192,957 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] Think ive fixed the FrontendMusic vs InGameMusic issues... seems to work when testing in frontend but ive not heard music play ingame since ive made my changes...
6 Years Ago
[D11] Prevent ReverbZoneTrigger from nuking Reverb Zones when running Preprocess Prefabs
6 Years Ago
merge from main
6 Years Ago
tightened up minicopter collision shape
6 Years Ago
[D11] [UI] Updated Staff Credits: Scrolling should now be smoother and now has actual list from Design. Tweaks to server info.
6 Years Ago
[D11] Modified distance travelled Feature stat to display as Km
6 Years Ago
[D11][Tutorial] Updated TutorialSpawnGroup, now respawns rocks inside cave again
6 Years Ago
[D11] Fix for achievement #26
6 Years Ago
Various fixeroos.
6 Years Ago
Pathfinding can now jump over empty tiles if required. Jumper can now jump over empty tiles.
6 Years Ago
Movement.GetTilesInRange() will now strip any returned tiles with units on them. (so we can jump over units but not move onto a unit tile)
6 Years Ago
Exposed max tile climb to unit defs, use it in pathfinding code. Jumper can now jump upto 10 tiles high.
6 Years Ago
Added initial Jumper setup. Definition files, prefabs, etc.
6 Years Ago
[D11] [UI] Added ping check in ServerInfo.
6 Years Ago
[D11] Language select button now working - Korean is the first test language. Quick update to the lr300 recoil.
6 Years Ago
Removed some debug stuff
6 Years Ago
merge with main
6 Years Ago
Updated fixedratestepped. Fixes 2day error probably. Keep an eye on this, could cause problems.
6 Years Ago
[D11] Frontend menu & loading music working.
6 Years Ago
Merged AI improvements to main
6 Years Ago
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
6 Years Ago
Cherry picked Booster rework
6 Years Ago
Added BestHTTP asset to 3rd party folder
6 Years Ago
merge from main
6 Years Ago
Hints for spawnmenu editing features
6 Years Ago
OnFlashlightOn/Off works for logic_playerproxy again
6 Years Ago
999 fixes.
6 Years Ago
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6 Years Ago
Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
6 Years Ago
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
6 Years Ago
merge from main
6 Years Ago
Automatically enable and disable hl2_episoding on map load depending on map prefix
6 Years Ago
Panels marked for deletion will also no longer affect Dock()ing, just like invisible panels don't
6 Years Ago
Prefab ID fixes
6 Years Ago
[D11] Distance travelled changes
6 Years Ago
[D11] More recoil adjustments
6 Years Ago
...
6 Years Ago
[D11] Update distance travelled stat - for XB1 Feature stats
6 Years Ago
[D11] [UI] Tweaks to server info visuals. Minor code cleanup in FindJoinGameUI.
6 Years Ago
[D11][Tutorial] Added extra tutorial assets for UI monument prefabs, hooked up options UI
6 Years Ago
Last sector.
6 Years Ago
[D11] Couple of hint fixes for Options buttons
6 Years Ago
[D11] [UI] Join server popup information hooks. Fixed Create Server not working. Added checks in PopupSystem for whether a prefab is ready or not.
6 Years Ago
[D11] Checking in looping loading music.
6 Years Ago
[D11][UI] Fixed text issues with renaming and assigning sleeping bags. Fixed typos in recycler help
6 Years Ago
Rejoining when you already have a character is now more robust. It also now works correctly with the editor "fast countdowns" option enabled.
6 Years Ago
Bringing back UI debug as it's useful sometimes. Off by default.
6 Years Ago
Have item deployers only propagate to owner
6 Years Ago
Added TerrainDistanceMap to CraggyIsland as a test
6 Years Ago
[D11] Attempt to hook server connect routine to stop frontend music and switch to game music