250,599 Commits over 3,959 Days - 2.64cph!

4 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)
4 Years Ago
Update .gitignore
4 Years Ago
Test
4 Years Ago
4 Years Ago
Added missing parsing for border-color and border-width in Styles.Set. Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Concrete barrier lod changes Merge branch 'master' of sbox-game
4 Years Ago
Fix project gen putting launchSettings.json in the wrong place
4 Years Ago
removing localtest map
4 Years Ago
updated WIP construct map
4 Years Ago
Added missing documentation and SetSeed method
4 Years Ago
Remove Mesh.DeleteBuffers not needed as Meshes seem to be refcounted and cleaned up automatically
4 Years Ago
No need to delete buffers
4 Years Ago
Concrete barrier changes changes to base mesh, bake and added lods Merge branch 'master' of sbox-game
4 Years Ago
Added "low crouching" poses to all holdtypes that didn't have one yet
4 Years Ago
Added proper hitbox HITGROUPs to left/right arms/legs
4 Years Ago
Source updates
4 Years Ago
Improved shotgun attack animations + a few other minor tweaks
4 Years Ago
Fix text texture background always having 1 opacity
4 Years Ago
Universal "carry anything" holdtype
4 Years Ago
Support text-decoration Merge branch 'master' of sbox
4 Years Ago
Added throw animations for HoldItem + other changes 2 variants for left-handed & right-handed, only one for 2-handed. Also added the following Parameters to the animgraph: holdtype_attack, holdtype_handedness, holdtype_pose, holdtype_pose_hand
4 Years Ago
Alternative callbacks method for review Tidied up callback code as per review Added support for [OnChangedCallback] to NetworkComponent classes Use an out var in TryGetValue instead of declaring it above Added support to add [OnChangedCallback] to a NetworkComponent property Merge pull request #8 from Facepunch/callbacks [Net] Changed Callbacks
4 Years Ago
Added support to add [OnChangedCallback] to a NetworkComponent property
4 Years Ago
Delete ProjectGen
4 Years Ago
Ignore config/addon_paths.json Delete GenerateProjects.bat
4 Years Ago
Add Sandbox.SolutionGenerator Generate solution on startup Merge branch 'master' of sbox
4 Years Ago
Use an out var in TryGetValue instead of declaring it above
4 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable Array types work properly with a secondary call to IsSupported overload Merge pull request #10 from Facepunch/type-check-rpcs Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
4 Years Ago
Array types work properly with a secondary call to IsSupported overload
4 Years Ago
Add IFileSystem.GetSearchPath (allows us to iterate search paths in engine) AssetSystem adds mods using the _mod_* search paths instead instead of scanning addons/* Add BaseFileSystem.WriteJson Load additional addon paths from config/addon_paths.json Added addon_add, addon_clear commands
4 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
4 Years Ago
Added HoldItem two-handed poses, added movement 1D Blends as ModelDoc sequences
4 Years Ago
Added subprotocol support to WebSocket Added some asserts to ensure sub-protocols can be added Merge pull request #9 from Facepunch/ws-subprotocol Added subprotocol support to WebSocket
4 Years Ago
Added some asserts to ensure sub-protocols can be added
4 Years Ago
decreased laser prison track player time !redux_all !ecs
4 Years Ago
Added subprotocol support to WebSocket
4 Years Ago
Removed log
4 Years Ago
Added more unit sound types. Added some toasts for technology research and unit trained. Fixed Simple Terry's ragdoll.
4 Years Ago
Fixed not being able to place items in dropbox
4 Years Ago
More appropriate chat panel
4 Years Ago
Set up collisions on resource nodes
4 Years Ago
tweak tentacle rain easy speed fix not being able to convert bullets while invulnerable fixed converting bullets while invuln edgecase Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Get chat working
4 Years Ago
Added EcsHash to replay diagnostics data / state parity bit Fixed possible NRE when loading a workshop stage Don't allow cancelling loading before asset bundles have loaded Fixed possible NRE in the workshop campaign menu Also wait for _readyToLoad before being able to cancel stage loading
4 Years Ago
updated crawl anims updated player animator - changed anims and speed values in crawling blendtree
4 Years Ago
Source updates
4 Years Ago
Work checkpoint
4 Years Ago
default cassette music loops mixer dsp tweaks more dead air between remote phone rings
4 Years Ago
Added DivergenceTrace Fixed possible divergence in ECS bullet enumerables
4 Years Ago
Lerp remote player movements