192,968 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Updated some missed default spawnicons
6 Years Ago
PlayerSilentDeath is called at a time which is more consistent with PlayerDeath hook
6 Years Ago
Cleaned up all warnings
6 Years Ago
Cops are now only half as accurate with their gun aim.
6 Years Ago
Updated all our imported Unity packages, including the Post Processing stack. Fingers crossed this might fix the "Resource ID out of range in GetResource" bug. All seems to be working well.
6 Years Ago
Remove debug print
6 Years Ago
Comment edit only
6 Years Ago
Basic system for allowing AI to sense characters making a loud noise. Probably better would be a "loud noises" list similar to the existing "scary places", that gets cop AI to look and move in the direction of a noise, without necessarily detecting the actual perpetrator. But this does the job for now. Also added IItemHolderExtensions and removed some unnecessary stuff from the interface.
6 Years Ago
Fixes for tree preprocessing/pooling (bug 1190, trees not falling)
6 Years Ago
Optimized buoyancy cpu path; now 35% faster Protocol++
6 Years Ago
Merge place and delete tool
6 Years Ago
[d11][Audio] New meta for music
6 Years Ago
[D11] Checking in to snapshot what I've got so far... the stinger wav now plays but inexplicably the menu music now doesn't... going to try copying and renaming the stinger clip as the music clip to see if that fixes it
6 Years Ago
[D11] Compile fix
6 Years Ago
Fixed floor clone / delete tools
6 Years Ago
Fixed ores spawning inside hilltop rocks to finally shut up holmzy
6 Years Ago
[D11] XB1 Feature stats
6 Years Ago
[D11] Fix for achievement #17
6 Years Ago
[D11] Achievement area reduced.
6 Years Ago
backfaced all greybox pieces
6 Years Ago
EAC SDK update, third attempt
6 Years Ago
TOD_Rays and TOD_Scattering are client only components
6 Years Ago
Add components are now set up.
6 Years Ago
Frontend WIP
6 Years Ago
[D11] [UI] adjusted the wording of the controller map option name
6 Years Ago
[d11][Audio] Added reverb to pre-existing ui audio for parity with new fx.
6 Years Ago
[D11] [UI] updated the control scheme for the map
6 Years Ago
[D11] Fix for dying via environmental causes not showing the death screen && missing define fix
6 Years Ago
Subtracting 33207, 33208, 33210
6 Years Ago
Fixed shadows not always highest quality in edit-mode
6 Years Ago
[D11] ShotsUntilMax now working for weapon recoil, and first set of changes to recoil values for all weapons
6 Years Ago
Test for Alistair
6 Years Ago
Sewers
6 Years Ago
[D11][UI] Added RCP for editing all parts of a sell order
6 Years Ago
[D11] Achievements #29, #30 and #33
6 Years Ago
[D11] Server side support for achievements #29 and #30
6 Years Ago
Fix for incorrect placement of collision on building block skins Fix for incorrect destruction of non-skin objects when destroying building block skins
6 Years Ago
Remove unnecessary D11InstanceRenderer on building block skins
6 Years Ago
Rebuilt the base system to support different component types.
6 Years Ago
fixed pivots
6 Years Ago
set pivot to centre for floors and ceilings, backfaced
6 Years Ago
merge from main
6 Years Ago
[D11] [UI] Server Info popup changed to reflect updated design.
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
[D11] Achievement #22
6 Years Ago
Nextbot.BecomeRagdoll returns the ragdoll it created, if any
6 Years Ago
Removing physics object of a Jeep will no longer crash the game server, but you still shouldn't do it.
6 Years Ago
Cops now have a vision cone, can't magically see behind them.
6 Years Ago
Modified "bonus inventory items" supplied set. Plus a couple of new methods for ItemContainer