192,968 Commits over 4,049 Days - 1.99cph!
#1289, #1343, #1239, #1244
[D11] Changed hacking device text string in locked crate prefab
Bit of a hacky solution, but NPCs will now purchase up to 12 units of weed at a time, depending on their addiction level.
Set the guide meshes for building blocks
Barricades now stack (10)
[D11] [UI] updated how the map controls
dropbox can now be repaired
Vending machine can no longer be placed through world layer
[D11] Shareplay blocking enabled/disabled - Changes to critical health controller vibration - Prevent unnecessary data saves
Fix ignore file - allow csproj files in Plugins subfolders.
Increase team DM required kills to 25
UI interaction crosshair now shows orange when interaction is there but not available
Update interaction prefabs
Interaction text UI now adapts to text length. No more overflowing building purchase text.
Fixed HUD interaction UI location. It moved around and could be right off-screen depending on aspect ratio.
Fixed a bug with rapid quit and rejoin that affected Team Deathmatch and potentially other modes
Fixed aspect ratio issues on end-of-round screen, and added Esc key to bring up quit dialog.
variable squad size tests
Shader stripping lightmap and built-in fog permutations (not needed for now)
Fixed volumetricLightBeam-related errors when leaving craggy landing test scene
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)
Remove old missing prefabs from my test scene
fixed missing floor_default material. fixed pivots on stairs, triangular walls, rooftops
[d11][Audio] Optimised and Fixed Helicopter. Audio now behaves correctly over distance and uses half the number of assets.
fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles
tracers are now 1/4 length
explosive ammo can be heard much farther away (quieter distance sound)
explosive ammo causes weapons and silencers to lose condition faster
small gc reduction from checking for silenced weapons
[D11] Changed hacking device text string
[D11][UI] Replaced placeholder strings for options
[D11] Latest FE audio for putson
[D11] add client only checks around FE music
[D11][UI] fixes for horizontal scroll bars
Set up remaining base prefabs
minicopters now decay when indoors at half the outside rate (instead of lasting forever)
[D11] [Tutorial] Tutorial map Updates
#1234, #1290, #1268 Text changes
[D11] Make FE sting trigger on first button press
[D11] [UI] fixed a wrong icon on the controls page, and removed the word credits from the playerinfo widget
[D11][UI] Updated Wrap Scroll to have a horizontal option and renamed variables to reflect this change. First pass implementation of purchase RustCredits Screen.
[D11][Tutorial] GUIDToObject now takes a bool so it knows if it should load the client or server prefab version