251,025 Commits over 3,959 Days - 2.64cph!

3 Years Ago
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3 Years Ago
Temp file cleanup
3 Years Ago
Final underwater explosion & related
3 Years Ago
Enable saving on submarines
3 Years Ago
Made Duo sub pontoon colliders 10% smaller to let it fit through a double door frame. Needs an update to the visual model to match.
3 Years Ago
Merge save215->HDRP_Art_Backport
3 Years Ago
Shark animations
3 Years Ago
Shark model/materials/textures
3 Years Ago
Editor load rising torpedo type
3 Years Ago
Updated Bubble Guard Particle Still needs some work, need to add a way to change colour with damage. https://files.facepunch.com/louie/1b2711b1/particles_weapons_bubble_guard_bubble_guard.vpcf%20_%202021-07-27%2020-47-04.mp4 Merge branch 'master' of sbox-rts
3 Years Ago
finished 1st pass of all AI data cleanup/fixing after dressing.
3 Years Ago
BulletArchetype generated job refactor to help with merging
3 Years Ago
door rotations to improve flow with procedural dweller dressing, which sometimes blocks access to puzzles
3 Years Ago
made the secret labs chair decor in the operations office
3 Years Ago
Support minimum attack distance for aircraft by using a Z value of 0 on Distance checks
3 Years Ago
Early return if minimum attack distance is not validated
3 Years Ago
Performance improvements to GetFreePositions / GetGridPositions. Added GetPerimeterPosition method to UnitEntity. Added MinAttackDistance to BaseUnit. Units with a minimum attack distance will move to range before they attack.
3 Years Ago
bunch of dweller data changes
3 Years Ago
Added option for DDraw debug of data points
3 Years Ago
UV mapped remaining crew cabinets
3 Years Ago
Temporarily remove steamworks.DownloadUGC's file argument in the callback
3 Years Ago
Puzzles flow fix
3 Years Ago
Puzzles flow fixes
3 Years Ago
Crew cabinets progress
3 Years Ago
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3 Years Ago
fixed 4way LShaped dweller AI data positions
3 Years Ago
Vector2, Vector3, Angles, Rotation JsonSerialize roundtrip tests (and fixes)
3 Years Ago
set dweller data gameobjects active on remaining 3 prefabs
3 Years Ago
added salmon and salmon_skinned plus materials
3 Years Ago
Temp Bubble Guard particle for testing Early basic version.
3 Years Ago
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
3 Years Ago
Puzzle electricity tweaks
3 Years Ago
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
3 Years Ago
Null checks for NPCDwelling
3 Years Ago
Fixed duplicate DungeonBaseInfo on secondary moonpools
3 Years Ago
Rising torpedoes rise in a more buoyant-like way. Added torpedoes to my testing loadout.
3 Years Ago
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3 Years Ago
Tweak defaults for video config, so tools starts in 1280x720 instead of 1024x768
3 Years Ago
Thumbnails for old bench and plastic bench Merge branch 'master' of sbox-game
3 Years Ago
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3 Years Ago
Try using spotlights for home avatar
3 Years Ago
keep left lit bollard blockout Merge branch 'master' of sbox-game
3 Years Ago
Set D_SRGB_IMAGE to 1 when drawing multisampled scene to UI. Fixes color banding.
3 Years Ago
Add D_SRGB_IMAGE combo to ui_cssbox shader
3 Years Ago
Shifted AI nodes from the prefabs in the autospawn folder to the dwellersData nested prefabs. This will likely help as more rooms based on a same module get developped in the future and Ai content will vary alongside it
3 Years Ago
Merge from save215
3 Years Ago
Dynamically connect intercom speakers and mics in underwater labs Speakers will automatically connect to the closest mic within 128m
3 Years Ago
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
3 Years Ago
Rooms spawn limit setup
3 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - end