192,968 Commits over 4,049 Days - 1.99cph!
Updated some missed default spawnicons
PlayerSilentDeath is called at a time which is more consistent with PlayerDeath hook
Cops are now only half as accurate with their gun aim.
Updated all our imported Unity packages, including the Post Processing stack. Fingers crossed this might fix the "Resource ID out of range in GetResource" bug. All seems to be working well.
Basic system for allowing AI to sense characters making a loud noise. Probably better would be a "loud noises" list similar to the existing "scary places", that gets cop AI to look and move in the direction of a noise, without necessarily detecting the actual perpetrator. But this does the job for now.
Also added IItemHolderExtensions and removed some unnecessary stuff from the interface.
Fixes for tree preprocessing/pooling (bug 1190, trees not falling)
Optimized buoyancy cpu path; now 35% faster
Protocol++
Merge place and delete tool
[d11][Audio] New meta for music
[D11] Checking in to snapshot what I've got so far... the stinger wav now plays but inexplicably the menu music now doesn't... going to try copying and renaming the stinger clip as the music clip to see if that fixes it
Fixed floor clone / delete tools
Fixed ores spawning inside hilltop rocks to finally shut up holmzy
[D11] Fix for achievement #17
[D11] Achievement area reduced.
backfaced all greybox pieces
EAC SDK update, third attempt
TOD_Rays and TOD_Scattering are client only components
Add components are now set up.
[D11] [UI] adjusted the wording of the controller map option name
[d11][Audio] Added reverb to pre-existing ui audio for parity with new fx.
[D11] [UI] updated the control scheme for the map
[D11] Fix for dying via environmental causes not showing the death screen && missing define fix
Fixed shadows not always highest quality in edit-mode
[D11] ShotsUntilMax now working for weapon recoil, and first set of changes to recoil values for all weapons
[D11][UI] Added RCP for editing all parts of a sell order
[D11] Achievements #29, #30 and #33
[D11] Server side support for achievements #29 and #30
Fix for incorrect placement of collision on building block skins
Fix for incorrect destruction of non-skin objects when destroying building block skins
Remove unnecessary D11InstanceRenderer on building block skins
Rebuilt the base system to support different component types.
set pivot to centre for floors and ceilings, backfaced
[D11] [UI] Server Info popup changed to reflect updated design.
Nextbot.BecomeRagdoll returns the ragdoll it created, if any
Removing physics object of a Jeep will no longer crash the game server, but you still shouldn't do it.
Cops now have a vision cone, can't magically see behind them.
Modified "bonus inventory items" supplied set. Plus a couple of new methods for ItemContainer