192,968 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11][Tutorial] Added extra tutorial assets for UI monument prefabs, hooked up options UI
6 Years Ago
Last sector.
6 Years Ago
[D11] Couple of hint fixes for Options buttons
6 Years Ago
[D11] [UI] Join server popup information hooks. Fixed Create Server not working. Added checks in PopupSystem for whether a prefab is ready or not.
6 Years Ago
[D11] Checking in looping loading music.
6 Years Ago
[D11][UI] Fixed text issues with renaming and assigning sleeping bags. Fixed typos in recycler help
6 Years Ago
Rejoining when you already have a character is now more robust. It also now works correctly with the editor "fast countdowns" option enabled.
6 Years Ago
Bringing back UI debug as it's useful sometimes. Off by default.
6 Years Ago
Have item deployers only propagate to owner
6 Years Ago
Added TerrainDistanceMap to CraggyIsland as a test
6 Years Ago
[D11] Attempt to hook server connect routine to stop frontend music and switch to game music
6 Years Ago
Added TerrainDistanceMap
6 Years Ago
[D11][UI] Fixed issues with recycler and implemented right stick controls.
6 Years Ago
Added EncodeVector2i / DecodeVector2i to BitUtility
6 Years Ago
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
6 Years Ago
merge with main
6 Years Ago
[D==] Adds frontend music class
6 Years Ago
[D11] Adds in looping audio functionality. I've still not added the looping loading music just yet.
6 Years Ago
[D11] Fixes main menu loop positions
6 Years Ago
[D11] The FP music editor goes wonky sometimes so checking in these assets now to snapshot them whilst they are good
6 Years Ago
[D11] New batch of recoil adjustments
6 Years Ago
[D11][UI] Created loot panel class for player loot to allow right stick navigation. Also changed gear/inventory headings to 1 text box instead of 3.
6 Years Ago
[D11] Prevent controller vibration being continuous
6 Years Ago
[D11] Another (and hopefully last) fix for death screen not appearing after certain environmental death types
6 Years Ago
A few more tweaks.
6 Years Ago
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
6 Years Ago
[D11] Fix for achievement #32
6 Years Ago
[D11][UI] Methods for editing vending machine orders highlighted current order objects
6 Years Ago
[D11][Tutorial] mp working again. Make a copy of object before processing it (if needed)
6 Years Ago
Tidied up some of the library, gridsnap and overall UX of the editing tools.
6 Years Ago
Scene backup Scientist turret laser tweak.
6 Years Ago
[D11] Updated trophy description
6 Years Ago
merge
6 Years Ago
source files
6 Years Ago
Added control rig and constraints to base weapon attachment hierarchy Driven key attributes for Left/Right hand attachments
6 Years Ago
WIP
6 Years Ago
Better 33224
6 Years Ago
[D11] Frontend Audio WIP ... Checking in now to snapshot what I have. Fixed a couple of bugs in the FP music code that was stopping music from playing in certain coditions in what looks like race conditions between the speed of the audio setup code and the audioDSP clock? maybe
6 Years Ago
[D11][UI] Vending Machine admin panel now implemented. Fixed a typo in the engine.json file
6 Years Ago
[D11][Tutorial] Added tutorial scripts and tutorial assets
6 Years Ago
mfm
6 Years Ago
Backup
6 Years Ago
Some (Inputs/Outputs/targetnames) Hammer Drop Downs will size themselves to fit up to 15 elements at the same time instead of the old random 5 to 9
6 Years Ago
Middle Mouse Click on Hammer 3D view now acts as mouse look
6 Years Ago
Fix for guide meshes
6 Years Ago
[D11] Updated PS4 Trophy rewards as per design
6 Years Ago
Midtown area
6 Years Ago
Prisoner Pods/Chairs and Airboats update water level of their drivers just like Jeeps do
6 Years Ago
Aitboat without a physics object doesn't crash either
6 Years Ago
Panel.SizeToChildren() and Panel.ChildrenSize() no longer count panels marked for deletion