted grid on server stats page. Removed rogue event system in sleeping page.
[D11][Tutorial] merge from console #
33726
[D11][Tutorial] Fixed an issue where the HUD is not visible when enabling through tutorial action
Added ENT.MaxWorldTipDistance and improved implementation of ENT:BeingLookedAtByLocalPlayer (Community contrib)
Added PathFollower.PriorSegment
Added PathFollower.NextSegment
[D11] [UI] Fixed define issues.
Added DNumberWang.Set/GetInterval (Community Contrib)
[D11] Disabled almost all of the camera effects for testing - and added a quick define fix
[D11][Tutorial] Removed temp gameobjects from reactivetarget_deployed
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