198,704 Commits over 4,140 Days - 2.00cph!
[D11] [Audio] Fix server error
[D11][#2329] fix held item occasionally not deploying when picking up
[d11][Audio] Some volume tweaks for the Radial menu. Paul's silence fix left intact.
[D11] [Audio] Fix server compile error
[D11] [Audio] Fix server compile error
[d11][Audio] Tweaks to server sub tab sounds
[D11] [Audio] Adds in FE ambience
[D11] [Audio] Adds in FE ambience
[D11] [UI] Updated Piemenu cosmetic
updated prefab links in world_revamp scene
specular term value tweak to shader
cliffs LODs and Collider meshes
[D11][UI][#2323] Increased boarder around durability bars
Added a load of tweaks based on suggestions.
Disabled GraphicsRaycaster component on ChippyGame (perf)
[D11] [Audio] Fixes frontend music leaking into game after looping.
[D11] [Audio] Fix frontend music leaking into game after looping.
Make EntityTimedDestroy server only and added some asserts to try and trap these calls to Kill that are happening on the client
Make FrontEndSFX component client only (it was giving me errors trying to preload sounds)
Updated Horse mesh & textures
Added variation material setups
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
Fixed directives in terrain samplers
disabled "no ideal mount" spam
[D11] Turn linux stripping back on.
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Restored prefab copy in standalone client (breaks various stuff, should not make a huge difference anyhow with unloading? cc rohan)
Available mission types system
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Adding an EditorConfig to the project with our basic Visual Studio settings. Feel free to edit as desired.
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Flash the window when an online match is starting or your turn begins
Subtracting
36501 (see #rust)