250,899 Commits over 3,959 Days - 2.64cph!
Commented out code to cull particle effects
Revert "Hacky fix for Visual Studio not triggering recompile consistently"
This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e.
merge from //bypass_tunnels
Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT)
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Rocket Trail Particle
Basic Rocket Trail Particle
Grenade Trail Particle
Basic grenade trail particle
Optimised Particles
Optimised all particles, reduced loaded by 50%+ on most of them
Don't decay the deployed boom box while it plays audio
Fish can now swim away from player while being caught
Tweaked resistance values
fix orb speech grammar mistake
Merge branch 'master' of SpaceUsurperUnity
nightmare tentacle sometimes shoots multiple sniper
fix quad rings pattern switching player targets
nightmare trench spinner pattern tweaks
tweak nightmare trench surrounding patterns
Shake viewmodel when line is strained via code (animator layer is still there, still unused)
Reduced reel in speed
Fix exterior dive bubbles playing when player first dismounts. Set all sub FX to not autoplay on show.
Removed some distortion when connecting/disconnecting
Disable the exterior FX that aren't hooked up yet
Hooked up the exterior versions of the ambient bubbles, dive bubbles, cabin lights
Potentially figured out syncing multiple boom box's to the same URL
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Interior/exterior FX split
Matched audio output settings on thrown cassette recorder with held cassette recorder
Fixed thrown cassette recorder that is already playing not playing audio when entering network range
Mostly just some renaming
Hooked up window water spray
Hooked up window film effect
Car camera never includes roll in input view angles
Reset camera rot on car camera deactivate
TTT: add more validation to corpse commands
- Prevent spamming of "call detective" command. Thanks to #1822 for suggesting a similar fix.
- Make sure cmds act on player corpses only
- Cleanup
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Basic firstperson car camera (toggle with view key)
Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout
Make car sliding a bit less extreme
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TTT: more updates to PT-BR translation (#1820)
TTT: update German translation (#1818)
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Show "MAX" on replay speed slider when >5x
Profiling fixes
Merge branch 'master' of SpaceUsurperUnity
Car sliding and downforce attempt
Better car collision model