191,035 Commits over 4,049 Days - 1.97cph!
Safer buoyancy-specific GetWaterInfo
Restored more HL1 npc convars (Duplicates got HL1 in their name)
HL1 barnacle reacts to ignore players
HL1 weapon/ammo convars (Duplicates not added yet)
Added HL1 ammo types (Duplicates have HL1 suffix)
Restored hl1 headcrab sounds
[D11] [Tutorial] Map Updates
[D11] [UI] altered how the hint string looks to make it a bit more obvious, and altered the text for the building hint
changed the nav bar rotational prompt for the large player preview to reflect the updated control
Fixed materials on ragdolls.
[D11] Added vertical sensitivity to camera aiming
Updated batcher system. Fixed some issues with output and colouring.
[D11][TUTORIAL] Crafting multiple item objectives take into account player inventory now
[D11][TUTORIAL] Increased accuracy of patrol helicopter
[D11] Movement control adjustments
power plant nobuild fixes
Restored HL1 NPC convars and given them defaults from skill2.cfg
[D11] [UI] Adjusted player statistics retrieval for new playfab API request structure. Fixed define issue in UnitFormatter.
[D11][UI] input module changes for handling right stick
[D11] [UI] moved the rotating of the player to the left analogue stick for now
Updated Hapis spawns (minicopter)
Fixed line of sight issues open Lantern
[D11] Quick Drop added for held items
Minicopter uses continuous collision detection, similar to CH47
Workaround for cargo ship parenting when dismounting from minicopter
[D11] [UI] Added support for leaderboard stats panel when selecting new player. Added formatter for ensuring text components always convert into the correct format. Added KillDeathRatio component for KDR graphic.
[D11] GetPlayerProfile as well
Disabled BaseHelicopterVehicle.cs debug spam
Fixed multiple potential profiler mismatches in Buoyancy.cs and removed a spammy warning
[D11] merge
28978,
28980 from main, some changes to the dos fix.
MiniCopterSounds compile fix
ignore.conf (faster "finding changes" operation)
Minicopter sounds
Vehicle engines are a bit more quiet (boats, etc)
Merging in repairing for doors and vehicles. Doors are always open if at 0HP.
sam rocket speed increase