192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
me4rge with main
6 Years Ago
More FE up/down/left/right SFX triggers
6 Years Ago
More FE up/down/left/right SFX triggers
6 Years Ago
Steamworks upload files
6 Years Ago
Merge from main
6 Years Ago
Plants only grow under lights
6 Years Ago
[D11] Bump the save version
6 Years Ago
Added SURF_SKY2D
6 Years Ago
Updated BASS.DLL to 2.4.14-mp3free
6 Years Ago
Added some crude growth
6 Years Ago
Latest FE SFX
6 Years Ago
Latest FE SFX
6 Years Ago
[D11] [UI] Fixed phrase format string not correctly being translated in certain categories in quick chat wheel.
6 Years Ago
Added destruction
6 Years Ago
Icons, lamp stuff etc.
6 Years Ago
[D11] Fix for held deployable crash
6 Years Ago
[D11] DTLS reliable ordering fix for multiple connections.
6 Years Ago
spawngroup fixes ai budgeting
6 Years Ago
[D11][UI] Water Storage panel improvements
6 Years Ago
[D11] Support for showing account picker on demand for xb1, hooked up to UI (crudely for now)
6 Years Ago
[D11] Only save data when achievement not unlocked
6 Years Ago
Workaround for muzzle flash position bug
6 Years Ago
[D11] [UI] Fixed define issue. Also fixed server info being weird and not keeping default values at runtime.
6 Years Ago
[D11] DTLS network API delivery method added. Simple reliable-ordered support implemented, to try to fix entities out-of-order issue on public servers.
6 Years Ago
Pots and planting logic
6 Years Ago
[D11] [UI] Moved spam prevention from quick chat wheel to chat UI class. All messages that go through the chat box should now correctly trigger spam prevention logic if player spams.
6 Years Ago
Water junkpiles responding to wave motion; updated prefabs
6 Years Ago
Added engine time to EnvSync for Diogo
6 Years Ago
Moves the frontend SFX to the client prefab so they are always available.
6 Years Ago
Moves the frontend SFX to the client prefab so they are always available.
6 Years Ago
merge with main
6 Years Ago
[D11] [UI] Added "Days Active" column to Find/Join Server menu.
6 Years Ago
[D11] [UI] Planner guide should now trigger neutral state when player is unable to afford to place construction.
6 Years Ago
[D11][UI][#1038] Fix for ingame ui crash. Fix for issue with held buttons
6 Years Ago
Missions are working well enough. Merge them into the main working branch.
6 Years Ago
Restore payphone call time
6 Years Ago
progress
6 Years Ago
Fix listen server interaction issue
6 Years Ago
[D11] Raise network protocol to 2117
6 Years Ago
Mission list UI edits
6 Years Ago
[D11] DTLS console test exe updated.
6 Years Ago
[D11] DTLS console test app updated with example root certificates fixed with encoded CA attribute (generated by Rustworks).
6 Years Ago
[D11] Fix for occasional null ref when selecting a server to join.
6 Years Ago
Reduce error level to warning
6 Years Ago
GetActiveViewController warning
6 Years Ago
muzzleflash scene & related files
6 Years Ago
Fixed mission replication with a new "invisible" flag for NetworkEntity.
6 Years Ago
Client/Server fix
6 Years Ago
Fixed pathing logic error
6 Years Ago
Don't need DestroyMission invoke delay