250,891 Commits over 3,959 Days - 2.64cph!
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Implemented new bullet tracer and muzzle flash effects. Added display on buildings to show the current queue item.
Modified the depth gauge textures to divide the numbers by 10. No-one's diving to 450 metres.
Fixed pump jack floating decals
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Implemented submarine depth gauge, some refactoring the other gauges
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Can now isolate sub-categories in perf-stats-plot.py
Disable PerformanceTestReplay
Added 2 different Explosion particles
Added 2 different Explosion particles + removed old version
Explosion Particle
Explosion Particle initial push
Tweaked flamethrower particle
Added some randomness
Bullet Trace Particle
Initial Bullet Trace Particle
Small Medium and Large Muzzle Flashes
Multiple muzzle flash sizes for different purposes.
Default Unit Group item health to 0%
Added Unit Groups (Shift + Number) to add selected units to a group, pressing the number on its own will select that group. Added Unit Group UI lists to the top middle.
Added OceanOverrides.LightColor and LightColorMultiplier (0 = 100% underwater color, 1 = 100% sunlight color) to EnvironmentVolumePropertiesCollection
Tidy ups, refactors and moved more junk out of the Game class
Merge branch 'master' of sbox-rts
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Noclip resets base velocity
Give icon to snd_event_point in Hammer
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Reduced maximum floor count of underwater labs by one
Underwater lab glass uses "Standard Refraction" shader
Toggle underwater lab window material render queue depending on wheter the camera is inside or outside of the underwater labs (hacky solution to get best of both worlds)
Improved flamethrower fire particle
Reduced size and fixed smoke not showing
Fixed underwater labs sometimes spawning partially inside terrain
Fixed electrical cables sometimes not appearing when placed at the maximum length of the cable
Correctly calculate the length of the resulting cable when hovering over the socket handle (was calculating the length of the cable to the mouse point, even if the player was aiming at the socket handle)
When hovering over a socket handle the line end position now snaps to that handle position rather than raycasting to the surface behind it (as this was leading to inconsistent distance calculations on the HUD)
Revert test generator to 100 electricity output
- Submarine fuel gauge works
- Speedometer handles negative velocity
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- Made submarine speedometer work.
- Removed the hand for temp to make it look broken.
- Modified numerals on the MPH gauge textures,changed it to be linear.
- Submarine speed increase.
- Renamed VehicleIsActive on BaseModularVehicle to match the new standard name (IsMovingOrOn)
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Auto switch between map layers depending on the player's current position
Temp working prefabs & ocean tweaks
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