192,986 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] Including new image assets forgotten from my last checkin. Some new font assets and a small tool for calculating the required unicode character sequence of a given text file
6 Years Ago
[D11] [UI] Added press start UI Background
6 Years Ago
[D11] Cleaned up changes to player model. Removed pubic hair
6 Years Ago
Padding out cash icons
6 Years Ago
[D11] Cherry Picked 30550 and 30536. Enabled player underwear
6 Years Ago
▋▅▇▄▄ ▅▇ ▄█▇▉▊ ▍▅▄▊▊▅█▅▇ ▋▍▅▇▇ ▆▅▋█▅▍▍▋█▍ ▆█▄▍█▄▌▍█▆ ▊▅█ █▊▇▋▋▇▍▆▆▊ ▊▍ ▅▇▍▅▉▋▅▋▄▇ ▅▅▉▋▇▌▍▊▅▊ ▅▋▇▌▋▅▅▇█▊▄▋ (▇▄▆▋▍▋ ▍▉██▇▄█▆▆▍ ▄▅▆▉ ▉▍▌▇▄▅ ▇▇▉▌▆▇▇█)
6 Years Ago
#1460, #1467
6 Years Ago
Update US Eng to match UK Eng file
6 Years Ago
6 Years Ago
[D11][Tutorial] Craftable items for tutorial are now set in the item def
6 Years Ago
Removed strings for objects we don't use (explosives, pump jacks).
6 Years Ago
[D11] Fix broken translation files
6 Years Ago
[D11][Tutorial] Tutorial hint messages appear on death again, restricted respawn options for tutorial
6 Years Ago
[D11] Remove Switch Sticks option from Controls Page (It is still available on the controller map)
6 Years Ago
6 Years Ago
Added daily limit variable and increased the limit to 2500
6 Years Ago
Added seperate icons for bank and cash in hud
6 Years Ago
[d11][Audio] loading music levels fix
6 Years Ago
Spelling and grammar fixes
6 Years Ago
[D11] New 2.5D effect on the frontend backgrounds
6 Years Ago
6 Years Ago
Knife model, textures, material setup, collision and prefabs world model and view model
6 Years Ago
Player model bone remapping optimizations
6 Years Ago
Disable instanced texture streaming until it's working properly
6 Years Ago
Tidied up instancing code
6 Years Ago
Added reverse fresnel opacity option to additive particle shaders
6 Years Ago
Fix for tree skins being inactive (which was causing missing palm trees)
6 Years Ago
Cops now react to being punched from behind.
6 Years Ago
Fixed UI notification on the server, and made sure it doesn't come from the wrong side again.
6 Years Ago
Cherry pick grid LOD fix so jail will show up correctly.
6 Years Ago
Line endings only
6 Years Ago
Adjusted Grid LOD size on maps - fixes prison at wrong LOD issue. It was outside the grid.
6 Years Ago
Merge prison branch work into Working
6 Years Ago
Merge from the latest
6 Years Ago
Added fines for crimes, but they won't take effect until we can arrest without killing players. Refactored taking cash in general, making code to take cash MUCH simpler in general. Some old code was even calculating change, which is unnecessary now that everything is $1 notes.
6 Years Ago
6 Years Ago
Created and added more placement blocking to stop bad placement. Worked through a few Unity bugs etc.
6 Years Ago
6 Years Ago
6 Years Ago
Combined reverse fresnel opacity w/ vertex alpha in Particles/VertexLit Blended Custom
6 Years Ago
6 Years Ago
6 Years Ago
Added per-vertex reverse fresnel opacity option to Particles/VertexLit Blended Custom
6 Years Ago
[d11][Audio] Some mixer tweaks and fixed missing audio from the CH47 Chinook
6 Years Ago
chinese lantern sound improvements
6 Years Ago
pre skin approval
6 Years Ago
backup excavator core
6 Years Ago
6 Years Ago
Added drag based editing and some placement blocking stuff.
6 Years Ago
merge into main