250,598 Commits over 3,959 Days - 2.64cph!

4 Years Ago
Support for text-transform
4 Years Ago
Fixed DownloadingFile in loading screens duplicator copies lua-set colors and material override Fixed 0 width constrains creating errors Fixed Lua errors with default scoreboard Prevent 2 or more players from 'driving' a single entity Make use of IsConCommandBlocked Makes blocked concommand errors include proper stack. Fixed duplicated constraints not getting correct player obj
4 Years Ago
Fixed duplicated constraints not getting the correct player argument (i.e. its always false after duplcation from file)
4 Years Ago
font-style support Implement letter-spacing
4 Years Ago
Turned off train signal lights
4 Years Ago
Added Global.IsClosing ( true on game shutdown ) Run the Task queue when shutting down, to give them a chance to shut down, end them by force Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
TTT: add a player mic volume slider to the scoreboard (Community Contribution) TTT: fix table.Shuffle (Community Contribution) TTT: fix propspec_allow_named setting not taking effect (Community Contribution)
4 Years Ago
Wrap some exceptions in MicrophoneStandIOEntity
4 Years Ago
Fix unnamed render target textures not working
4 Years Ago
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Fix NetworkComponent properties don't work right with constructors
4 Years Ago
Remove flawed StingExtension.GetSha256
4 Years Ago
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4 Years Ago
Skin bundle update
4 Years Ago
Merge from voiceprops/dlc (achievements)
4 Years Ago
Skin update (fixing Lost Soul AR and Chocolate Egg)
4 Years Ago
Compile fix Another attempt fixing looping gestures not ending
4 Years Ago
Update game
4 Years Ago
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.
4 Years Ago
Update base.fgd
4 Years Ago
Prevent all view direction change while incapacitated
4 Years Ago
Calling inure or injure_player console command when in crawling state now progresses to incapacitated state
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Merge from voiceprops/dlc/achievements
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Adjust first-person crawling eye position
4 Years Ago
Fixed not being able to repair deployed boom boxes while they are playing
4 Years Ago
Reduce crawling player model collider depth from 0.75 to 0.2 to stop them being able to push other players
4 Years Ago
Cancel gesture via an RPC and not a signal
4 Years Ago
Better behaviour for held boom box and recorder tool when holding player sleeps
4 Years Ago
Merge from main
4 Years Ago
Remove a server side debug key accidentally left in
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Make it easier to push flip a rowboat over. It was really difficult for one person on flat ground.
4 Years Ago
Be more lenient with seat clipping checks, now finishing the check right at eye level. Fixes player hitting their head on the damaged floor above when riding a horse at Water Treatment
4 Years Ago
Merge from main
4 Years Ago
Add rifle ammo to my loadout
4 Years Ago
Removed the diesAtZeroHealth bool that I added some time ago for vehicle modules. Use a system similat to BasePlayer instead, just overriding the Die() method to not die. Everything that was currently using diesAtZeroHealth = false: - BaseVehicleModule now uses a blank Die() method instead. - computerstation.static, ReclaimBackpack, ReclaimTerminal, StaticRespawnZoneBandit, StaticRespawnZoneCompound, microphonestandio, and elevatorioentity were immortal so wouldn't take damage already. - StorageMonitor.deployed has been changed from DeployableGeneric protection to Immortal.
4 Years Ago
Now that wounding is single-stage again, Die() no longer needs the canBecomeWounded bool. Remove it.
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Fixed compile error
4 Years Ago
Revert "Update vector usages" This reverts commit 574545247ea82c3e9838f84e16d6a068d1bc0c96.
4 Years Ago
Cherry pick everything (rip branch explorer)
4 Years Ago
Fix new compile error
4 Years Ago
Don't add runtime creates models or meshes to dictionary.
4 Years Ago
Sunday experiments, dumping code on this branch in-case its useful to layla
4 Years Ago
Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them
4 Years Ago
Have all methods be an extension of System.Random and the Rand static class refers to them
4 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)