250,718 Commits over 3,959 Days - 2.64cph!
Fixed legs and vertical end pieces not spawning on procedural maps (regression)
Duo Submarine update
separated the foot pedals independent of each other so they can be controlled individually
Same for SkyboxObject and PhysicsBody
InteropGen compile error
Build Tools clean build errors
Added `Client` to IsSupported method for NetRead
Revert "Added `Client` to IsSupported method for NetRead"
This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
Added a 3rd argument to drawangles() - 'act as rotation axis'
disableshadows => enable_shadows Hammer keyvalue
(Point being no extra hacks to make disableshadows happen)
Added Rotation.RotateAroundAxis
Fixed a crash in physics_prop_ragdoll.cpp
Hardcode a slight scene ambient color for now
Render.DrawScene can set ambient color
Merge branch 'master' into consistency
Removed AABB because CollisionBounds exists which is the same thing under the hood
Load the demo cfg from a better location so it can't potentially happen while the demo is still initialising
Render.DrawScene can set ambient color
Fixed end caps sometimes overlapping other segments
Fixed segments sometimes colliding with terrain
Fix assert when going from menu to game
Merge from voiceprops/dlc
Enforce DLC license check
Moved models folder
More wall filler prefab/mesh
Hardcode a slight scene ambient color for now
Use UI.Scene for animated terry in main menu
Re-organized underwater labs room prefabs to be based around a shell. Sockets and volumes nested in case of variants, so they can be administered from a single place for all future variants of a room
Added some more prefabs for conditional wall fillers
Changed some forgotten underwater lab environment volume types from underground to building
hunter string tweak
Merge branch 'master' of SpaceUsurperUnity
turn off pestilence parallax
Merge branch 'master' of SpaceUsurperUnity
changed laser scope pattern targeting
fixed trench plantGun respawning and nightmare trench gun colors
dmg floater for nightmare fuse storm
Merge from voiceprops/dlc
Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
Another fix for the splines on the new tunnel transitions, get things totally smooth + rebuild spline list again
updated WIP construct map, tweaked corrugated walls asset to match LOD geometry normals
Merge branch 'master' of sbox-game
Fixed sound light gibs appearing lit
Fix a bumpy bit of track in the splines for the new transition tunnels
train_tunnel_stop_transition_b_36m_mirr spline
Fixed incorrect protection properties on connected speaker, sound light and laser light
Fixed connected speaker always showing health bar
train_tunnel_stop_transition_b_36m splines
Manifest
Improved consistency when connecting and disconnecting connected speakers at the end of a chain
updating art source files
Disable pooling on Laser Light (might be related to missing laser beams)
Updated Map Countryside
Removed walls on edge of map.
Caught another bug that stopped the max amount of fireworks playing in some cases
Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
Fixed fireworks sometimes being counted twice, meaning less than the intended maximum (25) could fire at once