192,989 Commits over 4,049 Days - 1.99cph!

6 Years Ago
'Sharpen' description added, moved to post launch content.
6 Years Ago
backup excavator core
6 Years Ago
added spud gun
6 Years Ago
[D11] [UI] Server Stats page ready for stats hook-up, layout now matches new redesign.
6 Years Ago
Removed all the dears eyes. No idea why.
6 Years Ago
Plucked all the chicken feathers.
6 Years Ago
Routine tidy up
6 Years Ago
[D11][Tutorial] Fix for Issue #1516, helicopter would not fire after player has shot target
6 Years Ago
#1547, #1559, #1562, #1570, #1578, #1502
6 Years Ago
[D11] [UI] replaced placeholder strings in the quickchat activities category
6 Years Ago
Better handle unknown Windows languages
6 Years Ago
[D11] Fixes for female underwear disappearing. Main Menu will skip unused monument hints
6 Years Ago
[D11][Tutorial] Fixed missing reference in find food tutorial event
6 Years Ago
[D11][Tutorial] Corrected symbol placement in ButtonMainMenu
6 Years Ago
Fix for building block meshes
6 Years Ago
[D11] LOC for visibility option
6 Years Ago
[D11][UI] HUD visibility option
6 Years Ago
Oil Filter silencer model and texture update
6 Years Ago
silencer missing items
6 Years Ago
[D11] [UI] Setting up in-game options prefab for server stats hookup.
6 Years Ago
[D11][Tutorial] change in tutorial objective language string prefix
6 Years Ago
[D11] [UI] replaced the loading icon with the new saving icon in places where we're loading
6 Years Ago
6 Years Ago
Fixed incorrect message on gang buildings in Cyka Blyat mode. Ended up fixing up a whole bunch of out-of-date unit purchase code, since things are pretty different now with how doors/locks/buying works. Updated gangs to use the new unit purchase system as well, in case we ever bring them back. Removed some unused code.
6 Years Ago
Changed 'Playtime' to 'Play Time' and corrected torch button prompt.
6 Years Ago
Line endings only
6 Years Ago
Merge in the latest from Main
6 Years Ago
Remove Budbox and Metho-o-matic
6 Years Ago
gl work
6 Years Ago
Fix server NRE when NPCs are trying to use corp locks
6 Years Ago
Diesel engine progress
6 Years Ago
Diesel engine progress
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from compound.
6 Years Ago
6 Years Ago
Updated TTT Updated ENT:BeingLookedAtByLocalPlayer() yet again
6 Years Ago
[D11] [UI] Removed map preview and adjusted grid on server stats page. Removed rogue event system in sleeping page.
6 Years Ago
[D11][Tutorial] merge from console #33726
6 Years Ago
[D11][Tutorial] Fixed an issue where the HUD is not visible when enabling through tutorial action
6 Years Ago
Added ENT.MaxWorldTipDistance and improved implementation of ENT:BeingLookedAtByLocalPlayer (Community contrib)
6 Years Ago
Added PathFollower.PriorSegment Added PathFollower.NextSegment
6 Years Ago
[D11] [UI] Fixed define issues.
6 Years Ago
Added DNumberWang.Set/GetInterval (Community Contrib)
6 Years Ago
[D11] Disabled almost all of the camera effects for testing - and added a quick define fix
6 Years Ago
skin approval
6 Years Ago
[D11][Tutorial] Removed temp gameobjects from reactivetarget_deployed
6 Years Ago
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