198,895 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[D11][UI] Cosmetic UI tweaks
6 Years Ago
[D11] [UI] Optimisations to look at tooltip code running every frame (down from 0.25ms to 0.04ms (when not looking at an object) or 0.08ms (when looking at an object).
6 Years Ago
LS fixes
6 Years Ago
Prep
6 Years Ago
Updated skinnable reference to new roadsign vest Deleted old roadsign armour meshes
6 Years Ago
[D11] [Audio] Disables voice debug class on server side
6 Years Ago
[D11] [Audio] Disables voice debug class on server side
6 Years Ago
Working on non-player-gang UI
6 Years Ago
Game modes set up gang safes or payphones as needed.
6 Years Ago
Don't show gang signs or map icons for game modes that don't use them
6 Years Ago
Serialize gang HQ in a better way, make spawning safe/payphones optional. Network++
6 Years Ago
Fixed lightbleeds.
6 Years Ago
Cull distance consistencies. Fixed obsolete scripts still being on some proplights. Scene backup.
6 Years Ago
Normals tweak for SSR
6 Years Ago
New longneck siren proplight prefabs. Ship progress. Slight SSR on ship_interior_floor
6 Years Ago
Remove gang payphone sign prop
6 Years Ago
Added support for NOT batching parts of buildings, and applied it to gang signs, so that they can set their renderers to show the gang info.
6 Years Ago
diesel spawns at junkyard, oil rig, sphere tank can purchase diesel fuel for a tonne of low grade
6 Years Ago
Scene backup. Mercury vapor bulb variants of the ceiling lights.
6 Years Ago
Merge fix Main->Mission branch
6 Years Ago
merge from main
6 Years Ago
excavator frequency broadcast rock sounds alarm lights
6 Years Ago
Fixed error that occurred if a player left a shop quickly before a purchase round-trip got back from the server.
6 Years Ago
more ui optim
6 Years Ago
Cargoholds
6 Years Ago
Resolution selector
6 Years Ago
compile fixes
6 Years Ago
further AI setup effect/trigger toggle belt setup/toggle
6 Years Ago
Framerate/Bitrate sliders
6 Years Ago
Fixed potential water system issues when ocean body not in scene
6 Years Ago
save/load fixes
6 Years Ago
6 Years Ago
[D11] Merges latest voice chat into main
6 Years Ago
6 Years Ago
[D11] [UI Optimisations] Fixed periodic layout rebuilds on server update. Added TMPro condition to prevent layout rebuild when text is set and is the same.
6 Years Ago
Rust.MovieMaker plugin Added Rust.VideoOut.VideoRecorder VideoRecorder supports Time.captureFramerate Time.captureFramerate audio captures propertly Started navbar, export button works
6 Years Ago
Ship WIP
6 Years Ago
[d11]Optimise PlayerWalkMovement.HandleDucking Async sphere cast.
6 Years Ago
[D11] [Audio] Temp hack that allows me to checkin current voice code to main branch
6 Years Ago
Added TriggerForce (not working, just a stub)
6 Years Ago
6 Years Ago
6 Years Ago
Barren prefab mountains no longer spawn in the desert (now behave identical to prefab mountains on normal maps)
6 Years Ago
Barren now has harbors, oil rigs and water wells
6 Years Ago
wheel kill and better lerping
6 Years Ago
Take server identity into account when determining the default seed (easier to run multiple instances on the same hardware without getting identical maps)
6 Years Ago
Removed large monuments and prefab mountains on smaller maps
6 Years Ago
func_breakable_surf break sounds are no longer played at the 0, 0, 0 position func_breakable_surf and other entity impact sounds are no longer played at 0,0,0 position
6 Years Ago
[D11] Ensure the Controls UI display selects the correct control method when opening
6 Years Ago
[D11] oops - checked in by mistake