192,957 Commits over 4,049 Days - 1.99cph!
[D11] Think ive fixed the FrontendMusic vs InGameMusic issues... seems to work when testing in frontend but ive not heard music play ingame since ive made my changes...
[D11] Prevent ReverbZoneTrigger from nuking Reverb Zones when running Preprocess Prefabs
tightened up minicopter collision shape
[D11] [UI] Updated Staff Credits: Scrolling should now be smoother and now has actual list from Design. Tweaks to server info.
[D11] Modified distance travelled Feature stat to display as Km
[D11][Tutorial] Updated TutorialSpawnGroup, now respawns rocks inside cave again
[D11] Fix for achievement #26
Pathfinding can now jump over empty tiles if required.
Jumper can now jump over empty tiles.
Movement.GetTilesInRange() will now strip any returned tiles with units on them. (so we can jump over units but not move onto a unit tile)
Exposed max tile climb to unit defs, use it in pathfinding code. Jumper can now jump upto 10 tiles high.
Added initial Jumper setup. Definition files, prefabs, etc.
[D11] [UI] Added ping check in ServerInfo.
[D11] Language select button now working - Korean is the first test language. Quick update to the lr300 recoil.
Updated fixedratestepped. Fixes 2day error probably. Keep an eye on this, could cause problems.
[D11] Frontend menu & loading music working.
Merged AI improvements to main
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
Cherry picked Booster rework
Added BestHTTP asset to 3rd party folder
Hints for spawnmenu editing features
OnFlashlightOn/Off works for logic_playerproxy again
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Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
Automatically enable and disable hl2_episoding on map load depending on map prefix
Panels marked for deletion will also no longer affect Dock()ing, just like invisible panels don't
[D11] Distance travelled changes
[D11] More recoil adjustments
[D11] Update distance travelled stat - for XB1 Feature stats
[D11] [UI] Tweaks to server info visuals. Minor code cleanup in FindJoinGameUI.
[D11][Tutorial] Added extra tutorial assets for UI monument prefabs, hooked up options UI
[D11] Couple of hint fixes for Options buttons
[D11] [UI] Join server popup information hooks. Fixed Create Server not working. Added checks in PopupSystem for whether a prefab is ready or not.
[D11] Checking in looping loading music.
[D11][UI] Fixed text issues with renaming and assigning sleeping bags. Fixed typos in recycler help
Rejoining when you already have a character is now more robust. It also now works correctly with the editor "fast countdowns" option enabled.
Bringing back UI debug as it's useful sometimes. Off by default.
Have item deployers only propagate to owner
Added TerrainDistanceMap to CraggyIsland as a test
[D11] Attempt to hook server connect routine to stop frontend music and switch to game music