250,718 Commits over 3,959 Days - 2.64cph!

4 Years Ago
Fixed legs and vertical end pieces not spawning on procedural maps (regression)
4 Years Ago
Merge from demoshot/v2
4 Years Ago
Duo Submarine update separated the foot pedals independent of each other so they can be controlled individually
4 Years Ago
Same for SkyboxObject and PhysicsBody InteropGen compile error Build Tools clean build errors Added `Client` to IsSupported method for NetRead Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721. Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp Hardcode a slight scene ambient color for now Render.DrawScene can set ambient color Merge branch 'master' into consistency
4 Years Ago
Removed AABB because CollisionBounds exists which is the same thing under the hood
4 Years Ago
merge from ai main
4 Years Ago
Load the demo cfg from a better location so it can't potentially happen while the demo is still initialising
4 Years Ago
Render.DrawScene can set ambient color
4 Years Ago
Set avatar ambient color
4 Years Ago
merge from main
4 Years Ago
merge from navtweaks
4 Years Ago
Fixed end caps sometimes overlapping other segments Fixed segments sometimes colliding with terrain
4 Years Ago
Merge from demoshot
4 Years Ago
Merge from main
4 Years Ago
Fix assert when going from menu to game
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Enforce DLC license check
4 Years Ago
Moved models folder More wall filler prefab/mesh
4 Years Ago
Hardcode a slight scene ambient color for now
4 Years Ago
Use UI.Scene for animated terry in main menu
4 Years Ago
Re-organized underwater labs room prefabs to be based around a shell. Sockets and volumes nested in case of variants, so they can be administered from a single place for all future variants of a room Added some more prefabs for conditional wall fillers
4 Years Ago
Changed some forgotten underwater lab environment volume types from underground to building
4 Years Ago
merge from main
4 Years Ago
hunter string tweak Merge branch 'master' of SpaceUsurperUnity turn off pestilence parallax Merge branch 'master' of SpaceUsurperUnity changed laser scope pattern targeting fixed trench plantGun respawning and nightmare trench gun colors dmg floater for nightmare fuse storm
4 Years Ago
codegen + phrases
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
4 Years Ago
Unsaved material change
4 Years Ago
Another fix for the splines on the new tunnel transitions, get things totally smooth + rebuild spline list again
4 Years Ago
updated WIP construct map, tweaked corrugated walls asset to match LOD geometry normals Merge branch 'master' of sbox-game
4 Years Ago
Fixed sound light gibs appearing lit
4 Years Ago
Add code
4 Years Ago
Initial commit
4 Years Ago
Fix a bumpy bit of track in the splines for the new transition tunnels
4 Years Ago
Reticulating splines
4 Years Ago
train_tunnel_stop_transition_b_36m_mirr spline
4 Years Ago
Fixed incorrect protection properties on connected speaker, sound light and laser light Fixed connected speaker always showing health bar
4 Years Ago
train_tunnel_stop_transition_b_36m splines
4 Years Ago
Manifest Improved consistency when connecting and disconnecting connected speakers at the end of a chain
4 Years Ago
updating art source files
4 Years Ago
Disable pooling on Laser Light (might be related to missing laser beams)
4 Years Ago
Merge from demoshot/v2
4 Years Ago
Merge from main
4 Years Ago
Updated Map Countryside Removed walls on edge of map.
4 Years Ago
Merge from main
4 Years Ago
Caught another bug that stopped the max amount of fireworks playing in some cases
4 Years Ago
Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
4 Years Ago
Fixed fireworks sometimes being counted twice, meaning less than the intended maximum (25) could fire at once