250,871 Commits over 3,959 Days - 2.64cph!
Can left click on an occupied io slot to "solo" that connection and only show the animated guide lines on that wire
Once solo'd you can move around freely, left click to cancel the effect and highlight all connections as normal
Only works while in TC auth
Added a Tunnel building. It has an ability that can connect itself to another Tunnel building, and units that occupy one will vacate the other. Adding the Infrastructure technology and restructured the tech tree.
WIP map updates to support multiple underground layers
Added two more electrical outputs to the debug generator and increased power output from 100 to 600
Increased push force again. Set fuel tank bool on duo sub.
Added a Status Effect system. Statuses such as Burning can be applied to units or structures for a certain time. Any Flamethrower will apply this to units in range, including your own units!
Comment out the WaterFactor debug print in SubmarineAudio
Can press RMB while placing an electrical cable to remove the last placed point, hold RMB for a second to clear the whole line
- Keep submarine level unless there's no-one mounted (allows driver to swap seats without it surfacing)
- Protections on submarine fuel looting
Fix local eye pos in car controller
Scale air control calculations
Give the buggy a smaller node size
Added the Buggy, a vehicle that some units can enter and attack from. Added a system to allow unit definitions to specify a custom entity type (that must extend UnitEntity) for specialized behavior.
Remove left over debug overlay
Fix inconsistent car camera when scaled
Player use distance respects scale
Add a short cooldown before player can enter car again
Ducking respects player scale
Updated train map renderers for all the updated train stations
Merge from voiceprops/dlc
Set the maintenance side tracks to be secondary splines
Only apply extra car camera pitch when car is grounded
Moved Work Cart spawns to the new maintenance rooms
Add car_accelspeed convar
Smooth out extra car camera pitch. Add screenshake when going very fast.
Car camera adds clamped car pitch to orbit pitch
▅▊▉ ▇▉▋▌▍'▇ ▊▇▍▇▌▉▅▍ ▌▋ ▆▊▍▊▉▆.
Procedural Map Underwater scene
Disable self collisions on car and pickup trigger so they never interact with each other when driving
Don't ignore owner hierarchy when using tracing with physgun or gravgun
Copy car model to this repo
Trace.Ignore can optionally ignore hierarchy or not
Added Temp Buggy
Temp buggy model
Merge branch 'master' of sbox-rts
Add pawn animator for when driving vehicle
Disable collisions on PickupTrigger when weapon is carried so it doesn't intersect with the car
Parent player to car to avoid clients jittering while driving
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
Added the Watchtower and Pillbox structures that can have occupant units that can attack from the structure
Use multiply blender mode for 2D color editor gradient
Remove borders from box panel drawing routine
Fixed pause screen leaderboard sometimes ignoring mouse input !redux_all !ecs
Added temp pillbox model
Temp model for pillbox
Merge branch 'master' of sbox-rts
Added `muzzle` attachment to the Watchtower
Don't re-use patterns until bullets are spawned
Put unit index in pxc GameObject name for debugging
Merge branch 'minion-suicide'
adding pavement trim texture, updated WIP construct map